Turn 36
Woo! Now if only I can avoid getting involved in this Whitesnake business in any way shape or form.
Return to clerk or whoever it is, request next mission.
| The clerk gives you the mission to clean up a small bandit camp outside of the city. There are only three bandits in the camp, so it should be a snap.
Neat. I'll have to get Janna to come help me decorate my new room sometime.
Head to my room and read the tome.
You head to your room. It is a rather spartan place, but you test the bed, and it seems rather cozy. There is a desk with a chair, and a door that leads to what you guess is a bathroom besides.
You pull out your tome and take a quick look through it. It is a rather large book, so it would be better if you decided which section of the book you wanted to read:
1. Very Short Range Offensive Spells
2. Arcane Defense
3. Short Range Offensive Spells
4. The Application of Arcane Energy in Esoteric Subjects
5. Medium Range Offensive Spells
6. Long Range Offensive Spells
7. Area of Effect Spells
8. Damage Over Time Spells
9. Combining Spells
10. Emulating Other Spell Types With Arcane Magic
Run away. Run far, far away, to my guild. Find the guild leader and relay the message to him, as well as telling him that Reddrick can dissipate spells with his weapons.
((Yeah, I knew what was coming. However, I didn't really see a way to avoid it overtly without metagaming.))
You manage to get back to your guild, and you request to speak with the guild leader
| The lazy receptionist lets you in. You see that the Guild leader is in a meeting, but you say your message anyways.
"A man named Reddrick Whitesnake says he is building an army. I fought him, or at least tried to. He decimated my comrades, and he was able to make their spells dissipate with his weapon!"
The guild leader looks at you after a moment and says, "Normally, I would throw you out of my office for being so impudent, but I know of Reddrick Whitesnake. Any threat that man makes must be handled with the utmost caution. Bale, what do you suggest?"
A middle aged man looked at the guild leader and says, "Normally, if it was just Reddrick, you, me and Bane would have a fairly decent chance of taking him down. But, I fear that Reddrick is not by himself. Rorrick will undoubtedly be with him, and together, those two would be unstoppable. We need to find someone just as strong as Reddrick. But... is there anyone?"
"I fear there is not a soul alive who could match Reddrick," said the guild leader.
They contemplated in silence, with you standing there awkwardly. After a full minute, you simply slip out the door. You report your mission as a failure, and you go to your bunk in the barracks.
What now?
((If higher level spells grant more xp, is the rule about overmastering low level spells not carrying over xp to parent skills still in place?))
Thank the guard for his understanding and ask if he can give me any more information on the dragon than that it flies off in a general westward direction after attacking the town.
"I heard what the peasant told you, and I'm afraid that's all I know as well. Everyone has been far to scared to try and track it down. I'm sorry I couldn't be of anymore assistance."
He then walks off, probably to shake down some ruffian or another.
((I love you too, Baradine. XD))
Kira blinked as she was contemplating the offer, slowly sweeping her gaze at the crowd.
One...Two...Three...
Dozen, or so?
Well...this is quite a predicament. You weren't given gold...Hey, did you just incite a rebellion by your existence? Heh.
Kira held her shield up to guard her body, trembling hands included, "Err...you won't hurt a poor, harmless girl, would you? I've no gold on me, that's for sure, and...I don't think I look good enough for ransom."
If they all go GRRR, I KILL YOU: Quickly go 'Eep', say sorry...
And cast Gust in a frontal-sidewards arc, following it up with Weak Air Shift through the gap.
| They all have a change of heart, and become good people, who help their grandmothers cross the road. Yay.
CharactersNirathi (Nirur Torir)Female Yarian. From the Enchantment College. In the Mage's guild. In a town located somewhere in Ggryymirr.
Equipped:
Leather Armor,
Light Shield,
Staff of Redimio IanusUnequipped: A low level book on
Inficio Ignotus.
Strength: 7+1
Endurance:
11+1Intelligence:
16+1Dexterity:
10+1Charisma:
16+1Wisdom:
10+1Skill:
10Inficio:
Level 1, Near-Phony
Inficio Ignotus:
Level 1,
Weak ArcanistRedimio Ianus:
Level 0. Palor Magician
Nox noctis Visum:
Level 0.
Inficio Ignotus: Level 0: Shine, an enchanment used to make items glow. 10 exp, makes items provide a strong light. Level 1: Homing Weapon, an enchantment that gives weapons a 1 higher DC for to hit purposes. 9 exp, no bonus. Repel Arrows, An enchant that gives a +1 bonus against arrows. 4 exp, no bonus.
Redimio Ianus: Level 0: Arcane Pulse, a DC 1 offensive magic. Ranged, 30 feet. 5 exp, no bonus.
OchitaMale Yarian. From the Animus College. In the Mage's guild. In a town located somewhere in Ggryymirr.
Unequipped: 15 gold pieces.
Equipped: Robe of Liquidus Umbra, Staff,
Light Shield Strength:
9+1Endurance:
10+1Intelligence:
15+1Dexterity:
9+1Charisma:
13+1Wisdom:
16+1Skill:
10Mind:
Level 1, Brainster.
Ianus:
Level 1Elementus:
Level 0Ianus Resarcio:
Level 2,
Terrible DoctorRealm:
Level 0Liquidus Umbra:
Level 1 Water Chestnut Ianus Resacrio: Level 0: Close Minor Wounds, can heal most shallow cuts and bruises. 10 exp, Can now heal minor bone cracks and injured tendons. Level 1: Healing Glow, it can heal any wound, but it takes a very long amount of time to heal anything major. 7 exp, no bonus.
