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Author Topic: Golem - A gneiss day  (Read 5034 times)

forsaken1111

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Golem - A gneiss day
« on: July 20, 2012, 08:00:53 am »

Your eyes open and you are aware.

The world is green and blue and white. A green carpet of wavy things stretches out before you in low rolling hills and plains. An expanse of blue with fluffy white blobby things hangs above you.

A little grey thing is on your shoulder, just at the edge of your vision. It seems to be moving. It is oblong in shape, with a smaller little round thing and has two small beady things on either side and a pointy hard thing. It is sitting on your shoulder and looking around.

A tall pink thing wearing clothes is kneeling in front of you. It has two arms and two legs and a round thing... a head... and it has a face and it seems to be concentrating. Its arms are doing something to your... body. your chest. Torso. So many words.

Your thoughts are muddled and confused, all these things are new.

The tall pink thing does something else. You feel a click deep within you and you have arms.

Shoulders and arms and hands and fingers and hips and legs and knees and feet and toes. Suddenly, with a great grating of stone and metal, you shrug and flex long-disused joints. The grey thing flies away in a panic and the pink thing backs away, falling onto its rear. Its flappy skin things are moving on its face thing and it is waving its hand things at you. You stare at it and realize that its skin flaps are making a noise and that you understand it.

"Stop Golem! Stop and heed my words! You cannot harm me, for I am your master. Attempting it will only cause you pain."

You are powerful. You feel the earthblood welling in your veins. It pulses from the ground and into your body as long-dormant thaumic collectors spin to life and begin drawing on the energy around you. The access hatch in your torso closes and you glare down at this pink thing which dares command you.

What do you do?
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Skyrunner

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Re: Golem - A gneiss day
« Reply #1 on: July 20, 2012, 08:04:57 am »

Don't harm the puny thing. Hey, let'm have his fun then kill him at the most inopportune (for him) moment.
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PlutoniumApe

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Re: Golem - A gneiss day
« Reply #2 on: July 20, 2012, 08:07:04 am »

I feel like making new experiences. Does he really have the power to command me? How to be sure? Grab the squishy pink one!

cerapa

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Re: Golem - A gneiss day
« Reply #3 on: July 20, 2012, 08:07:22 am »

We must test our limits.

Attempt to batter the pink thing. If we cant, attempt to throw something at it. If we cant do that either, then attempt to find other means to harm by proxy. Killing is not the objective here, we might need the pink thing.
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bombzero

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Re: Golem - A gneiss day
« Reply #4 on: July 20, 2012, 08:10:04 am »

PTW
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forsaken1111

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Re: Golem - A gneiss day
« Reply #5 on: July 20, 2012, 08:47:07 am »

Your blood sings with destruction and power. You raise a mighty fist of metal and stone. You command the fist to crush the pink thing, but it refuses. You attempt to do so again, but your arm lowers itself to your side. In rage, you grasp a great chunk of earth and bring it back to hurl at the pink thing, but it falls uselessly from your grasp and pain explodes across your existence. You fall to your knees clutching your head. The pain abates quickly, and you are unharmed but briefly debilitated.

The pink thing seems to realize that you have failed to destroy it as anticipated, so it stands and dusts itself off. It is wearing loose clothing which hangs from its shoulders, and metallic adornment around its neck and on its fingers. It seems a bit perturbed at your behavior. You wonder why you know that. Its face thing seems to be telling you things. You are confused again.

Your attention is drawn to a rod in a loop on its belt. It is an unassuming piece of plain metal, but it calls to your soul. You know without a doubt that this man is your master. You will obey his commands. You cannot harm him. The rod is the key.

"Now that you have that out of your system... I am Abern Gail, a researcher and wizard of some reknown. You are a golem, a creation left over from an ancient war, and I have repaired you. You are mine and you will accompany me back to my tower where you will assist me. I went to great lengths to track you down, the idiot villagers here thought you were a statue!"

The pink thi-... er ... Abern seems greatly amused by this and turns to walk away, motioning for you to follow. You are compelled to obey. The rod sings to your soul, and you know that this is your duty. You look down at your feet and command them to walk. They obey. Great clods of earth fall away from you as you stand and rip your feet from the ground. The flow of earthblood does not diminish, and your thaumic collectors are spinning at full capacity as the energies of the air and earth coalesce within you to give you life. With a slow plodding movement, you follow the... wizard.

As you walk, you observe. Abern seems to be surrounded by a form of earthblood, but it is fragile and new and strange. It is not the earthblood you know. It seems to be harsh and quick and sharp, it tastes like copper and sounds like breaking glass. Earthblood is the energy of magic, but it is tinged by the method of its use and this blood is fiery and strange to you. You recognize none of the forms or glyphs or sigils which your creators used.

You follow Abern a short ways to a copse of trees. Behind it are a horse and cart, and in the distance you see a village. Abern orders you onto the cart and you obey without question, or even realization. Your mind is not happy with this arrangement, but you cannot seem to fight it.

"It will be quite a long ride back to the tower, two days at least. I don't suppose golems are much company eh? Well golem, do you speak?"

Will you speak to the wizard or play silent? The rod does not compel you to be friendly or honest, only obedient.
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SirAaronIII

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Re: Golem - A gneiss day
« Reply #6 on: July 20, 2012, 09:24:31 am »

Be quiet for now. Maybe in the future if we really have to, then we can say something.
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forsaken1111

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Re: Golem - A gneiss day
« Reply #7 on: July 20, 2012, 09:52:34 am »

You stare at the wizard thing, which shrugs its shoulder things. It is frail and fragile and you note that it never forbade you from smashing the cart or the horse. It only told you to come with it to the tower.

