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Poll

Faction and Difficulty?

Gaul
- 7 (8.3%)
Germania
- 18 (21.4%)
Scythia (w/ max horse archer limits)
- 18 (21.4%)
Scythia (w/ no horse archers)
- 3 (3.6%)
Painful (2 Years)
- 24 (28.6%)
Fun (1 Year)
- 14 (16.7%)

Total Members Voted: 45


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Author Topic: Raiders: Total Horde - Another RTW Let's Play!  (Read 3252 times)

Iituem

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Raiders: Total Horde - Another RTW Let's Play!
« on: July 21, 2012, 11:25:54 am »

So let's play around with something different again.  This time around we can attack freely - indeed we must, for we are forbidden from staying put.  This run we'll be playing a barbarian horde, be they terrible swarms of axemen or packs of cavalry raiders descending from the hills in terrible might.

Rules of Play
  • We may not hold more than one semi-permanent city (our 'capital') at a time.  Any others must be sacked and abandoned by the next turn, permitting enough time to retrain units and train one last unit before abandonment.
  • Caveat: The above rule is exempted if the settlement is besieged and our forces cannot escape, but once the opportunity arises they must leave immediately.  We are obliged to break sieges as soon as is sane to do so.
  • Corollary: The above rule implies that all non-capital settlements must be abandoned at the start of the game and allowed to return to neutrality via riot.
  • The 'capital' must be reassigned frequently to prevent our forces remaining in one place for too long.  How frequent (every 1, 2, 3 or 5 years) will be determined by viewer vote.

No other rules should be needed, as this forces us to remain on the hoof at all times, hopefully changing our strategy significantly.  If this proves not to be the case we will add new rules as we go.  Since the victory condition of acquiring lots of provinces will be barred to us, we will count it a victory if we annihilate all other non-Rebel factions - or possibly acquire 5,000,000 denarii.  We'll see.

First, we should decide what faction to play.  The real city-builders have been excluded, so only barbarians or certain Eastern nations have been included.  After all, we're not here to build an empire, we're here to get rich laying waste to the world!
  • Armenia: Spearmen infantry, horse archers and cataphracts.
  • Britannia: Medium infantry, terrible navy, chariots instead of cavalry, ranged slingers.
  • Dacia: Limited heavy infantry (inc. falxmen), limited cavalry, decent archers.
  • Gaul: Medium infantry & druids, light cavalry, terrible navy, elite archers.
  • Germania: Lots of specialist infantry, powerful cavalry, decent archer support, terrible navy.
  • Numidia: Ranged focus, low troop diversity, cavalry focus.
  • Parthia: Eastern infantry, excellent ranged & melee cavalry selection.
  • Pontus: Decent mix of eastern infantry, chariots and cavalry, ranged and close, tend to field large but individually weak armies.
  • Scythia: Almost no infantry, massive cavalry focus.
  • Spain: Notoriously weak, balanced infantry/cavalry but low diversity.
  • Thrace: Partially successor-based armies, balance of infantry and cavalry but low diversity.
Next, we should decide how long we can keep a capital city for before it has to move.  This is much simpler.
  • 5 Years (10 turns): Comfortable.  Plenty of time to build up capitals, raise income from trade and farms to support our main units and build up good barracks to raise troops from.  Excellent survival chances, but we might become a touch sedentary for our noble barbarian roots.
  • 3 Years (6 turns): Pressured. We don't have a huge amount of time to build up new capitals, but we can get a decent barracks up in this time and churn out some of the better units to replace our losses - maybe even take a good income from trade or farms in the process.
  • 2 Years (4 turns): Painful.  This does force us to move quickly with our conquests, which places a lot of pressure on survival.  A capital city might just last long enough to pump out a few home-recruited units before it gets sacked and replaced, but it will keep us very much on the move.
  • 1 Year (2 turns): !!Fun!!  Only twice as long as a standard 'sacking' city.  Seriously puts pressure on our survival, makes it very difficult to get the better home-made units, but if nothing else it should be memorable.  Trying to maintain any sort of siege will be very, very interesting.
Once we have these, we should be ready to begin.  Naturally, I imagine we'll end up playing Spain on !!Fun!! capital movement difficulty.
« Last Edit: July 21, 2012, 11:28:31 am by Iituem »
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Svarte Troner

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Re: Raiders: Total Horde - Another RTW Let's Play!
« Reply #1 on: July 21, 2012, 11:51:29 am »

Scythia!

Either !!Fun!! or Painful.
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Digital Hellhound

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Re: Raiders: Total Horde - Another RTW Let's Play!
« Reply #2 on: July 21, 2012, 12:21:13 pm »

Scythia, or any other cavalry-major.

