Turn 34
Nirur and Ochita might be getting into a bit of trouble....
Also, the plus +1 from stats only goes into learning spells, not using them. They help other things as well, though.
Ah. You probably said that and I missed it somewhere. Still useful, though.
I went back and reread the mission, and it's certainly arguable that I have fulfilled the mission requirements right now. Still, I don't feel right not following them, at least.
As such, updated action is below.
Thrakor grabbed Janna's arm. "Look, he's way more than we can fight, but we can't just leave him behind. Let's follow them and see what is going on."
Follow at a safe distance. Avoid getting involved.
You exit out of the warehouse through the hole Rorrick made, upon you comes a scene of pure destruction. You guess from the carnage that the battle has destroyed at least half of the city! You can see explosions and such in the distance, and you run towards the source.
There, you see Bale, Janus and Dell fighting Rorrick in an incredibly pitched battle. Rorrick, Bale and Dell are fighting each other by using pure steel and these strange... blades of wind would be the best to describe. Janus is providing impeccable cover to Bale and Dell by using his fire to make sure he doesn't finish one of them off. Which happens quite a few times. After clashing, Rorrick manages to knock Bale and Dell over, and goes in for the kill. However Janus doesn't slip up once, and attacks with fire- but it seems that Rorrick's attack was a feint! He appears in front of Janus, and after disarming him, stabs him through the heart and cuts off one of his arms. He stumbles, eyes wide, and drops to his knees. Rorrick kicks him in the face, knocking him to the ground. He survives for a faint few seconds before his eyes glaze over, and his chest stills.
While you breathe a
very internal sigh of relief for not having to deal with that, you also know that Janus's death symbolizes the death of the other two as well. However, a deus ex machina saves the day. Out comes two men, one holding a rapier, the other holding a staff of some sort. Looking at the man with the staff, you recognize him as being from the archaeological guild. You see another symbol above the guild crest as well.
| You're not one hundred percent sure, but you believe that symbol means he's the leader of the guild!
Rorrick looks around at his now four opponents, and smiles.
"I know when there's a fight I can't win. You can keep this city for now, Bale. And Bane, how nice it is to see you," he says, gesturing at the newcomer holding the rapier. He then runs off faster than you can believe. Bale, Bane and Dell make a move to go after him, but your guild leader holds up his arm.
"While we would be able to beat him, we would only cause more casualties on this day. And I'm not quite sure if we can catch up, he is quite fast."
He looks over at where you have been hiding in the pile of rubble, and says, "You are one of the new recruits, yes? Thrakor, I believe. Come over here, I have something I wish to say."
Seeing no harm in it, you go over to the guild leader.
"You have done quite well. In these conditions, most would have gone back to the guild and reported 'success'. However, you stayed, and for that, I commend you. I hereby promote you to "Excavator". You can skip that "Grave Digger" rank, it really does have quite a dreadful name. When you get back to the guild, go to the mission clerk, he will have all of your new accomodations and new rights and responsibilities ready for you. Oh, and a bit of a reward as well."
As you turn to leave, he notices your missing finger. He smiles and says, "Let me fix that."
Amazingly, your pinky regrows from the base! Looks like the pinky you had found is just going to have to do as a memento. He also heals Janna's wounds as she comes over to you.
"Hey, um, I'm sorry being so mean when I met you. It was unacceptable for me to dislike you because you're a mage. You're a cool guy, and you're pretty good at fighting as well."
She looks away for a second, and then says, "May... Maybe I can come and hang out with you a little at your guild, every once in a while?" She seems pretty embarrassed to be asking this.
((If you haven't noticed by now, I have decided that Thrakor will be the resident heartthrob.))
Um. Wait it out...?
| The magic seems to wear off pretty quickly, and you don't think you'll be doing that again, now that you understand the spell.
"West, then take the first right. Got it.
"Hey, you! Do you know what lies along the road west?"
Ask for more info, and when finished, try to levitate once more!
| Alas, you ask everyone in town, and it seems that some of them don't even know about the town an hour away from here, let alone the city you want to go to.
| Calling upon the wind, you manage to create upward loft, enough to suspend you in air. Rather unfortunately, you can't sustain it too long without getting tired, and your speed is something you don't want to write home to mother.
You gain the spell Levitate! It is a level 2 Complexo Ventus spell that allows you get a few inches off the ground. Can only be sustained for two turns. Movement speed is rather slow as well (-1 to dodging whilst in the air). You gain +2 to Levitate! You gain +1 to Complexo Ventus!
'Burn the tent, burn the tent!' scream my instincts. Alas, that would attract too much attention from his group of bandits. I guess I'll just have to go in there and try not to cause too much of a ruckus.
