Turn 19
(((Is the tome based on a latin idea on the wind? In Aere Aedificare? )))
"Alright."
No mission, then? D:
Follow Djork. Converse with Van.
"So... he invented that spell, right? That means it's possible to invent spells. How dangerous is it, or...is it possible to deviate from the known procedures?"((I changed your speech a bit so it's logically coherent.))
You follow Djork down the hallway whilst conversing telepathically with Van.
"It is possible to invent spells. Otherwise, that much should be obvious since spells are here in the first place. For an inexperienced practitioner of magic, such as yourself, creating spells would not only be very dangerous, but also very hard to do. However, I can help you in this process, being a wind spirit and all. As for your other question, I do not know anything about any mortal spell crafting techniques. I do have my own, but I don't think that mortals have reproduced it. However, regardless of whatever I have said, I don't think it would be a good idea to start crafting spells until you are a bit more skilled in magic. Whatever you decide to do, though, I will help you in it." Your conversation with Van consumes your time, so you are barely finished when Djork instructs you to sit down on a chair in the room you have followed him too. He sits down as well, and begins to speak.
"I have noticed your spell tome. I am... interested in why they gave you a tome so quickly. As you may have noticed, I am also a Wind Mage. Perhaps if you show me your learning ability, I could be persuaded into giving you a reward."
"Sorry! Not normally this, er... predicament-prone, I suppose. Still curious where that water drains to, though!"
Follow Dorian.
You follow Dorian up the rope, and you notice he has already found the way to another room. You follow him down the hallway, and you come into a great hallway, filled with treasure. Dorian instantly warns you, "Don't touch anything. It may be booby trapped."
There seems to be another door at the end of the hallway.
Ochita thought for a moment, and then nodded "Well, I'll accept it."
Accept the mission, and go to the disturbance.
"Very well. We have reports that there will be a little showdown between two of the smaller gangs in this city. You are to stop it. The showdown is supposed to be below the Waterhaven bridge."
You turn to go, but the clerk says something else, "Oh yeah, one of the gangs is called the Jets, whatever that means. Just saying to make sure you get the right gang."
So you go to the Waterhaven bridge, and sure enough, there are two gangs posturing and doing what seems to be some time of musical number. How will you stop them?
I thought we were both in the same university, and that that was the guild. I have no idea why I didn't check mine or finish reading the line.
Examine the plane. Test out whether or not I can still spawn things freely.
You pick up the floating plane, and it seems to be some type of magical type writer, as there is a section on the screen for inputting letters. Testing out a theory, you type in "Spawn Chair". And what would you know, a chair appears right beside you.
| You surmise that this is some type of fairy Chair creating device. It's the only logical answer.
Thrakor looks her in the eye.
"Ma'am, I would be more than willing to assist you in your search. Three innocent people have gone missing- if we are able to find your father, we will be able to rescue two others as well. I will be searching for them- and your father- regardless of if we work together. We should join together instead of going our separate ways."
"If you do not wish to work together, I ask that you at least tell me what you know to help locate the others."
She eyes you, as if searching out deceit. Finally, she sighs and says, "Fine. If I can't stop you, then I can at least keep you in check from doing damage. My name Janna, by the way."
She looks at you nervously for a bit, and then says, "I... wasn't exactly telling the truth when I said I had this case figured out. It's more like I have a good idea of who did it, even though I don't have any evidence."
Friendly/Neutral NPC'sDorian: Walking around, looking at the treasure.
Janna: Looking at Thrakor, as if trying to gauge his reaction.
CharactersNirathi (Nirur Torir)Female Yarian. From the Enchantment College. In the Mage's guild. You really don't know where you are.
Strength: 7+1
Endurance:
11+1Intelligence:
16+1Dexterity:
10+1Charisma:
16+1Wisdom:
10+1Skill:
10Inficio: 1/10, Near-Phony
Inficio Ignotus:
1/10,
Weak ArcanistRedimio Ianus:
0/10. Palor Magician
Nox noctis Visum:
0/10.
Inficio Ignotus: Level 0: Shine, an enchanment used to make items glow. 10/10, makes items provide a strong light. Level 1: Homing Weapon, an enchantment that gives weapons a +.25 to hit. 9/10, no bonus
Redimio Ianus: Level 0: Arcane Pulse, a weak offensive magic with a +.25 to damage. Ranged, 30 feet. 5/10, no bonus.
OchitaMale Yarian. From the Animus College. In the Mage's guild. Also
inside the Mage's Guild.
Unequipped: 5 gold pieces.
