A blinding light fills your eyes. You faintly notice your ears are ringing as well, and you can hear a muffled, intelligible voice. For a few seconds all you can see is pure white. Soon, your vision clears up and you see you are in a blank room. Well almost blank. There are four others sitting beside you, tied up. You realize you are tied up as well. You look straight ahead, and there stands a strange creature. It is purple, and it body faintly reminds of an avian species you saw in a documentary. However, it is rather humanoid, the only features truly making stand out being a few large feathers. Oh, and being purple.
You see it's mouth moving, but you can't hear any words. Sudennly, a voice blares
"Speak up!", shocking the creature. It seems to mumble something faintly resembling the word, "Yes."
The weird thingy looks at you, clears his throat and says,
"Um, well, I am Reno. You have been captured and brought here because you have been deemed... worthy of participating in the great Ceclasian Tournament," His words don't seem to match his tone,
"What is the great Ceclasian Tournament you ask?" Your mouth is gagged.
"It is a series of thirty significantly more difficult than the last brutal bouts pairing you up with some of the greatest dangers in the universe. You will have to use your wit, strength and intelligence (along with a weapon of your choice) to defeat these creatures."You notice that the bird isn't looking at anyone when he says this, but at the wall behind. Being able to slightly turn your body, you see a prompt screen directly behind you, having all the words that the creature has said so far on it.
"Now, of course, you can decline to participate in this tournament. All you have to do is speak the word, right now. Backing out won't be allowed at any later time."You stare at the beast incredulously.
"No one wants to leave? Then let's start, I guess...."
Hello and welcome to Reach the End, a tournament style RTD where you take on round after round of deadly challenges. You may rest in a special area after each bout. You are not obligated to fight in the arena, but you cannot leave until you have beaten all thirty rounds.
As for you, my RPer's, you are just normal humans taken from your lives. You have no special powers, only the abilities that you can be born with on earth. However, humans have not fully evolved yet, and you may discover something new....
RulesThe standard 1-6 dice. I'll spell it out for anyone new. You state an action. I roll my handy dandy six sided die to see what happens. See chart below for details.
1- Death? Maybe. Reduced into an insane, gibbering mass? Probably.
2- Whatever you wanted to do? Didn't happen. You might have made things worse, too.
3- Well, you wanted to hit the ramaging monster in the head, but hey, hitting it in the foot means you didn't miss!
4- Almost but not quite. Wanted laser vision? Well, five foot lasers could still be useful....
5- You have succeeded spectacularly. Only the most impossible of things don't happen on a 5.
6- Oh, I'm sorry, I thought you said one million powerful, raging demons, not just one. As a note, even those impossible things that don't happen on a five, happen on a six.
Also, as a rule for those who desire to emulate Multiworld Madness, there is an intrinsic -1 for trying anything you know next to nothing about (like fixing an engine), a -2 for trying to learn about something you know absolutely nothing about (like magic), or a -3 for trying to spontaneously gain a skill (Like being able to instantly call upon the forces of nature, despite having no training).
Nope. All you have to do is get a 5.
Also, I want to make it as clear as possible, because I thought my rules might be a bit confusing. First, you decide to do an action. I check and see what the attribute check is. If your attributes are within 1 point of that, you make the check. Within 2 points, you either get a -1 or a +1 to your roll, depending on whether your ten points behind or ten points ahead. Within 3 points is a -2 (or +2). Any larger range is either an auto fail (for 4+ points below) or an auto win (4+ points above). Anways, if you are within 3, you add whatever modifier you get from the above rule and your skills, and you roll.
Your Character SheetName:
Age:
Sex (gender for you clever folks):
Physical Description:
Personality:
Attributes: (See below)
Str-
End-
Dex-
Cha-
Will-
Int-
Skills: (See Below)
AttributesYou start with the points listed below for each stat, and you have twelve points to spend. You can take points away from each stat, but it is very highly ill advised. Any 0 = dead.
Str: 10 (15)
End: 8 (14)
Dex: 15 (18)
Cha: 20 (25)
Will: 15 (25)
Int: 35 (40)
You should have a max of 115 points, total. Max scores are in parenthesis. Also, attributes only give you a relative bonus. Usually, they are used as requirements for skills, abilities and actually doing things. To pick up a boulder, you may have to have a minimum strength score before you even make the roll. To withstand some blows, you must have a minimum endurance score, lest you be auto killed. They are very important, try and boost them whenever possible.
For more detail on the strange setup of the stats, the number symbolizes the ability of humans compared to the rest of the being in the galaxy. For example, we are decently smart, but very weak. Also, the difference between each point is pretty large. That's why it's a bad idea to take any points away. A human with fifteen points of strength is already pushing the limits (being able to bench appx. 1200 pounds). At 10 you can only bench appx. 160 pounds, slightly less than average. Also, the difference between each point is exponential, meaning that the higher up you go, the larger the difference between each point, and the harder it is to move up.
SkillsYou have twenty points to distribute between these skills. When you get up to thirty points, you get a +1 on that type of roll. Until then, you have a (Your skill skill score)/30 chance to get a +1. You have to get at least five in a skill for a chance at +1, though, and any zero's are an auto -1 on your roll. It then goes up to sixty (in the same fashion), then 100, for a total of +3. Keep in mind that there are some hidden skills you may discover.
Edged Weapons: Swords and Daggers. Things of that nature. Governed by Dex + Str.
Blunt Weapons: Maces, hammers, you name it. Governed by Str.
Kinetic Firearms: Your standard firearm that fires some type of solid matter at high speeds, like a 9mm or something. Governed by Dex.
Craftsmanship: Your ability to make things into new things. Like a rubber band into a rubber band ball! Governed by Will.
Dodging: Your ability to GTFO. Governed by Dex
Speech: Suck at fighting? Talk your way out with speech! Governed by Charisma.
Armor Use: The ancient art of putting your armor on right. Governed by End.
Technological Ability: Hacking, making new programs, things of that nature. Governed by Int.
Ranged Weaponry: Bows, Crossbows. Pointy ranged junk. Governed by Dex.
Hand to Hand Combat: Good old fashioned fisticuffs. Governed by Dex + Str.
In case you didn't read the flavor, there are 5 open spots.
1. Caerwyn (Belnor)
2. Yoink (Krokus del Gatoro)
3. Maxinum McDreich (Jonny)
4. IronyOwl (Sera Halkonnen)
5. mcclay
Waitlist:
Fireiy
Tiruin