Turn 16
A funny and epic round. At least, it's funny to me.
Hm...
Put grate back on, flip switch again.
You place the grate back where it goes, and flip the switch. The pool starts filling up! The water returns to previous level... and keeps filling up! You don't know why it's doing that, but you better find some way to stop it, or get the hell out of there.
Bah. I'll check back later.
Skip him and go on to the next house.
You make for the house of Bale Withersnake. You knock on the door, and the door opens to... a female human, who seems to be somewhere in her early twenties. She raises her eye brow at you and says, "What's a mage doing here? Are you investigating my fathers disappearance?"
Attempt to cast a stonger healing spell, on zofus to heal his hand.
| You feel magic flow through you, and you begin to heal Zofus's hand! But it's going to take a while....
Learned new spell Healing Glow! This spell will heal back together anything, but the more severe it is the longer it will take. Even paper cuts will take a minute or two. Reconnecting a limb would take ~4 days. So rather unfortunately, it's only really useful on wounds that may be debilitating, but not life threatening. You gain +2 to Healing Glow, and +1 to Ianus Resarcio for discovering a new spell.
Attempt to intimidate the thief into running.
| You narrow your eyes at the theif. This is what you were born to do! Protect the innocent from the wicked....
"Stop there evildoer! You may think that you are safe in your evil ways, but no more, heathen! I am Zofus "Zerg" Berg! Protector of Justice! Lover of the Peace! Guardian of the Good! Friend of the People! Consort of Nice Things! Magistrate of Happiness! Rescuer of Scared Kittens! Justicar of Wonderfullness! The Stalwart Defender of Being Good! Warrior of Love! Equalizer of things that are not Equalized! The Indestructable Leader of things that may or may not be good, depending on your point of view, because of the relativity of Morals! Power Ranger of... The Red One! The Great-"
During your superhero ranting the mugger finishes taking all of the mans money, and then rapes him for good measure. He then scurries off.
"Source of Super Niceness! Bodyguard of the People! Fighter of Bad Stuff! Genie of Generosity! The Hapless-"
((I never did experiment enough on how many free dream actions could be done in a turn. Sorry if this is too many, I'd just like to stop wasting turns with no chance of character progression.))
Will the walls/roof of the house away and lift with the griphold (Lifting it takes priority if destroying the house takes an action). Preferably with my hands, but just will it to raise if it's too heavy, or failing that, will in a few strong dwarves to lift it for me.
(I apologize if I was unclear, the griphold was
outside the house, just near the corner.
You easily lift the the grip, and it reveals itself to be a trapdoor. There is a set of stairs going down.
"Djork?!
"NO!"
Complexo Ventus: Weak Air Shift to a safer location and while talking to Van.
"Alright, my friend. What is an elemental's weakness?"
Well you would, but the shield still holds tight. For a second, you think this may mean Djork survived, but you remember from your studies that Shields hold for a certain amount of time, regardless of magical power.
You ask Van what the weakness of the lightning elemental was.
"Well, usually lightning elementals are weak against wind, but this one so powerful that it negates even most wind powers. In my original form I could have defeated this thing, but it would been a very hard fight. Other than that, the only part you can damage the elemental at is it's magical core. Once that's destroyed, it'll dissipate."
Friendly/Neutral NPC'sDorian: You have no clue
Djork: The blast of elemental lightning dims down, and all you can see is a pile of rubble. However, in a great flash, the rubble explodes and out emerges Dorian, looking scuffed up but not truly worse for wear. He glares at the Lightning Elemental, and yells, "Alright, You want to play, let's play!" Djork has removed his limiter! You didn't know he even had one on, casting all those powerful spells. "Try this on for size."
| He calls up the power of wind, and at least one hundred gigantic spears of wind spring up, floating around Djork. "This is my ultimate spell,
One Thousand Spears. If you can survive this, you will have my great admiration." The spears instantly lunge towards the elemental.
