Turn 23
((Do I still have the dream robe, or did I regain my starting equipment?))
Head to the library and look for more Inficio Ignotus enchantment spells.
| You head to the library and ask the clerk there if there are any books on
Ignotus enchantment spells. She happily gathers a book for you, stock full of low level enchantments (Up to level 2). She lets you keep the book, as there are plenty of copies.
((Just for clarification, there are two types of enchants. The ones you guys know, which are temporary enhancements. Then there are actual permanent enchants. For temporary enhancements, spells are used, but for permanent enchanting, you would have to consult a book like the one Nirathi just got. Permanent enchants are less of actual spells, and more like rituals. Just look through the book, you'll see what I mean))
((I completely understand.))
Kira stared on as Djork grabbed Van from behind her, and *poof*'d it into thin air.
She was lucky to have masked her emotions with a straight face.
A bit too powerful?
B-but I-
Crutch, how?!
Wait, I'm weak. What is this?
I don't even-
D:
But in truth, she also thought of what weapon she would be good at. Her wind spells would take advantage of range and distance, and projectile weapons were of little harm to her, physically.
Something that could penetrate armor, and be drawn easily in a narrow fight. So that meant no shield, and perhaps something that could be wielded equally in both hands as in one.
"How's about an Estoc?"
Tell.
Djork conjures an
-Iron Estoc-. He hands you the sword, and says,
"Because you are my apprentice, there will be little downtime for you. So, rest up, do whatever you wish! However, after you are done, we shall begin."
Frown at this slight to my doctoring abilities. Attempt to venture and see what's past the shiny trap treasure room, retreating if I can't contain my need to touch things.
You easily resist the temptation, as you have done it before, and venture beyond the treasure room. There is a door to you left, and you enter straight through.
It appears to be some type of throne room. There are several skeletons upon the wall, and there is a single humanoid skeleton sitting upon a crumbled and dusty throne. There seems to be some real treasure in here, as there are a few chests littering the place.
| Examining the chests, you notice that there are traps upon all but one. You open the chest, and it has several old relics laying inside of it.
| Something spots your eye. Picking it up, it is rather ornate, being an ivory ring with a few small gems encrusted upon it.
You can pocket the gem, or put it back. Dorian isn't looking.
Leave to go meet my two companions, and then make the trek to Vergesh to hunt down this outlaw.
You meet up with your companions, but before you venture off, your captain says a few things.
"This should be a rather simply routine. There are no mages within their ranks, so defeating them should be simple. We only have to make sure Reddrick doesn't get away. Any questions? No? Then let's head out."
You start upon your journey to Vergesh, land of the lawless.
| After a few days of traveling, you stop at an inn to stay the night and maybe get a few drinks. However, there is a short man loudly ruining your day.
"Yeah! I-I-I could take all you suns-a-bitches out! I'm one of the Red's! Toughest gang around these parts. I was trained personally!"
Some old man humors the drunk loon, "You were personally trained by who?"
"Why Reddrick of course! I'm his top pupa... pupie... student he says! None of you guys could match my fists!"
A young man with red hair walks up to the Red, "Your fists you say? Well, isn't that something! I just so happen to have it on good faith that Reddrick is a
swordsman."
The drunk man doesn't miss a step, "Doesn't mean he don't know how to fight any other way! Reddrick's the best fist fighter this side of the Tantalan border!"
The young man looks angry at being rebuffed, and says, "Yeah! Well why don't you put your money where your mouth is?"
So the drunk did just that. Or rather, he put his money where the
young man's mouth is. And by money I mean fist.
...
...
He punched him in the face.
After that, everything got out of hand. Curses were hurled, or rather curses and chairs were hurled, and the situation devolved into a regular bar brawl. Looks like this might get a little dangerous....
"Well, that's something. Becker must be the real names of this James fellow. Does the name Becker mean anything to you? Clearly the three men were going after him... and failed. We better be ready for a fight if we find him. Is there anyone your father worked with that may know more?"
Ask, then eitherhead to town and gather information on this James Becker or meet up with her suggestion, if any.