Liquidus Umbra: Level 0: Minor Water Animus: Creates a small animated being out of water. 5 exp, It is capable of following simple commands. Rope of Water, creates a rather strong rope of water. 10 exp, the spell can now be used as a DC 1 whip. Instant cast. Level 1: Water Fist, creates a fist out of water. 6 exp, no bonus.
Kira Talneris (Tiruin)Female Elf. From the College of the Battle Mage.
Whelp of the Fighters Guild. She's somewhere, that's for sure.
Equipped:
Gilded White Robe,
Light ShieldUnequipped: 50 gold and a tome on wind spells
Strength:
14+1Endurance:
10+1Intelligence:
10+1Dexterity:
15+1Charisma:
11+1Wisdom:
13+1Skill:
10Swords:
Level 0Body Magic:
Level 0Complexo Ventus:
Level 1,
OzoneElementus:
Level 0Inficio:
Level 0Realm:
Level 0Solers Inficio:
Level 1,
Semi IncompetentOrtus Aer:
Level 1,
Air PufferComplexo Ventus: Level 0: Air Fist, a DC 1 touch attack. 3 exp, no bonus. Weak Air Shift, a spell that shifts you five feet in any direction, extremely quickly. Instant Cast, 10 exp, can be cast with one more spell. Level 1: Lesser Air Sphere, a DC 2 touch attack. 7 exp, no bonus. Level 2: Levitate, a spell that allows you to hover above the ground for 2 turns. -1 to movement while levitating. 2 exp, no bonus.
Solers Inficio: Level 0: Imbue Minor Melee, an enchant that adds amplifies damage slightly (damage will go up a damage class). 10 exp, instant. Level 1: Weak Wisdom Enchant, an enchant that increases Wisdom by +.5. 5 exp, no bonus
Ortus Aer: Level 0: Gust, a spell that makes a nice breeze. 10 exp, can push people a small distance away. Level 1: Minor Blade of Air: Creates a thin, short blade of air that can be shot forward (no roll, homing), DC 2. Ranged, 30 feet. 10 exp, Instant Cast. Bearings, a spell that acts as an internal compass, giving the user a general idea of the cardinal directions. 4 exp, no bonus.
Zerus Halfmoon (IronyOwl)Male Human. Went to the
Animus University.
Bus Boy of the Archaeological Guild. Inside the Archaeological Guild.
Equipped:
Vampire's Leather Armor, Staff
Unequipped: 40 gold
Strength:
14+1Endurance:
12+1Intelligence:
14+1Dexterity:
12+1Charisma:
14+1Wisdom: 8+1
Skill:
10Body:
Level 0Volo Plagiarius:
Level 0Validus Refragatio:
Level 1,
SquishyLamia Veneficus:
Level 0Mind: Level 1, Brainster
Ianus Somes:
Level 0Redimio Ianus:
Level 0, Parlor Magician
Somes quod Animus:
Level 0Realm:
Level 0Appello:
Level 0Alius Sive:
Level 1,
Dishrag Conjurer Lamia Veveficus:
Level 0:
Weak Drain, a spell that
drains others of energy and
boosts your own. 5 exp, no bonus.
Validus Refragatio:
Level 1:
Harden, a spell that gives a +1 DR autoblock. 10 exp, no movement reduction.
Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance. 5 exp, no bonus.
Redimio Ianus:
Level 0:
Arcane Pulse, a DC 1 offensive magic. Ranged, 30 feet. 10 exp, Instant.
Alius Sive:
Level 1:
Summon Crow, a spell that summons a rather clever crow. 5 exp, no bonus.
Level 4:
Summon Giant Crow: Summons a twelve foot tall talking crow. Just as intelligent as it's smaller siblings, but a little less... discrete. 40 exp, you may now summon the 14 ft. tall warrior crows.
Thrakor (Toaster)Male Elf. From the
Animus University.
Excavator of the Archaeological Guild. Right in the heart of Tantalan, inside the Archaeological Guild.
Unequipped: 202 gold pieces, a tome on Arcane magic, and a
Staff of Arcane BlastEquipped: Robes of Ianus, Dagger
Strength:
6+1Endurance:
14+1Intelligence:
18+1Dexterity:
14+1Charisma:
10+1Wisdom:8+1
Skill:
10Mind:
Level 1, Brainster
Ianus Somes:
Level 1,
Lame ArcanistRedimio Ianus:
Level 2,
Cosmos CatIanus:
Level 2,
Omega ArcanistRealm:
Level 0Regnum Prodigium:
Level 0 Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance.
10 exp.
Redimio Ianus:
Level 0:
Arcane Pulse, a DC 1 offensive magic. Ranged, 30 feet. 10 exp, instant cast, DC 2.
Regnum Prodigium:
Level 0:
Very Short Range Minor Portal , it allows you to create portals within twenty feet of each other. 10 exp, It no longer takes several minutes to cast, and can be used as a two round spell.
Manipulate Portal, It allows you to manipulate the portal in any fashion, physically. 4 exp, no bonus.
Leo Morelli (Morelli)A Male Human. From the Summoning College.
Bus Boy of the Archaeological Guild. Inside the Archaeological Guild.
Strength (Body): 8+1
Endurance (Body, Realm): 8+1
Intelligence (Mind):
14+1Dexterity (Mind, Body): 8+1
Charisma (Realm):
18+1Wisdom (Realm, Mind):
14+1Skill (all): 10
Realm:
Level 0Appelo:
Level 1Everto Voco:
Level 1,
Demon's Bitch Everto Voco: Level 0: Summon Ricky, summons a useless in combat demon that you have named Ricky. It's pretty cute, though. 10 exp, You can cast it without needing a roll. It's still pretty damn useless in combat, though. Level 1: Summon Diminutive Imp, you summon a very tiny fireball wielding imp. It's like a glass cannon, except without the cannon part. More like a muff gun. 10 exp, won't die on a single hit.