Turn 31
Small retcon, his name is Bale Whitesnake, not Withersnake.
Also, magic spells have been changed. If you will look through some of your spells, you will notice that quite a few of those +.5's have been changed to DC 1 or DC 2. This "DC" stands for Damage Class. Damage Class is, instead of having the arbitrary +1 to a roll, determines these things:
Potential Damage
What it can be blocked and resisted by
And general difficulty
An example of this new system in play:
A mage sends out a DC 2 attack (let's assume that all the rolls are 5, for now), and another mage counters with a DC 1 attack. The DC 1 spell is overpowered, but the other spell is reduced in power by how much DC the defending spell had. For a larger example, Mage A sends out a DC 7 spell, and Mage B sends out a DC 4 spell. The DC 7 spell overpowers the DC 4, but has been reduced to DC 3 in power.
With rolls, it would work like this. Mage A and Mage B both cast a DC 2 spell, but Mage A rolls a 3, whilst Mage B rolled a 4. Mage A's spell goes down to DC 1, so Mage B's spell overpowers it.
Weapons also act similar to this, e.g. a DC 4 sword would be faster, sharper and less likely to break than a DC 1 weapon, which is all you guys have.
I'll also be changing the OP a bit to match this, along with some revisions for whe-
if you guys die. It'll have to do with being a non-mage and the like.
((Wait, does this mean every time someone rolled a 1 they rolled four 1s?))
Go see whoever I'm supposed to see now that I've completed my next mission. The clerk, was it?
You go to the clerk, crow in tow, and tell him you completed your mission.
"Well, then, here's your reward," He hands you ten gold coins, "Come with me, I have your pick of available items ready."
He leads you down a hallway, and you go into a rather dark lit room, except for a table littered with several items.
"Here's all the stuff you can have," the clerk says, "They're labeled as to what they do, so take your time."
There is:
A Ring of Heightened Learning (Every time you would gain x amount of experience, you gain x + .5x instead)
A Tome of Fire
A Mace of Unerring Accuracy (+1 to hit)
A Sword of Frost (A sword that does additional frost damage (extra damage roll))You may take one item.
So you're saying here that Irony managed to roll eight straight ones? Gnarly.
Thrakor looks at Janna and sighs. "Look, I know you're banged up, but there's nothing I can do for you now. This is our chance- we've got to move on. I'm sure the guild healers will be willing to patch you up after this. Let's get going, for your father."
Search for the victims and/or Becker.
"I wasn't going to complain anyways. Besides, you're still moving on, and you've lost a finger. A little bruise like this isn't anything compared to that," Her speech was a little muffled, but you made out her words well enough.
| You walk around, evading the guards, until you finally happen upon a rather large room. It is expected of a warehouse to house such a large space, but it is rather empty. There are a few tables scattered here and there, but no more. As you examine the room, a voice booms out.
"Ah, finally! The guests have arrived. Well, they're not the guests that I had hoped for, but guests nonetheless."
A man steps out of one of the shadows, and you recognize him as the one talking. He is dressed in formal attire, a black and white suit and tie get up. His hair is black, and his eyes hold a piercing, green stare. He smiles at you, holding a rather beautiful spear in one hand.
"As you may have guessed, I am the man some call Becker. I suspect you have come here in search of Bale Whitesnake, correct? Well, rather unfortunately, he has not arrived yet, although this was the time scheduled. Your father always has been one to show up late for a party, right Janna?"
Still clutching her jaw, all she did was glare at the man.
He laughed, "Yes, I suppose you wouldn't answer me. You probably don't even know who I am. Shame. Perhaps I should tell -"
"Rorrick!"
The name was yelled throughout the halls, and out appeared three men. One was a rather short man, covered in plate armor, carrying an axe. The other was a lightly dressed middle aged man carrying a rapier. The last... wait a second, the last man is Janus Dovian! You saw his portrait on the wall of his house. Oh man, he is not going to like what you did to his wife....
"Ah, Bale, it's just about time you showed up," He seems to be directing his speech at the man wielding the rapier. You assume that this is Janna's father. You look at her for a second, and she is simply in shock.
"Rorrick, I never thought it would have come this far. Why are you doing this?" Bale said.
Rorrick, Becker, whatever his name was, looked a little miffed at this, "Why? You know why, Bale."
Janna, jumping out of her shock, says, "Wait a second, I thought his name was Becker!"
Rorrick simply looks at her with disdain. Bale, however, answers her question, "Dear, it was merely an alias, just like James." She seems even more confused at this, but decides to be quiet.
"Yes, with all the confusion out of the way, don't you suppose it's time we settled this. Oh, don't worry you two," He gestures at you and Janna, "I have some entertainment for you as well."
And out walks to people, one male, and the other female. The male is a Greygim, the other human. The female walks up to you and says, "I'll be your opponent for the day." And gets into a ready stance. The Greygim does the same to Janna as well.
Combat Begins Next Round
"Can nothing go RIGHT for me today!? Alright, calm down. I just have to think rationally. My small stature means I can't take this guy in a one-on-one, and I swear he made that fireball smaller with his punch...."