"I've never heard of him...
| This Becker... do you think he's some type of criminal in disguise? A murderer of some sort who is in a position of great power? But who could it be?"
You marvel at her ability to fail at logic.
"Anyways, this Becker guy is probably connected my father somehow, and it's right around the time of the kidnapping... I know! My father and those men went after Becker, and James captured them in the confusion. Let's go and find this Becker guy, I bet he knows where we could find them!"
Well... it's close enough. Anyways, you go around town, trying to find out where Becker could be.
| Well, you find out where Becker is. Mostly because the armed thug answered "Yes" when you asked him if the warehouse in front of you, littered with a grand sort of
more armed thugs, was Becker's Hideout. There seem to be about ten total enemies. Fight or flight man.
Now look for a water magic book, preferably centered on offense.
| You look for a book on offensive water magic. Too bad all you can find is
"Water Magic Around the House: A Quick Guide to Becoming the Household Mage".
Friendly/Neutral NPC'sDorian: He's definitely not looking at Zerus, that's for sure.
Dislocated Left Arm: Any rolls with the left arm are auto fail.
Janna: She doesn't look to thrilled at Thrakor's chances.
| As a matter of fact, she's running away. Given it's now 10:1 instead of 5:1, running would certainly help improve Thrakor's station.
CharactersNirathi (Nirur Torir)Female Yarian. From the Enchantment College. In the Mage's guild. Also
inside the Mage's Guild.
Equipped:
Leather Armor,
Light Shield,
Staff of Redimio IanusUnequipped: A low level book on
Inficio Ignotus.
Strength: 7+1
Endurance:
11+1Intelligence:
16+1Dexterity:
10+1Charisma:
16+1Wisdom:
10+1Skill:
10Inficio: Level 1, Near-Phony
Inficio Ignotus:
Level 1,
Weak ArcanistRedimio Ianus:
Level 0. Palor Magician
Nox noctis Visum:
Level 0.
Inficio Ignotus: Level 0: Shine, an enchanment used to make items glow. 10 exp, makes items provide a strong light. Level 1: Homing Weapon, an enchantment that gives weapons a +.25 to hit. 9 exp, no bonus
Redimio Ianus: Level 0: Arcane Pulse, a weak offensive magic with a +.25 to damage. Ranged, 30 feet. 5 exp, no bonus.
OchitaMale Yarian. From the Animus College. In the Mage's guild. Also
inside the Mage's Guild.
Unequipped: 15 gold pieces.
Equipped: Robe of Liquidus Umbra,
Staff,
Light Shield Strength:
9+1Endurance:
10+1Intelligence:
15+1Dexterity:
9+1Charisma:
13+1Wisdom:
16+1Skill:
10Mind:
Level 1, Brainster.
Ianus:
Level 1Elementus:
Level 0Ianus Resarcio:
Level 2,
Terrible DoctorLiquidus Umbra:
Level 1 Water Chestnut Ianus Resacrio: Level 0: Close Minor Wounds, can heal most shallow cuts and bruises. 10 exp, Can now heal minor bone cracks and injured tendons. Level 1: Healing Glow, it can heal any wound, but it takes a very long amount of time to heal anything major. 7 exp, no bonus.
Liquidus Umbra: Level 0: Minor Water Animus: Creates a small animated being out of water. 3 exp, It is capable of following simple camands. Rope of Water, creates a rather strong rope of water. 10 exp, the spell can now be used as a whip with a +.5 to damage. Instant cast.
Sex'd Up: You get +1 to all rolls for one turn, and a 6 shield.
Kira Talneris (Tiruin)Female Elf. From the College of the Battle Mage.
Whelp of the Fighters Guild. Inside the Fighters Guild.
Equipped:
Gilded White Robe,
Light ShieldUnequipped: 50 gold and a tome on wind spells
Strength:
14+1Endurance:
10+1Intelligence:
10+1Dexterity:
15+1Charisma:
11+1Wisdom:
13+1Skill:
10Swords:
Level 0Body Magic:
Level 0Complexo Ventus:
Level 1,
OzoneSolers Inficio:
Level 1,
Semi IncompetentElementus:
Level 0Ortus Aer:
Level 1,
Air PufferComplexo Ventus:
Level 0:
Air Fist, a touch attack that gives +.5 to hit. 3 exp, no bonus.
