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Author Topic: The next step in fortress building  (Read 2011 times)

Mimodo

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The next step in fortress building
« on: July 20, 2012, 12:45:07 am »

Ok, so I'm finally starting to get the hang of DF, and I'm running a quite successful fortress at the moment, with a solid magma fuelled metal industry, as well as a fully operational meat industry, farming, and of course, a training military, with a few legendaries to lead the way.

This was, of course, created in a world with minerals EVERYWHERE, without any evil or savagery in the world, leaving me with only werebeasts as outside threats past goblins.

I'm looking to start on a new fortress that will provide a little bit more of a challenge, whilst still being within my abilities to handle, so what parameters should I look for when generating a new world. Should I go for a short history, or a long history (current fortress is in year 31), and what kind of things should I look for in an embark point? I'm not going for hardcore trying to survive a glacier type thing, just something a little more challenging that what I'm doing right now
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Bartinyou

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Re: The next step in fortress building
« Reply #1 on: July 20, 2012, 01:19:27 am »

A few suggestions I can make to up the ante a bit, without going over the top, would be to go for either a spot with little metals other than goblinite or a untamed wilds (animal men + giant creatures).  Another possibility for challenge would be a untamed wilds that has a stream or river in it.  This will give you giant sponges, providing some challenge until you learn how to deal with them.

Or if you want a new threat to face, try building a fortress close to a Necro Tower or necro controlled town, these require some changes in trap layout/different military strat compared to your standard goblin siege.


PS In order to figure out if your site is near a necro home, look at civilizations by tabbing while on the embark screen.
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misko27

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Re: The next step in fortress building
« Reply #2 on: July 20, 2012, 01:22:03 am »

A savage biome shouldn't be too difficult, hell, unless your unlucky you should have minor probliems. Aquifer if not tried, Necromancet tower? Maybe, no trees, no soil, no ore? It depends. What I'm suggesting could be too easy, or too hard, depending on what you want.
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Mimodo

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Re: The next step in fortress building
« Reply #3 on: July 20, 2012, 01:59:27 am »

So should I do anything different in world gen?
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Bartinyou

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Re: The next step in fortress building
« Reply #4 on: July 20, 2012, 02:32:47 am »

Depends on what you want, most of it can be found in the world gen thread, but in general increasing history increases the chances of necros taking over the world gaining a foothold.  Increasing mineral scarcity decreases ores, and etc etc, The world gen thread goes into a lot more detail.
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wuphonsreach

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Re: The next step in fortress building
« Reply #5 on: July 20, 2012, 05:57:22 am »

Which world gen thread?  I can think of 2 or 3 such but not sure which one is the "talk about parameters" vs "here's a pre-defined seed".
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I am Leo

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Re: The next step in fortress building
« Reply #6 on: July 20, 2012, 07:56:10 am »

Set yourself the challenge of having no traps and no forbidden doors, so enemies can always path all the way into your fort. You can only defend with your militia.
Alternately, fully automated magma defences.
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Mimodo

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Re: The next step in fortress building
« Reply #7 on: July 20, 2012, 08:02:09 am »

Set yourself the challenge of having no traps and no forbidden doors, so enemies can always path all the way into your fort. You can only defend with your militia.
Alternately, fully automated magma defences.

I'd rather have a more difficult circumstance to challenge me, which forces me to change strategies, rather than to change strategies to increase the challenge...
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krenshala

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Re: The next step in fortress building
« Reply #8 on: July 20, 2012, 08:10:13 pm »

If you embark near a necro-tower, be ready to fight zombies at any point after 9 months at the site.  I've had the first necro stealth about the time the first caravan arrived before (he animated my refuse pile of muscle shells about a week before the caravan started packing to leave).  This can be an interesting, but potentially very frustrating, challenge. :D

Myself, I gen a medium to long world (more time means more vamps/weres), and bump both minerals and savagery up one level from the default medium.  I don't bother with advanced world gen parameters as the "basic" version gives you lots of room for making things !!fun!!. :D

You shouldn't use "Everywhere" for minerals, by the way, as that tends to lead to less actual metals being available based on a number of posts about it recently.  "Frequent" gives quite a lot of minerals (my last, just now fallen, fort was swimming in limonite and shale).
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Mimodo

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Re: The next step in fortress building
« Reply #9 on: July 20, 2012, 09:12:35 pm »

Sounds like its worth a shot then... Thanks :)
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Loud Whispers

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Re: The next step in fortress building
« Reply #10 on: July 20, 2012, 10:35:25 pm »

Build everything above ground. No digging for rooms or workshop space or even large storage spaces. Only one quarry and shafts extending to the caverns allowed. Fun fun fun.

Mimodo

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Re: The next step in fortress building
« Reply #11 on: July 21, 2012, 08:06:21 am »

Build everything above ground. No digging for rooms or workshop space or even large storage spaces. Only one quarry and shafts extending to the caverns allowed. Fun fun fun.

As I said, I'd rather have the challenge extend from natural difficulties, rather than giving myself a challenge... Something like that is too easy to skimp out on if I get in a tough situation. Once I become more adept with handling different situations, things like that will commence, and I'll end up living in a floating fortress, supported by only a staircase (that's possible right?)
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stool

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Re: The next step in fortress building
« Reply #12 on: July 21, 2012, 09:09:42 am »

i usually up the difficulty by adding more creatures/races/super fun stuff etc via mods. (masterwork in my case).
edit: typo
« Last Edit: July 21, 2012, 12:04:41 pm by stool »
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k9wazere

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Re: The next step in fortress building
« Reply #13 on: July 21, 2012, 01:33:54 pm »

try a reanimating biome. you will not last long ;)
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