Put out the fire with Udyr's pillow before he burns to death. Stab the non-burnt hand to the wall, and when he wakes up threaten him with more pain if he doesn't fess up.
"Oh, Udyr. Despite how much I wanted to let you burn to death, I just can't have you die before you tell me where Reddrick is. I would really rather neither of us dies here. So, if you tell me where Reddrick is, I will let you live. I think that's a fair trade, don't you?"
You put out the flames and stab his hand to the wall. He wakes up the second you stab his hand.
| He smirks at you and says, "Hah! Like you could do anything to Reddrick anyways! He's one of the strongest swordsman there is! The likes of you could never beat him. I'll tell you where he is, but only because it will lead to your swift death!"
He tells you that Reddrick's band of criminals is hiding in a crater three kilometers east of the town.
"But, it's not like I'm still not betraying Reddrick..." he says, and before you can stop him, he pull the dagger out of his hand and stabs his own heart. He flops over, dead.
"Aaaauuuuuurrrrgghh!"
Kira slumped to the ground with an expression of dismay. Why didn't she browse any tomes for the layout of the lan-...oh right. There was nothing useful in the library.
"Ok...so I am completely and utterly lost. I can't ask my kin for help, despite being in my cultural hometown...
"Well, at least I know trying to make up my own spells won't hurt."
Try to sense the general layout of the land through scrying.
Try to use the wind to be my senses.
| Whilst you are unable to scry, you gain a general sense of where you are. You know which way is which, now.
You gain the spell Bearings! A level 1 spell, it works like a mental compass, telling you the cardinal directions. You gain +4 to Bearings! You gain +3 to Ortus Aer! You gain +2 to Elementus!
"Oh .. Alright, then. Any tips on not insulting it?"
Go to the library for a map to my destination and a book with force dragon etiquette before setting off.
| You do not need a map, as you will be teleported to your destination, but you quickly find a book on General Dragon etiquette.
The general gist of the book is to be always polite, never disrespect the dragon, and never act confrontational. Basically, treat it as if it were a god on earth.
You then head to the teleporter, and he gives you a bead that will let you teleport back to the guild when you are finished. You are quickly teleported to Ggryymirr, and you find yourself in a village with a few destroyed buildings, but is relatively intact.
Friendly/Neutral NPC'sJanna: She has gotten into a ready stance, and takes some sort of herb. Given that she stops grimacing in pain, you assume it was some type of anesthesia.
Broken Jaw:
Speaking is a little difficult. -1 to all rolls from the pain. Painless for 6 turns.
CharactersNirathi (Nirur Torir)Female Yarian. From the Enchantment College. In the Mage's guild. Also
inside the Mage's Guild.
Equipped:
Leather Armor,
Light Shield,
Staff of Redimio IanusUnequipped: A low level book on
Inficio Ignotus.
Strength: 7+1
Endurance:
11+1Intelligence:
16+1Dexterity:
10+1Charisma:
16+1Wisdom:
10+1Skill:
10Inficio:
Level 1, Near-Phony
Inficio Ignotus:
Level 1,
Weak ArcanistRedimio Ianus:
Level 0. Palor Magician
Nox noctis Visum:
Level 0.
Inficio Ignotus: Level 0: Shine, an enchanment used to make items glow. 10 exp, makes items provide a strong light. Level 1: Homing Weapon, an enchantment that gives weapons a 1 higher DC for to hit purposes. 9 exp, no bonus. Repel Arrows, An enchant that gives a +1 bonus against arrows. 4 exp, no bonus.
Redimio Ianus: Level 0: Arcane Pulse, a DC 1 offensive magic. Ranged, 30 feet. 5 exp, no bonus.
OchitaMale Yarian. From the Animus College. In the Mage's guild. Also
inside the Mage's Guild.
Unequipped: 15 gold pieces.
Equipped: Robe of Liquidus Umbra, Staff,
Light Shield Strength:
9+1Endurance:
10+1Intelligence:
15+1Dexterity:
9+1Charisma:
13+1Wisdom:
16+1Skill:
10Mind:
Level 1, Brainster.
Ianus:
Level 1Elementus:
Level 0Ianus Resarcio:
Level 2,
Terrible DoctorRealm:
Level 0Liquidus Umbra:
Level 1 Water Chestnut Ianus Resacrio: Level 0: Close Minor Wounds, can heal most shallow cuts and bruises. 10 exp, Can now heal minor bone cracks and injured tendons. Level 1: Healing Glow, it can heal any wound, but it takes a very long amount of time to heal anything major. 7 exp, no bonus.
Liquidus Umbra: Level 0: Minor Water Animus: Creates a small animated being out of water. 5 exp, It is capable of following simple commands. Rope of Water, creates a rather strong rope of water. 10 exp, the spell can now be used as a DC 1 whip. Instant cast. Level 1: Water Fist, creates a fist out of water. 6 exp, no bonus.
Kira Talneris (Tiruin)Female Elf. From the College of the Battle Mage.
Whelp of the Fighters Guild. She's somewhere, that's for sure.