Enemy NPC'sPowerful Electric Elemental: The elemental lets out an unholy screech. The elemental literally explodes in a blaze of electricity. It destroys the walls and ceiling of the cave, opening you up to the sky. The Elemental grows in size! It becomes at least 30 meters tall, and starts arcing with incredible electrical energy. Electrical bolts start to discharge and ravage the land. Then, the spears start to descend.
| | The sky blazes with spears of wind moving faster than the speed of sound towards the elemental, but the beast matches it, arcs of electricity exploding off of the elemental countering the deadly weapons. However, the spears kept coming, instantly appearing again if they were dissipated.
| | The spears begin descending with unbridled alacrity, and the elemental cannot begin to keep up. Spears cut and piece it's core, yet the beast stands firm. However, three absolutely gigantic spears form around the elemental, in the formation of a triangle. The spears are at least half the size of the elemental. The spears shoot down, and the sky becomes a sea of white. When it clears, the elemental is starting to lose it's shape, the three spears piercing it trough the core. The elemental glows with power one last time, and thunder clouds start to form over it's head. Then, a blast of electricity, at least three times larger than the one that overtook Djork, shoots down towards it's head. The beast grows, inflating to an disproportional size before... nothing. It simply disappears.
And then then reappears in a gigantic explosion. A large ball of electricity expands at an ungodly rate, tearing and ravaging the countryside. It almost goes too fast for you to truly see it, but it seems to hit an apex of at least 2 kilometers in width. It dissipates into nothing. You look at the scorched earth around you, and you faintly realize if not for the shield, you would be dead. But, it's over. The elemental is gone.
CharactersNirathi (Nirur Torir)Female Yarian. From the Enchantment College. In the Mage's guild. You really don't know where you are.
Strength: 7+1
Endurance:
11+1Intelligence:
16+1Dexterity:
10+1Charisma:
16+1Wisdom:
10+1Skill:
10Inficio: 1/10, Near-Phony
Inficio Ignotus:
1/10,
Weak ArcanistRedimio Ianus:
0/10. Palor Magician
Nox noctis Visum:
0/10.
Inficio Ignotus: Level 0: Shine, an enchanment used to make items glow. 10/10, makes items provide a strong light. Level 1: Homing Weapon, an enchantment that gives weapons a +.25 to hit. 9/10, no bonus
Redimio Ianus: Level 0: Arcane Pulse, a weak offensive magic with a +.25 to damage. Ranged, 30 feet. 5/10, no bonus.
OchitaMale Yarian. From the Animus College. In the Mage's guild. Somewhere on the edge of the Valtrian Border to Tael.
Unequipped: 5 gold pieces.
Equipped: Robe of Liquidus Umbra,
Staff,
Light Shield Strength:
9+1Endurance:
10+1Intelligence:
15+1Dexterity:
9+1Charisma:
13+1Wisdom:
16+1Skill:
10Mind: 1/10, Brainster.
Elementus:
0/10Ianus Resarcio:
1/10,
Man NurseLiquidus Umbra:
0/10 Ianus Resacrio: Level 0: Close Minor Wounds, can heal most shallow cuts and bruises. 10/10, Can now heal minor bone cracks and injured tendons. Level 1: Healing Glow, it can heal any wound, but it takes a very long amount of time to heal anything major. 7/10, no bonus.
Liquidus Umbra: Level 0: Minor Water Animus: Creates a small animated being out of water. 3/10, It is capable of following simple camands. Rope of Water, creates a rather strong rope of water. 10/10, the spell can now be used as a whip with a +.5 to damage. Instant cast.
Kira Talneris (Tiruin)Female Elf. From the College of the Battle Mage.
Whelp of the Fighters Guild. In the heart of Tantalan, in the Fighters Guild.
Wounded Left ShoulderGilded White Robe,
Dealgathian Doordeal Koor Losdo Van(on back),
Light Shield,
+Ebony Shortsword+ Strength:
14+1Endurance:
10+1Intelligence:
10+1Dexterity:
15+1Charisma:
11+1Wisdom:
13+1Skill:
10Swords:
0/10Body Magic:
0/10Complexo Ventus:
1/10,
OzoneSolers Inficio:
1/10,
Semi IncompetentElementus:
0/10Ortus Aer:
1/10,
Air PufferComplexo Ventus:
Level 0:
Weak Air Shift, a spell that shifts you five feet in any direction, extremely quickly.