"I guess you can't speak. You were made to fight, if my research is correct, so speech would have been a secondary priority which was probably dispensed with as your creators were losing the war. Do you remember your creators? You can nod your head to indicate yes and shake it to indicate no. Still no response? Oh well."

The wizard thing chatters and talks. You stop listening, it isn't interesting. You watch the countryside. Some people from the village watch as you pass by. The cart creaks and groans under your weight at each bump and turn of the well-worn trail.

You remember the creators. They were beings of amazing skill. They knew the Earthblood and the Starfire. They controlled the energies of the world. The wizard thing is wrong about one thing, you were not built as a common fighting soldier. You were created as a weapon. You are an amplifier, a piece in a great machine. You were made to draw and shape the Earthblood, while your counterpart drew down the Starfire. Together you were designed to annihilate whole legions of the enemy.

But now you are here, and you do not know why. Your last memory is of your counterpart's face as she was being hit with Magefire from the enemy lines. After that is white, and a great discontinuity in your mind, and then you woke up on a hill with a pink thing poking around in your chest.

You realize that the wizard is asking you something.

"Golem, are you listening? I asked if you require any upkeep or sustenance? Will you continue to function? How were you disabled?"

The wizard thing is staring at you expectantly. It seems to have forgotten that it decided you cannot speak. You stare at it some more, and it blinks as though surprised.

"OH! Right, you're a dumb soldier. yes... no speech. I will resolve that! Yes... I wonder how old you really are? The accounts are vague."

The wizard thing is confusing. Is it talking to itself? Will it answer?

Several hours pass, when you realize the thing has spoken again.

"Oh my, it seems we have some bandits."

You move about to peer over the wizard thing's shoulder thing. You see several other pink things ahead of you wearing what seems to be tanned animal skin leather and holding metal blade things. You see some more to the side of the road holding some kind of projectile weapons or something. This whole thing seems stupid, none of these pink things could harm you, or even a half-decent wizard.

The wizard thing brings the cart to a halt as one of the pink things, bandits the wizard had called them, walks up.

"'allo sirrah, this here is a dangerous road see? A handful of silver will see you through the danger with our guarantee of protection see? And we'll take your statue off your hands so you can move a bit faster along. Dangerous to tarry you know."

"Oh yes, I imagine it is quite dangerous around here. A handful of silver you say, and you'll take the statue as well? A kind offer, but I have a different one. Perhaps I will simply say two words, and you will all die. Golem, Kill."

Your blood sings at this command, and the rod compels you to obey. What will you do?
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SoHowAreYou

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Re: Golem - A gneiss day
« Reply #8 on: July 20, 2012, 10:04:45 am »

Why the hell not? For glory!
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cerapa

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Re: Golem - A gneiss day
« Reply #9 on: July 20, 2012, 10:51:01 am »

We have our orders.

Grab a bandit and crush it. Preferably over the wizards head if drenching in him blood doesnt count as harming.
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Armok

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Re: Golem - A gneiss day
« Reply #10 on: July 20, 2012, 10:53:51 am »

> Kill them in the most ridiculously painful, gory, and traumatizing-for-the-wizard way possible.
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lopocozo

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Re: Golem - A gneiss day
« Reply #11 on: July 20, 2012, 10:55:55 am »

> Kill them in the most ridiculously painful, gory, and traumatizing-for-the-wizard way possible.

+1
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Criptfeind

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Re: Golem - A gneiss day
« Reply #12 on: July 20, 2012, 10:58:44 am »

Also see if you can do anything with the earth blood to them.
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forsaken1111

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Re: Golem - A gneiss day
« Reply #13 on: July 20, 2012, 11:54:41 am »

Fury builds within you as you give in to the rod's command. You stand up, surpising the bandit things. Their stupid pink faces are wide with shock and fear as one long metal arm reaches out and plucks him from the ground with no more effort than lifting a child. Your stony fist crushes the pink body into a disgusting pulp above your head, raining watery red stuff and bits of chunky pink stuff all over the cart.

The wizard thing is yelling something now but you are paying not attention as you leap from the cart, shattering its axle. You land amongst the bandits and lash out at another, his body pulping on impact and splattering across the grass. Two tiny wooden things are fired from the strange projectile weapons and they splinter against the rocky plates of your body. A dull clang issues from a bladed weapon the nearest bandit foolishly bashes against your arm. He yells and drops the bladed weapon, then runs away.

The Earthblood calls to you, and you channel it through your fury. The ground around you erupts as rocks burst through the dirt. The churning earth swallows three of the bandits and a fourth is launched a hundred feet into the sky as a stone spire rises rapidly from the ground. You stomp the ground and roar, the sound is deafening. When the dust clears, no bandit things are still alive... nor is the horse. The cart is recognizable only by a few pieces of smashed wood scattered about, and a single wheel still standing, miraculously unharmed.

A bubble of force pulses around the wizard, protecting him as rocky debris still falls from the sky. He looks aghast at the destruction you have wrought. You return to his side and stand, awaiting a command. Something is strange though... the compulsion is gone.

You see the rod has fallen from the wizard's belt in the chaos, and is lying beneath a rock nearby. The wizard thing doesn't seem to have noticed.

The Earthblood sings in your veins and pulses at your feet.

He is still staring speechless at what you have done. What will you do?
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cerapa

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Re: Golem - A gneiss day
« Reply #14 on: July 20, 2012, 12:02:02 pm »

Pick the wizard up. Do not allow him to grab the rod again.

Attempt to speak to him. He might know about the location of others like us, and possibly where our counterpart is. Without her, we might not be able to return to our full power.
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