Equipped:
Gilded White Robe,
Light ShieldUnequipped: 50 gold and a tome on wind spells
Strength:
14+1Endurance:
10+1Intelligence:
10+1Dexterity:
15+1Charisma:
11+1Wisdom:
13+1Skill:
10Swords:
Level 0Body Magic:
Level 0Complexo Ventus:
Level 1,
OzoneSolers Inficio:
Level 1,
Semi IncompetentElementus:
Level 0Ortus Aer:
Level 1,
Air PufferComplexo Ventus: Level 0: Air Fist, a DC 1 touch attack. 3 exp, no bonus. Weak Air Shift, a spell that shifts you five feet in any direction, extremely quickly. Instant Cast, 10 exp, can be cast with one more spell. Level 1: Lesser Air Sphere, a DC 2 touch attack. 7 exp, no bonus.
Solers Inficio: Level 0: Imbue Minor Melee, an enchant that adds amplifies damage slightly (damage will go up a damage class). 10 exp, instant. Level 1: Weak Wisdom Enchant, an enchant that increases Wisdom by +.5. 5 exp, no bonus
Ortus Aer: Level 0: Gust, a spell that makes a nice breeze. 10 exp, can push people a small distance away. Level 1: Minor Blade of Air: Creates a thin, short blade of air that can be shot forward (no roll, homing), DC 2. Ranged, 30 feet. 10 exp, Instant Cast. Bearings, a spell that acts as an internal compass, giving the user a general idea of the cardinal directions. 4 exp, no bonus.
Zerus Halfmoon (IronyOwl)Male Human. Went to the
Animus University.
Bus Boy of the Archaeological Guild. Inside the Archaeological Guild.
Equipped:
Vampire's Leather Armor, Staff
Unequipped: 40 gold
Strength:
14+1Endurance:
12+1Intelligence:
14+1Dexterity:
12+1Charisma:
14+1Wisdom: 8+1
Skill:
10Volo Plagiarius:
Level 0Validus Refragatio:
Level 0Lamia Veneficus:
Level 0Mind: Level 1, Brainster
Ianus Somes:
Level 0Redimio Ianus:
Level 0, Parlor Magician
Realm:
Level 0Appello:
Level 0Alius Sive:
Level 1,
Dishrag Conjurer Lamia Veveficus:
Level 0:
Weak Drain, a spell that
drains others of energy and
boosts your own. 5 exp, no bonus.
Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance. 5 exp, no bonus.
Redimio Ianus:
Level 0:
Arcane Pulse, a DC 1 offensive magic. Ranged, 30 feet. 8 exp, no bonus.
Alius Sive:
Level 1:
Summon Crow, a spell that summons a rather clever crow. 5 exp, no bonus.
Level 4:
Summon Giant Crow: Summons a twelve foot tall talking crow. Just as intelligent as it's smaller siblings, but a little less... discrete. 10 exp, you may no summon the 14 ft. tall warrior crows.
Thrakor (Toaster)Male Elf. From the
Animus University.
Bus Boy of the Archaeological Guild. Right in the heart of Tantalan, inside a warehouse identified as the main base of Becker. Who is totally
not James.
Unequipped: 2 gold pieces.
Equipped: Robes of Ianus, Dagger
Strength:
6+1Endurance:
14+1Intelligence:
18+1Dexterity:
14+1Charisma:
10+1Wisdom:8+1
Skill:
10Mind:
Level 1, Brainster
Ianus Somes:
Level 1,
Lame ArcanistRedimio Ianus:
Level 1,
Arcane SpellknitterIanus:
Level 1Realm:
Level 0Regnum Prodigium:
Level 0 Ianus Somes:
Level 0:
Weak Push, a spell that pushes people back a slight distance.
10 exp.
Redimio Ianus:
Level 0:
Arcane Pulse, a DC 1 offensive magic. Ranged, 30 feet. 10 exp, instant cast, DC 2.
Regnum Prodigium:
Level 0:
Very Short Range Minor Portal , it allows you to create portals within twenty feet of each other. 10 exp, It no longer takes several minutes to cast, and can be used as a two round spell.
Manipulate Portal, It allows you to manipulate the portal in any fashion, physically. 4 exp, no bonus.
Leo Morelli (Morelli)A Male Human. From the Summoning College.
Bus Boy of the Archaeological Guild. Inside Udyr's house.
Strength (Body): 8+1
Endurance (Body, Realm): 8+1
Intelligence (Mind):
14+1Dexterity (Mind, Body): 8+1
Charisma (Realm):
18+1Wisdom (Realm, Mind):
14+1Skill (all): 10
Appelo: Level 1
Everto Voco:
Level 1,
Demon's Bitch Everto Voco: Level 0: Summon Ricky, summons a useless in combat demon that you have named Ricky. It's pretty cute, though. 10 exp, You can cast it without needing a roll. It's still pretty damn useless in combat, though. Level 1: Summon Diminutive Imp, you summon a very tiny fireball wielding imp. It's like a glass cannon, except without the cannon part. More like a muff gun. 10 exp, won't die on a single hit.