Instant Cast, 10/10, can be cast with one more spell.
Level 1:
Lesser Air Sphere, a touch attack with a plus +.5 to damage. 7/10, no bonus.
Solers Inficio:
Level 0:
Imbue Minor Melee, an enchant that adds plus +.25 to melee damage. 10/10, +.5
Level 1:
Weak Wisdom Enchant, an enchant that increases Wisdom by +.5. 5/10, no bonus
Ortus Aer:
Level 0:
Gust, a spell that makes a nice breeze. 10/10, can push people a small distance away.
Level 1:
Minor Blade of Air: Creates a thin, short blade of air that can be shot forward (no roll, homing) with a +.5 bonus to damage. Ranged, 30 feet. 10/10, Instant Cast.
Zerus Halfmoon (IronyOwl)Male Human. Went to the
Animus University.
Bus Boy of the Archaeological Guild. In a strange ruin located in Ggryymirr.
Vampire's Leather Armor,
Staff Strength:
14+1Endurance:
12+1Intelligence:
14+1Dexterity:
12+1Charisma:
14+1Wisdom: 8+1
Skill:
10Volo Plagiarius:
0/10Validus Refragatio:
0/10Lamia Veneficus:
0/10Mind: 1/10, Brainster
Ianus Somes:
0/10Redimio Ianus:
0/10Alius Sive:
0/10 Lamia Veveficus:
Level 0:
Weak Drain, a spell that
drains others of energy and
boosts your own. 5/10, no bonus.
Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance. 5/10, no bonus.
Redimio Ianus:
Level 0:
Arcane Pulse, a weak offensive magic with a +.25 to damage. Ranged, 30 feet. 8/10, no bonus.
Zofus "Zerg" Berg (FuzzyZergling)Male Human. From the College
Sursum Propinquus quod Alio. In the Mage's Guild. Somewhere on the edge of the Valtrian Border to Tael.
A Healing, Slightly Mangled Right HandUnequipped: Longsword,
Dagger,
2 suits of leather armor. 5 gold pieces.
Equipped: Robes of Defense,
Light Shield,
Staff Strength:
10+1Endurance:
12+1Intelligence:
14+1Dexterity:
14+1Charisma:
12+1Wisdom:
12+1Skill:
10Staves:
0/10Complexo Ventus:
1/10,
OzoneTactus Regnum: 1/10, Pedophile
Complexo Ventus:
Level 0:
Weak Air Shift, a spell that shifts you five feet in any direction, extremely quickly.
Instant Cast, 10/10, can be cast with one more spell.
Level 1:
Lesser Air Sphere, a touch attack with a plus +.5 to damage. 6/10, no bonus.
Thrakor (Toaster)Male Elf. From the
Animus University.
Bus Boy of the Archaeological Guild. Right in the heart of Tantalan, in the household of Janus Dovian.
Unequipped: 2 gold pieces.
Equipped: Robes of Ianus,
Dagger Strength:
6+1Endurance:
14+1Intelligence:
18+1Dexterity:
14+1Charisma:
10+1Wisdom:8+1
Skill:
10Mind:
1/10, Brainster
Ianus Somes:
1/10,
Lame ArcanistRedimio Ianus:
0/10Ianus:
0/10Realm:
0/10Regnum Prodigium:
0/10 Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance.
10/10.
Redimio Ianus:
Level 0:
Arcane Pulse, a weak offensive magic with a +.25 to damage. Ranged, 30 feet. 10/10, It now has +.5 damage, and is instant cast.
Regnum Prodigium:
Level 0:
Very Short Range Minor Portal , it allows you to create portals within twenty feet of each other. It takes several minutes to cast. 7/10, no bonus.
Manipulate Portal, It allows you to manipulate the portal in any fashion, physically. You can move it around and change the portals size, but you can't seem to close it. 3/10, no bonus.