Painful, though !!Fun!! will probably win.
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Sonlirain

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Re: Raiders: Total Horde - Another RTW Let's Play!
« Reply #3 on: July 21, 2012, 12:37:14 pm »

Id go either German or Gaul but Scytia is cool to due to Cavalary (and barbarians liked to go mass unorganized cavalary on everyone).

Also i'd take out the rule about abandoning the capital every x turns. Even barbarians need a good base of operations in order to lay waste and spread fear so instead of moving the capital for the sake of moving it i'd rather just have it somewhere near the places we're busy laying waste and spreading fear and switching it when we get kicked out or bored of one boring scenery.
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Svarte Troner

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Re: Raiders: Total Horde - Another RTW Let's Play!
« Reply #4 on: July 21, 2012, 01:03:54 pm »

Scythians are the most dwarfy out of all the factions of RTW. If dwarves were slightly taller and rode horses, raining death upon their enemies.

I say we make a b-line straight into the caucuses instead of going through Europe. We can rampage through Anatolia and the middle east before we jump over to Greece.
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Iituem

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Re: Raiders: Total Horde - Another RTW Let's Play!
« Reply #5 on: July 21, 2012, 01:49:40 pm »

Added a poll for decision-making.  Will check it in about 5-6 hours.
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Stworca

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Re: Raiders: Total Horde - Another RTW Let's Play!
« Reply #6 on: July 21, 2012, 03:11:28 pm »

It could be a decent challenge with a ban on cavalry. With an infantry-only nation like Germans.

Horse archers tend to have next-to-0 losses in 99% of battles. AI just doesn't know how to counter them.

So i went with "Germans" and "FUN"
« Last Edit: July 21, 2012, 03:29:41 pm by Stworca »
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GreatJustice

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Re: Raiders: Total Horde - Another RTW Let's Play!
« Reply #7 on: July 21, 2012, 05:33:06 pm »

Gaul and !!FUN!! since Gaul has trickier neighbours. Scythia gets a bunch of rebel cities to pillage before it even runs into proper factions.
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Funk

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Re: Raiders: Total Horde - Another RTW Let's Play!
« Reply #8 on: July 21, 2012, 05:46:03 pm »

Scythia, on 3 Years capital citys.
no more than 10% Horse archers to keep things fun.
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Svarte Troner

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Re: Raiders: Total Horde - Another RTW Let's Play!
« Reply #9 on: July 21, 2012, 07:32:42 pm »

You should play Roma Surrectum or Barbarorum as the Sarmatians... Just sayin'.
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JacenHanLovesLegos

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Re: Raiders: Total Horde - Another RTW Let's Play!
« Reply #10 on: July 21, 2012, 07:50:42 pm »

Voted Gaul and Painful. We want to live long enough to have !!Fun!!
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Iituem

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Re: Raiders: Total Horde - Another RTW Let's Play!
« Reply #11 on: July 21, 2012, 08:10:39 pm »

Tricky.  Going to edit the poll, let it run a little longer.  Three-way tie between Gaul, Germania and Scythia at the moment...

Germania wouldn't be a bad choice, actually.  The unit variation keeps things interesting and it's low-cavalry.  But there seems to be a fondness for trying to play Scythia without or with minimal horse archers.
« Last Edit: July 21, 2012, 08:13:57 pm by Iituem »
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Rilder

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Re: Raiders: Total Horde - Another RTW Let's Play!
« Reply #12 on: July 22, 2012, 11:45:07 am »

You should play Roma Surrectum or Barbarorum as the Sarmatians... Just sayin'.

I agree
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Stworca

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Re: Raiders: Total Horde - Another RTW Let's Play!
« Reply #13 on: July 23, 2012, 01:12:55 pm »

Germania wouldn't be a bad choice, actually.  The unit variation keeps things interesting and it's low-cavalry.  But there seems to be a fondness for trying to play Scythia without or with minimal horse archers.

The problem with Scythia is that it also has the best cavalry, with highest charge bonus, ones that ignore armor etc. You can just crush everyone, including armies of urbans, by charging into them.
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Elfeater

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Re: Raiders: Total Horde - Another RTW Let's Play!
« Reply #14 on: July 23, 2012, 04:13:01 pm »

Germania wouldn't be a bad choice, actually.  The unit variation keeps things interesting and it's low-cavalry.  But there seems to be a fondness for trying to play Scythia without or with minimal horse archers.

The problem with Scythia is that it's full of Scythians.
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