Turn 12
Krokus hesitated for only the briefest of moments before leaping into action, whirling his machete towards the stranger with a yell. At the last moment, he shifted his aim to their weapon arm rather than the skull, but still...
'I'm not going to go killing wildly again, not after that tiger. But hopefully they'll be more agreeable to negotiations once I've halved their arm tally...'
>React first!!
>Forward charge+chop off their arm!
| You quickly take the initiative, and you aim an attack at his arm.
| Your body seems to have translated 'him' to 'you'. As a direct consequence, you are out a left arm.
Sucks to be you.
Competitor: Taking advantage of your folly, he strikes.
| Arm slicing seems to be all the rage these days.
knowing that the Rhinoman would probably not fall for the same trick twice he he fegins a charge but dodges to the side before he gets hit and slash with his sword.
| Your feint is easily noticed, and the beast counter attacks!
| The beast backhands you with it's hoof, and knocks a few of your teeth out! (-1 to all rolls from the pain)
Rhinoman:
| His idoicy seems to catch up with him, as he can't quite figure out what to do next....
Shout that the two weakest should be killed. Display my own strength, cunning, and ingenuity. Help the other two come to an agreement, and kill the ones we decide to not let live!
[4... the things that would have happened on any less than that...] You quickly group up with two others, but it seems that you have actually grouped up with the two weakest! As you now have to fight, this may be a bit troublesome....
Combat Starts Next Round
Sera sighed. Of course they'd have to complicate a riddle with shoddy communication.
With a 'hmph,' she decided to try the direct approach. These jackasses might be looking for an out of the box solution.
"What's your name?" she asked the one on the left.
"... Jerry."
Thunderous applause fills your ears.
"Well done, competitor! Game Master, would you please remove a round from the gun?" And he does so.
"Well then, on to the next game! This one doesn't require any extra props. It's a little game from this beings home planet called 'Twenty Questions'. Contestant, you know the rules, and the person you will be asking is the Game Master. Have fun!"
((Just so you know, there was another way to solve that, and that was to ask one of them if they liked Jerry. Jerry wouldn't say anything, whilst Larry would say he doesn't care.))
Enemy NPC'sRhinoman: He seems rather befuddled.
Severed Left Knee Tendon: Any rolls with the left leg are auto fail, and there is a -1 to movement.
Competitor: He doesn't seem willing to give up yet, even though his arm is gone.
Left Arm = 0: Any actions that may call for the left arm are, obviously, autofail, and there is a -1 to defense.
Name: Belnor
Age: 21
Sex: Male
Physical Description: A tall, strange man, Belnor is not what you would call "Attractive". His face just seems...A bit off. Tends to wear simple clothing.
Personality: Aggressive when there's something that he REALLY wants, and a love for tinkering around with low-tech...Anything.
Attributes: (I don't really know why there's a number and then more numbers in brackets...)
Str: 15
End: 14
Dex: 18
Cha: 18
Will: 24
Int: 28
Skills:
Speech: 2
Ranged weaponry (15): Crossbows an' shit.
Craftsmanship (10): Slappin' things together.
Inventory:
3x Painkillers
2x Flashbang
1x Machete
Modified Magnetic Slingshot (55)- 0, 0, -1, +1 to damage.
Metal Plate (equipped)- +1 against sharp melee attacks
80 credits
Status: Fine
Name: Krokus del Gatoro
Age: 57
Sex: Male
Physical Description: A tall, broad-shouldered old man clad gator and crocodile hides, weatherbeaten and looking as though he'd spent the last fifteen years living in the bush, beating down large carnivorous reptiles with a machete. Which, infact, he has. He has long, ash-grey hair, a fierce hawk nose and scars criss-crossing most of his body. Has a big crease in the middle of his forhead, which stands out amongst all his other wrinkles.
Personality: Pretty goddamn crazy. Quiet most of the time, the traumatic events which drove him into hiding in the wilderness all those years ago also drove him quite mad. He has a good heart still, deep down, but his sense of morals in rather skewed.
His name is simply what the (rather frightened) locals started calling him when they saw him. His real name is, or was, Allen Keyes.
He's not quite as knowledgable as he once was. Living alone for so long has dulled his thinking a little.
Attributes: (See below)
Str- 15
End- 14
Dex- 17.4
Cha- 21
Will- 20
Int- 28
Skills:
Edged weapons: 13
Dodging: 6
Craftsmanship: 5
Inventory:
Machete
Metal Body Plate- +1 against sharp melee attacks
Painkillers- removes a -1 from an injury
Status:
Cut Up Right Calf,
No Left ArmName: Sera Halkonnen
Age: 23
Sex: Female
Physical Description: Slightly tall, thin woman with blonde hair and blue eyes.
Personality: Greedy and inquisitive, but generally not malicious.
Attributes:
Str: 10 (15)
End: 10 (14)
Dex: 16 (18)
Cha: 25 (25)
Will: 17 (25)
Int: 40 (40)
Skills:
Edged Weapons 5
Speech 10
Technological Ability 5
Craftmanship 5
Inventory:
A Machete
A slingshot (60/60)- +0, -1, -4
An Armor Plate- +1 against edged melee weapons.
500 credits
Status: Fine
Name: Jonny
Age: 26
Sex: Male
Physical Description: Young and fit, has a certain charm to him, but otherwise, looks ordinary. You still have no hair (I'll give it back to you in a few turns)
Personality: An average man in an average life. He worked at his job well, though he always got out in his freetime airsofting. He'd done quite a bit of training for the army, but never actually joined.
Attributes:
Str: 11 (15)
End: 11 (14)
Dex: 18 (18)
Cha: 22 (25)
Will: 21 (25)
Int: 35 (40)
Skills:
Kinetic Firearms: 16
Dodging: 13
Inventory:
.22 Rifle (2/8)- -1, 0, -1
Metal Plate Armor- +1 versus sharp weapons
A 678 (24/24)- +0, +1, +0
Status: Fine
Name: mcclay
Age: 18
Sex: Male
Physical Description: brown hair, slim, wears a red t-shirt and brown pants.
Personality: pretty chill guy, prone to monolouging
Attributes: (See below)
Str- 15
End- 14
Dex- 18
Cha- 23
Will- 25
Int- 23
Skills:
Edged Weapons: 10
Kinetic Firearms: 12
Inventory:
Shortsword- +1 to hit.
A .22 six shooter (3/6)- +0, -1, -3.
A Metal Plate- Plus +1 to edged melee attacks.
Weak Painkillers- -1 to one injury.
140 credits
Status: Knocked out teeth (-1 to rolls from the pain)