Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Apperance of cave creatures  (Read 2163 times)

CLA

  • Bay Watcher
    • View Profile
Apperance of cave creatures
« on: July 20, 2012, 01:30:08 pm »

Alright, so I'm currently working on the last few ASCII creatures for my Graphic Set (see signature), and I'm having trouble with visualizing some of the creatures.


Namely, I have no idea what a Pond grabber, a Grimeling, and a Sea Monster are supposed to look like.
I mean, I can gather what features the pond grabber and the Sea Monster have, but how are they attached to what kind of body? And I'm totally lost as to what to do with the Grimeling.
Others have a pretty sketchy description as well, but for the most part I can sort of imagine something. Just for clarification, though:

-The Draltha is something like a "underground Giraffe" that has a physical appearance similar to a sauropod, right?
-Drunian looks like a dog with the head of a man.
-Crundles have one pair of horns.
-A Manera is basically a head with 4 arms

A crayon drawing, a discussion thread like there is for the Beak dog, your own artistic rendition or just an opinion as to what features would you help identify the creatures would all be very helpful.
Thanks!


Here are some examples of what I have:


Gorlak, cave blob/flesh ball
Rutherer (not final), Giant Earth Worm


More images are in the thread linked in the signature, if you're curious.


Also, before you ask, an explanation for the style:
I prefer the simplicity and consistency of ASCII-like tilesets and there were no creature graphics that fit that look.
My creature graphics use the letters they get assigned by the game as base (usually) and add distinctive features of the creatures to make it easier to identify them. They only have one color - the one the letter uses by default.
Logged
CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

misko27

  • Bay Watcher
  • Lawful Neutral; Prophet of Pestilence
    • View Profile
Re: Apperance of cave creatures
« Reply #1 on: July 20, 2012, 05:17:01 pm »

The raws can help you out here.

I don't know about the others, but pond grabbers Are like octopi with beaks and 4 tentacles. I should know, since i am swimming in them. May be slightly unlike that but general idea.
Logged
The Age of Man is over. It is the Fire's turn now

CLA

  • Bay Watcher
    • View Profile
Re: Apperance of cave creatures
« Reply #2 on: July 20, 2012, 05:25:01 pm »

The raws can help you out here.
Ah, rereading my OP, I forgot: I did look at the raws, but they were only helpful to some degree with these creatures.
I don't know about the others, but pond grabbers Are like octopi with beaks and 4 tentacles. I should know, since i am swimming in them. May be slightly unlike that but general idea.
Great! That helps a lot. It didn't occur to me to compare them to Octopi. Now I have a pretty clear image in my head. Thank you.
Logged
CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

misko27

  • Bay Watcher
  • Lawful Neutral; Prophet of Pestilence
    • View Profile
Re: Apperance of cave creatures
« Reply #3 on: July 20, 2012, 05:42:40 pm »

Try Genning them in arena andhaving a skilled axemen give you a lesson in biology. Odds are it'll tell you something. Then have them tear something apart for a better understanding.
Logged
The Age of Man is over. It is the Fire's turn now

IT 000

  • Bay Watcher
  • Strange Mood
    • View Profile
Re: Apperance of cave creatures
« Reply #4 on: July 20, 2012, 05:55:54 pm »

Grimelings are humanoids made of weeds, like seaweed or something.

Sea Monsters are umm.... well they have a head, a body, crab pincers on their upper body, fins on their lower body, 6 tentacles, two eye stalks, and four eyes. Use you're own imagination on that one.
Logged

***CORROSION v2.14***
<<<More Than Just Zombies>>>
Back from the Dead!

Un67

  • Bay Watcher
  • Zombies good Artificial Intelligence.
    • View Profile
Re: Apperance of cave creatures
« Reply #5 on: July 20, 2012, 06:30:23 pm »

This is a pretty nice picture for what I'd imagine grimelings look like (yes, stolen straight from Avatar: TLA).
Logged

misko27

  • Bay Watcher
  • Lawful Neutral; Prophet of Pestilence
    • View Profile
Re: Apperance of cave creatures
« Reply #6 on: July 20, 2012, 06:53:29 pm »

Sea Monsters are umm.... well they have a head, a body, crab pincers on their upper body, fins on their lower body, 6 tentacles, two eye stalks, and four eyes. Use you're own imagination on that one.
That, is terryifying.
Logged
The Age of Man is over. It is the Fire's turn now

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Apperance of cave creatures
« Reply #7 on: July 20, 2012, 07:13:32 pm »

Try Genning them in arena andhaving a skilled axemen give you a lesson in biology. Odds are it'll tell you something. Then have them tear something apart for a better understanding.
This actually works

weenog

  • Bay Watcher
    • View Profile
Re: Apperance of cave creatures
« Reply #8 on: July 20, 2012, 07:17:28 pm »

Sea Monsters are umm.... well they have a head, a body, crab pincers on their upper body, fins on their lower body, 6 tentacles, two eye stalks, and four eyes. Use you're own imagination on that one.

Sounds like a chuul with rickets wearing an eye of the deep beholderkin as a hat.
Logged
Listen up: making a thing a ‼thing‼ doesn't make it more awesome or extreme.  It simply indicates the thing is on fire.  Get it right or look like a silly poser.

It's useful to keep a ‼torch‼ handy.

misko27

  • Bay Watcher
  • Lawful Neutral; Prophet of Pestilence
    • View Profile
Re: Apperance of cave creatures
« Reply #9 on: July 20, 2012, 11:32:14 pm »

Try Genning them in arena andhaving a skilled axemen give you a lesson in biology. Odds are it'll tell you something. Then have them tear something apart for a better understanding.
This actually works
Yeah, I learned that when I had a pond grabber swim next to the current water source, then promptly slaughter everyone who didn't run away first.

It also helps cause they injure parts that you wouldn't know about otherwise, like fingers on humans.
Logged
The Age of Man is over. It is the Fire's turn now

CLA

  • Bay Watcher
    • View Profile
Re: Apperance of cave creatures
« Reply #10 on: July 21, 2012, 02:51:04 pm »

Thanks everyone! I completed all creature graphics for now. The Sea Monster is still not as good as I'd like it, but for now I just want to release a complete graphic set before I lose motivation or don't have enough time anymore. I can revise single creatures later.

If you're curious what they look like, check out the thread on the modding forum or look here
Logged
CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0