Weak Air Shift, a spell that shifts you five feet in any direction, extremely quickly.
Instant Cast, 10 exp, can be cast with one more spell.
Level 1:
Lesser Air Sphere, a touch attack with a plus +.5 to damage. 7 exp, no bonus.
Solers Inficio:
Level 0:
Imbue Minor Melee, an enchant that adds plus +.25 to melee damage. 10 exp, +.5
Level 1:
Weak Wisdom Enchant, an enchant that increases Wisdom by +.5. 5 exp, no bonus
Ortus Aer:
Level 0:
Gust, a spell that makes a nice breeze. 10 exp, can push people a small distance away.
Level 1:
Minor Blade of Air: Creates a thin, short blade of air that can be shot forward (no roll, homing) with a +.5 bonus to damage. Ranged, 30 feet. 10 exp, Instant Cast.
Zerus Halfmoon (IronyOwl)Male Human. Went to the
Animus University.
Bus Boy of the Archaeological Guild. In a strange ruin located in Ggryymirr.
Vampire's Leather Armor,
Staff Strength:
14+1Endurance:
12+1Intelligence:
14+1Dexterity:
12+1Charisma:
14+1Wisdom: 8+1
Skill:
10Volo Plagiarius:
Level 0Validus Refragatio:
Level 0Lamia Veneficus:
Level 0Mind: Level 1, Brainster
Ianus Somes:
Level 0Redimio Ianus:
Level 0, Parlor Magician
Alius Sive:
Level 0 Lamia Veveficus:
Level 0:
Weak Drain, a spell that
drains others of energy and
boosts your own. 5 exp, no bonus.
Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance. 5 exp, no bonus.
Redimio Ianus:
Level 0:
Arcane Pulse, a weak offensive magic with a +.25 to damage. Ranged, 30 feet. 8 exp, no bonus.
Thrakor (Toaster)Male Elf. From the
Animus University.
Bus Boy of the Archaeological Guild. Right in the heart of Tantalan, outside a warehouse identified as the main base of Becker. Who is totally
not James.
Unequipped: 2 gold pieces.
Equipped: Robes of Ianus,
Dagger Strength:
6+1Endurance:
14+1Intelligence:
18+1Dexterity:
14+1Charisma:
10+1Wisdom:8+1
Skill:
10Mind:
Level 1, Brainster
Ianus Somes:
Level 1,
Lame ArcanistRedimio Ianus:
Level 0Ianus:
Level 0Realm:
Level 0Regnum Prodigium:
Level 0 Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance.
10 exp.
Redimio Ianus:
Level 0:
Arcane Pulse, a weak offensive magic with a +.25 to damage. Ranged, 30 feet. 10 exp, It now has +.5 damage, and is instant cast.
Regnum Prodigium:
Level 0:
Very Short Range Minor Portal , it allows you to create portals within twenty feet of each other. It takes several minutes to cast. 7 exp, no bonus.
Manipulate Portal, It allows you to manipulate the portal in any fashion, physically. You can move it around and change the portals size, but you can't seem to close it. 3 exp, no bonus.
Leo Morelli (Morelli)A Male Human. From the Summoning College.
Bus Boy of the Archaeological Guild. Inside a in the process of getting wrecked inn.
Strength (Body): 8+1
Endurance (Body, Realm): 8+1
Intelligence (Mind):
14+1Dexterity (Mind, Body): 8+1
Charisma (Realm):
18+1Wisdom (Realm, Mind):
14+1Skill (all): 10
Appelo: Level 1
Everto Voco: Level 1,
Demon's Bitch Everto Voco: Level 0: Summon Fuzzy Demon, summons a useless in combat demon. It's pretty cute, though. 7 exp, no bonus. Level 1: Summon Diminutive Imp, you summon a very tiny fireball wielding imp. It's like a glass cannon, except without the cannon part. More like a muff gun. 5 exp, no bonus.