Turn 17
A rather meh-ish turn, but I do what I can.
Well, at least I didn't get stabbed or something... I wonder what Talius was thinking through all of that.
Resume following Talius.
You keep on down the down the road, your idiocy ignored by all. You arrive at the guild hall, it being a rather beautiful cathedral. Talius shows you and Ochita inside. He takes you to a large corridor.
"You have already been assigned a room, just find the one that has your name on it. After that, you can go to the Mission Room if you wish. It's not too hard to find. You can really do anything you want, but if the door's locked, don't try and break it down."
Ah, oh cool. Still, my action is basically trying to apply another healing glow to his hand, in addition to the already there Healing Glow. Still, it should be fine soonish.
Practice casting water rope.
Yeah... your healing spell just makes the old one dissipate.
| You perfectly cast the Water Rope spell several times, and although your mastery of the spell has reached it's apex through conventional practice, it still helps your abilities with water magic.
On another note, you receive the same speech as Zofus does, but before leaving, Talius says something.
"Wasn't there one more of you?"
You gain +4 to Liquidus Umbra! You level up! You gain the title Water Chestnut!
Flip switch back off, wash hands.
| You blast down to the bottom of the pool, and flip the switch with incredible speed! However, you're too overenthusiastic, and you go too fast, knocking yourself unconscious (-2 for all rolls, failguard).
Thrakor nods.
"I presume your father is Bale Withersnake? Yes ma'am, I am. I am Thrakor of the Archaeologist's Guild, and I am investigating the disappearance of several people, including your father. What can you tell me of your father? Had he mentioned anything strange or acted unusually before he vanished? Did he have any enemies? Do you know where he was headed last?"
Ask the above.
| She narrows her eyes at you and says, "My father is Bale Withersnake. And I don't need to tell you anything, since I have this case figured out,"
She doesn't seem to like you. However, you catch her glance hatefully at your guild insignia, so it may just be something else....
Go down the stairs.
You go down the stairs, and would you know it, there are a large amount of cogs rotating in tandem, just like you guessed. There seems to be a path going through the cogs, at first glance.
Wield Van
Kira stepped forward on the ground, hearing the crunch of ash and blasted rock beneath her boots. "Djork? You... alive?"
That was bloody amazing!
I love this guild.
How did that mage do that?
"Van, conserve your powers of mending and healing for him, if you wish."
If found, heal Djork.
If not, keep on searching and heal self.
Well, you would have done all that, but the wind shield is still covering you. However, you do see Djork coming, and he dispels the shield. At which point he promptly collapses. You run up to him, but he is not damaged in anyway you can see, and Van concurs with you. He simply seems exhausted.
Friendly/Neutral NPC'sDorian: You have no clue
Djork: He's pretty unconscious.
CharactersNirathi (Nirur Torir)Female Yarian. From the Enchantment College. In the Mage's guild. You really don't know where you are.
Strength: 7+1
Endurance:
11+1Intelligence:
16+1Dexterity:
10+1Charisma:
16+1Wisdom:
10+1Skill:
10Inficio: 1/10, Near-Phony
Inficio Ignotus:
1/10,
Weak ArcanistRedimio Ianus:
0/10. Palor Magician
Nox noctis Visum:
0/10.
Inficio Ignotus: Level 0: Shine, an enchanment used to make items glow. 10/10, makes items provide a strong light. Level 1: Homing Weapon, an enchantment that gives weapons a +.25 to hit. 9/10, no bonus
Redimio Ianus: Level 0: Arcane Pulse, a weak offensive magic with a +.25 to damage. Ranged, 30 feet. 5/10, no bonus.
OchitaMale Yarian. From the Animus College. In the Mage's guild. Also
inside the Mage's Guild.
Unequipped: 5 gold pieces.
Equipped: Robe of Liquidus Umbra,
Staff,
Light Shield Strength:
9+1Endurance:
10+1Intelligence:
15+1Dexterity:
9+1Charisma:
13+1Wisdom:
16+1Skill:
10Mind: 1/10, Brainster.
Elementus:
0/10Ianus Resarcio:
1/10,
Man NurseLiquidus Umbra:
1/10 Water Chestnut Ianus Resacrio: Level 0: Close Minor Wounds, can heal most shallow cuts and bruises. 10/10, Can now heal minor bone cracks and injured tendons. Level 1: Healing Glow, it can heal any wound, but it takes a very long amount of time to heal anything major. 7/10, no bonus.
Liquidus Umbra: Level 0: Minor Water Animus: Creates a small animated being out of water. 3/10, It is capable of following simple camands. Rope of Water, creates a rather strong rope of water. 10/10, the spell can now be used as a whip with a +.5 to damage. Instant cast.
Kira Talneris (Tiruin)Female Elf. From the College of the Battle Mage.
Whelp of the Fighters Guild. In the heart of Tantalan.