Summon my Diminutive Imp. Sending in the imp first, move into the tent with my companion and commander to face Reddrick.
| You perfectly summon your imp, and send into the tent first, the three of you not far behind. However, the second the imp enters the tent, it's connection to you severs, and a white-haired male walks out of the tent, carrying a longsword with a beautifully decorated silver handle, with a shining blue blade.
| You identify the blades material as... adamantine!?
He however, takes one look at you three goes back in the tent, and comes out carrying a generic iron longsword.
"I don't want to kill you three on accident, do I?"
Combat Begins Next RoundYou gain +4 to Everto Voco! You gain +3 to Appelo! You gain Power over the Realm! You gain +2 to Realm.
((I always knew my downfall would come from interrogating civilians.))
"Learning where the dragon is so I can prevent it from slaughtering even more people. Will you stop us, or let us leave to search for it?"
Nudge Ochita into healing the civilian and try to talk our way out of detainment.
| Your words fail to convince him, and Ochita doesn't understand what you mean by the nudging him.
"Uh-huh. Like anyone is here to take on that dragon. Put down your weapons, you're coming with me."
Friendly/Neutral NPC'sJanna Whitesnake: She's looking at with slightly tinged pink cheeks.
CharactersNirathi (Nirur Torir)Female Yarian. From the Enchantment College. In the Mage's guild. Also
inside the Mage's Guild.
Equipped:
Leather Armor,
Light Shield,
Staff of Redimio IanusUnequipped: A low level book on
Inficio Ignotus.
Strength: 7+1
Endurance:
11+1Intelligence:
16+1Dexterity:
10+1Charisma:
16+1Wisdom:
10+1Skill:
10Inficio:
Level 1, Near-Phony
Inficio Ignotus:
Level 1,
Weak ArcanistRedimio Ianus:
Level 0. Palor Magician
Nox noctis Visum:
Level 0.
Inficio Ignotus: Level 0: Shine, an enchanment used to make items glow. 10 exp, makes items provide a strong light. Level 1: Homing Weapon, an enchantment that gives weapons a 1 higher DC for to hit purposes. 9 exp, no bonus. Repel Arrows, An enchant that gives a +1 bonus against arrows. 4 exp, no bonus.
Redimio Ianus: Level 0: Arcane Pulse, a DC 1 offensive magic. Ranged, 30 feet. 5 exp, no bonus.
OchitaMale Yarian. From the Animus College. In the Mage's guild. Also
inside the Mage's Guild.
Unequipped: 15 gold pieces.
Equipped: Robe of Liquidus Umbra, Staff,
Light Shield Strength:
9+1Endurance:
10+1Intelligence:
15+1Dexterity:
9+1Charisma:
13+1Wisdom:
16+1Skill:
10Mind:
Level 1, Brainster.
Ianus:
Level 1Elementus:
Level 0Ianus Resarcio:
Level 2,
Terrible DoctorRealm:
Level 0Liquidus Umbra:
Level 1 Water Chestnut Ianus Resacrio: Level 0: Close Minor Wounds, can heal most shallow cuts and bruises. 10 exp, Can now heal minor bone cracks and injured tendons. Level 1: Healing Glow, it can heal any wound, but it takes a very long amount of time to heal anything major. 7 exp, no bonus.
Liquidus Umbra: Level 0: Minor Water Animus: Creates a small animated being out of water. 5 exp, It is capable of following simple commands. Rope of Water, creates a rather strong rope of water. 10 exp, the spell can now be used as a DC 1 whip. Instant cast. Level 1: Water Fist, creates a fist out of water. 6 exp, no bonus.
Kira Talneris (Tiruin)Female Elf. From the College of the Battle Mage.
Whelp of the Fighters Guild. She's somewhere, that's for sure.
Equipped:
Gilded White Robe,
Light ShieldUnequipped: 50 gold and a tome on wind spells
Strength:
14+1Endurance:
10+1Intelligence:
10+1Dexterity:
15+1Charisma:
11+1Wisdom:
13+1Skill:
10Swords:
Level 0Body Magic:
Level 0Complexo Ventus:
Level 1,
OzoneElementus:
Level 0Inficio:
Level 0Realm:
Level 0Solers Inficio:
Level 1,
Semi IncompetentOrtus Aer:
Level 1,
Air PufferComplexo Ventus: Level 0: Air Fist, a DC 1 touch attack. 3 exp, no bonus. Weak Air Shift, a spell that shifts you five feet in any direction, extremely quickly. Instant Cast, 10 exp, can be cast with one more spell. Level 1: Lesser Air Sphere, a DC 2 touch attack. 7 exp, no bonus. Level 2: Levitate, a spell that allows you to hover above the ground for 2 turns. -1 to movement while levitating. 2 exp, no bonus.
