I've been screwing around aplenty with Cheat Engine, and been wanting to make an extended HUD for some of the games I play via trainer building (also to put some of my design skills into practice). Like for example, making a trainer that mainly displays values with the style of the interface being similar to the game I'm playing (like Doom, for example), but displaying unseen values not normally on display in the game (secrets found/secrets total (2 separate address references), for example). Basically, I want to build a more user-friendly display of those hidden values, but also loosely in the style of the game in play. It also feels more convenient than always finishing a level prematurely, hitting Escape or Pause in order to get the info after a few windows to flip through (info on-the-go, but prettier than the Cheat Engine cheat tables).
Naturally, considering the high likelihood of how utterly stupid my questions would sound, and more justifiably so given that I'm essentially programming illiterate (don't know squat about C#, LUA, and so on; despite having taken a programming course, and know simple logic and such as a 101/introductory-level class would provide), I expect nothing but hassle and trouble even merely asking on the official Cheat Engine forums and the like, based solely on my level of programming-retardation (even learning to code/coding language gives me a headache). Actually, in any case where a knowledge disparity is as large as I state, I always expect to be treated like a retard, with expected flamings and so forth, and the obvious lack of help that would follow, along with strings of insults that would make 4chan blush, no matter where I ask.
That aside, what would it take to make something that looks like this (quantity):
Look closer to something like this (except, it doesn't need fancy sprites used, even standard text in something akin to it would suffice): (dynamic values included)
With the tools Cheat Engine would provide?
Summary: Take the dynamic values found, and build a HUD out of them in the trainer builder.
Doom is just an example. I want to also do this for games like Commander Keen (something that looks similar to the menu) and Covert Action (Super Spy PDA) and such.
And about that bit I mentioned earlier (knowledge disparity and horrible people), this is why I pretty much never ask for anything anymore, no matter how serious or trivial; not even the simplest of help. I know how people are, and predict no answer will come. Brute-forcing my way through life can only get me so far.
EDIT:
Given this is generally a one-shot question, I figured it works better here than making a new thread in Other Games. And sorry for this not being a *small* question.
EDIT EDIT:
Mind you, I intend for it to be a trainer that operates independently from Cheat Engine (made a couple before), and works more like an extended HUD (which I assume is trickier to pull off). Hacks are optional. I already know of using pointers and such; making variables/dynamic values display and constantly update is the trick. Making the HUD/interface look fancy I can take care of.
EDIT EDIT EDIT:
One more question. Is there any means of learning to code that would work with my mindset (I learn better with games rather than classes)? Last relevant thing I can remember is a game called
Robocode. Basically, you learn programming by making tanks that work. At present, I'm a Lego-level (adolescent) programmer. I understand enough about program builds that I can break codes apart, and Frankenstein them together into something that might work, or brick my computer in the process (
I'm not THAT dumb; it's just an example of the lengths I would go). Or basically, I have the programming education level of an outright cheater. I prefer to upgrade to modding levels, where my cheating can make games, not just break them. Kinda like how machinima is moviemaking using games as a medium. Or Excel is a Swiss-Army Knife equivalent of a calculator (made my share of calculators/converters, coin-flippers, status spreadsheets).