Wounded Left ShoulderGilded White Robe,
Dealgathian Doordeal Koor Losdo Van(on back),
Light Shield,
+Ebony Shortsword+ Strength:
14+1Endurance:
10+1Intelligence:
10+1Dexterity:
15+1Charisma:
11+1Wisdom:
13+1Skill:
10Swords:
0/10Body Magic:
0/10Complexo Ventus:
1/10,
OzoneSolers Inficio:
1/10,
Semi IncompetentElementus:
0/10Ortus Aer:
1/10,
Air PufferComplexo Ventus:
Level 0:
Weak Air Shift, a spell that shifts you five feet in any direction, extremely quickly.
Instant Cast, 10/10, can be cast with one more spell.
Level 1:
Lesser Air Sphere, a touch attack with a plus +.5 to damage. 7/10, no bonus.
Solers Inficio:
Level 0:
Imbue Minor Melee, an enchant that adds plus +.25 to melee damage. 10/10, +.5
Level 1:
Weak Wisdom Enchant, an enchant that increases Wisdom by +.5. 5/10, no bonus
Ortus Aer:
Level 0:
Gust, a spell that makes a nice breeze. 10/10, can push people a small distance away.
Level 1:
Minor Blade of Air: Creates a thin, short blade of air that can be shot forward (no roll, homing) with a +.5 bonus to damage. Ranged, 30 feet. 10/10, Instant Cast.
Zerus Halfmoon (IronyOwl)Male Human. Went to the
Animus University.
Bus Boy of the Archaeological Guild. In a strange ruin located in Ggryymirr.
Vampire's Leather Armor,
Staff Strength:
14+1Endurance:
12+1Intelligence:
14+1Dexterity:
12+1Charisma:
14+1Wisdom: 8+1
Skill:
10Volo Plagiarius:
0/10Validus Refragatio:
0/10Lamia Veneficus:
0/10Mind: 1/10, Brainster
Ianus Somes:
0/10Redimio Ianus:
0/10Alius Sive:
0/10 Lamia Veveficus:
Level 0:
Weak Drain, a spell that
drains others of energy and
boosts your own. 5/10, no bonus.
Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance. 5/10, no bonus.
Redimio Ianus:
Level 0:
Arcane Pulse, a weak offensive magic with a +.25 to damage. Ranged, 30 feet. 8/10, no bonus.
Zofus "Zerg" Berg (FuzzyZergling)Male Human. From the College
Sursum Propinquus quod Alio. In the Mage's Guild. Also
inside the Mage's Guild.
A Healing, Slightly Mangled Right HandUnequipped: Longsword,
Dagger,
2 suits of leather armor. 5 gold pieces.
Equipped: Robes of Defense,
Light Shield,
Staff Strength:
10+1Endurance:
12+1Intelligence:
14+1Dexterity:
14+1Charisma:
12+1Wisdom:
12+1Skill:
10Staves:
0/10Complexo Ventus:
1/10,
OzoneTactus Regnum: 1/10, Pedophile
Complexo Ventus:
Level 0:
Weak Air Shift, a spell that shifts you five feet in any direction, extremely quickly.
Instant Cast, 10/10, can be cast with one more spell.
Level 1:
Lesser Air Sphere, a touch attack with a plus +.5 to damage. 6/10, no bonus.
Thrakor (Toaster)Male Elf. From the
Animus University.
Bus Boy of the Archaeological Guild. Right in the heart of Tantalan, outside the house of Bale Withersnake.
Unequipped: 2 gold pieces.
Equipped: Robes of Ianus,
Dagger Strength:
6+1Endurance:
14+1Intelligence:
18+1Dexterity:
14+1Charisma:
10+1Wisdom:8+1
Skill:
10Mind:
1/10, Brainster
Ianus Somes:
1/10,
Lame ArcanistRedimio Ianus:
0/10Ianus:
0/10Realm:
0/10Regnum Prodigium:
0/10 Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance.
10/10.
Redimio Ianus:
Level 0:
Arcane Pulse, a weak offensive magic with a +.25 to damage. Ranged, 30 feet. 10/10, It now has +.5 damage, and is instant cast.
Regnum Prodigium:
Level 0:
Very Short Range Minor Portal , it allows you to create portals within twenty feet of each other. It takes several minutes to cast. 7/10, no bonus.
Manipulate Portal, It allows you to manipulate the portal in any fashion, physically. You can move it around and change the portals size, but you can't seem to close it. 3/10, no bonus.
That was bloody amazing!
I love this guild.
How did that mage do that?
He's gifted, powerful, and went through a war. Although, he's very rusty, the only real conflict he's ever had since the war was... nothing, actually. He
was probably the second strongest person in the Fighters guild (if not the strongest), and one of the top 20 strongest in the world, with no question. Top 10 could be debatable.
Now though, he hasn't had any challenges, so he's probably barely in the top 200, now. Still that's out of over 10,000,000 Mages, so he's still pretty damn beastly.