Solers Inficio: Level 0: Imbue Minor Melee, an enchant that adds amplifies damage slightly (damage will go up a damage class). 10 exp, instant. Level 1: Weak Wisdom Enchant, an enchant that increases Wisdom by +.5. 5 exp, no bonus
Ortus Aer: Level 0: Gust, a spell that makes a nice breeze. 10 exp, can push people a small distance away. Level 1: Minor Blade of Air: Creates a thin, short blade of air that can be shot forward (no roll, homing), DC 2. Ranged, 30 feet. 10 exp, Instant Cast. Bearings, a spell that acts as an internal compass, giving the user a general idea of the cardinal directions. 4 exp, no bonus.
Zerus Halfmoon (IronyOwl)Male Human. Went to the
Animus University.
Bus Boy of the Archaeological Guild. Inside the Archaeological Guild.
Equipped:
Vampire's Leather Armor, Staff
Unequipped: 40 gold
Strength:
14+1Endurance:
12+1Intelligence:
14+1Dexterity:
12+1Charisma:
14+1Wisdom: 8+1
Skill:
10Body:
Level 0Volo Plagiarius:
Level 0Validus Refragatio:
Level 0Lamia Veneficus:
Level 0Mind: Level 1, Brainster
Ianus Somes:
Level 0Redimio Ianus:
Level 0, Parlor Magician
Somes quod Animus:
Level 0Realm:
Level 0Appello:
Level 0Alius Sive:
Level 1,
Dishrag Conjurer Lamia Veveficus:
Level 0:
Weak Drain, a spell that
drains others of energy and
boosts your own. 5 exp, no bonus.
Validus Refragatio:
Level 1:
Harden, a spell that gives a +1 DR autoblock, but reduces movement by -1. 7 exp, no bonus.
Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance. 5 exp, no bonus.
Redimio Ianus:
Level 0:
Arcane Pulse, a DC 1 offensive magic. Ranged, 30 feet. 10 exp, Instant.
Alius Sive:
Level 1:
Summon Crow, a spell that summons a rather clever crow. 5 exp, no bonus.
Level 4:
Summon Giant Crow: Summons a twelve foot tall talking crow. Just as intelligent as it's smaller siblings, but a little less... discrete. 10 exp, you may no summon the 14 ft. tall warrior crows.
Thrakor (Toaster)Male Elf. From the
Animus University.
Bus Boy of the Archaeological Guild. Right in the heart of Tantalan, inside a warehouse identified as the main base of Becker. Who is totally
not James.
Unequipped: 2 gold pieces.
Equipped: Robes of Ianus, Dagger
Strength:
6+1Endurance:
14+1Intelligence:
18+1Dexterity:
14+1Charisma:
10+1Wisdom:8+1
Skill:
10Mind:
Level 1, Brainster
Ianus Somes:
Level 1,
Lame ArcanistRedimio Ianus:
Level 2,
Cosmos CatIanus:
Level 2,
Omega ArcanistRealm:
Level 0Regnum Prodigium:
Level 0 Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance.
10 exp.
Redimio Ianus:
Level 0:
Arcane Pulse, a DC 1 offensive magic. Ranged, 30 feet. 10 exp, instant cast, DC 2.
Regnum Prodigium:
Level 0:
Very Short Range Minor Portal , it allows you to create portals within twenty feet of each other. 10 exp, It no longer takes several minutes to cast, and can be used as a two round spell.
Manipulate Portal, It allows you to manipulate the portal in any fashion, physically. 4 exp, no bonus.
Leo Morelli (Morelli)A Male Human. From the Summoning College.
Bus Boy of the Archaeological Guild. Inside Udyr's house.
Strength (Body): 8+1
Endurance (Body, Realm): 8+1
Intelligence (Mind):
14+1Dexterity (Mind, Body): 8+1
Charisma (Realm):
18+1Wisdom (Realm, Mind):
14+1Skill (all): 10
Realm:
Level 0Appelo:
Level 1Everto Voco:
Level 1,
Demon's Bitch Everto Voco: Level 0: Summon Ricky, summons a useless in combat demon that you have named Ricky. It's pretty cute, though. 10 exp, You can cast it without needing a roll. It's still pretty damn useless in combat, though. Level 1: Summon Diminutive Imp, you summon a very tiny fireball wielding imp. It's like a glass cannon, except without the cannon part. More like a muff gun. 10 exp, won't die on a single hit.