Equipped: Robe of Liquidus Umbra,
Staff,
Light Shield Strength:
9+1Endurance:
10+1Intelligence:
15+1Dexterity:
9+1Charisma:
13+1Wisdom:
16+1Skill:
10Mind: 1/10, Brainster.
Elementus:
0/10Ianus Resarcio:
1/10,
Man NurseLiquidus Umbra:
1/10 Water Chestnut Ianus Resacrio: Level 0: Close Minor Wounds, can heal most shallow cuts and bruises. 10/10, Can now heal minor bone cracks and injured tendons. Level 1: Healing Glow, it can heal any wound, but it takes a very long amount of time to heal anything major. 7/10, no bonus.
Liquidus Umbra: Level 0: Minor Water Animus: Creates a small animated being out of water. 3/10, It is capable of following simple camands. Rope of Water, creates a rather strong rope of water. 10/10, the spell can now be used as a whip with a +.5 to damage. Instant cast.
Kira Talneris (Tiruin)Female Elf. From the College of the Battle Mage.
Whelp of the Fighters Guild. In the heart of Tantalan.
EquippedL
Gilded White Robe,
Dealgathian Doordeal Koor Losdo Van(on back),
Light Shield,
+Ebony Shortsword+Unequipped: 50 gold and a tome on wind spells
Strength:
14+1Endurance:
10+1Intelligence:
10+1Dexterity:
15+1Charisma:
11+1Wisdom:
13+1Skill:
10Swords:
0/10Body Magic:
0/10Complexo Ventus:
1/10,
OzoneSolers Inficio:
1/10,
Semi IncompetentElementus:
0/10Ortus Aer:
1/10,
Air PufferComplexo Ventus:
Level 0:
Weak Air Shift, a spell that shifts you five feet in any direction, extremely quickly.
Instant Cast, 10/10, can be cast with one more spell.
Level 1:
Lesser Air Sphere, a touch attack with a plus +.5 to damage. 7/10, no bonus.
Solers Inficio:
Level 0:
Imbue Minor Melee, an enchant that adds plus +.25 to melee damage. 10/10, +.5
Level 1:
Weak Wisdom Enchant, an enchant that increases Wisdom by +.5. 5/10, no bonus
Ortus Aer:
Level 0:
Gust, a spell that makes a nice breeze. 10/10, can push people a small distance away.
Level 1:
Minor Blade of Air: Creates a thin, short blade of air that can be shot forward (no roll, homing) with a +.5 bonus to damage. Ranged, 30 feet. 10/10, Instant Cast.
Zerus Halfmoon (IronyOwl)Male Human. Went to the
Animus University.
Bus Boy of the Archaeological Guild. In a strange ruin located in Ggryymirr.
Vampire's Leather Armor,
Staff Strength:
14+1Endurance:
12+1Intelligence:
14+1Dexterity:
12+1Charisma:
14+1Wisdom: 8+1
Skill:
10Volo Plagiarius:
0/10Validus Refragatio:
0/10Lamia Veneficus:
0/10Mind: 1/10, Brainster
Ianus Somes:
0/10Redimio Ianus:
0/10Alius Sive:
0/10 Lamia Veveficus:
Level 0:
Weak Drain, a spell that
drains others of energy and
boosts your own. 5/10, no bonus.
Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance. 5/10, no bonus.
Redimio Ianus:
Level 0:
Arcane Pulse, a weak offensive magic with a +.25 to damage. Ranged, 30 feet. 8/10, no bonus.
Thrakor (Toaster)Male Elf. From the
Animus University.
Bus Boy of the Archaeological Guild. Right in the heart of Tantalan, outside the house of Bale Withersnake.
Unequipped: 2 gold pieces.
Equipped: Robes of Ianus,
Dagger Strength:
6+1Endurance:
14+1Intelligence:
18+1Dexterity:
14+1Charisma:
10+1Wisdom:8+1
Skill:
10Mind:
1/10, Brainster
Ianus Somes:
1/10,
Lame ArcanistRedimio Ianus:
0/10Ianus:
0/10Realm:
0/10Regnum Prodigium:
0/10 Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance.
10/10.
Redimio Ianus:
Level 0:
Arcane Pulse, a weak offensive magic with a +.25 to damage. Ranged, 30 feet. 10/10, It now has +.5 damage, and is instant cast.
Regnum Prodigium:
Level 0:
Very Short Range Minor Portal , it allows you to create portals within twenty feet of each other. It takes several minutes to cast. 7/10, no bonus.
Manipulate Portal, It allows you to manipulate the portal in any fashion, physically. You can move it around and change the portals size, but you can't seem to close it. 3/10, no bonus.
Well, kisame didn't post, so it's now Morelli's turn to see if he can get a post in before Turn 20.