Feed my boars the remaining biscuits, so as to help 'em fight off any zombies if I land near them. Then,
initiate Aggressive Driving!
You feed the rest of your biscuits to the boars. This slightly raises their will to keep moving. The boars continue on at a relatively high speed. You take one of the paths already cleared. +2 tiles.
Promise the bird all my cats if it can get me second place!
Also, drive with speed on my mind.
The eagle seem to agree to this trade, but isn't sure what to do to help. +1 tile.
4 kittens are born.Bomrek couldn't help but admire the way Ardul Irith's eagles were carving their way through the undead. A
twinge of regret struck his heart when he saw the bravery of the dwarf he shot down so carelessly... ah, what
the hell, it could still be fixed.
"Hey, Ardul, I've changed my mind about letting you lose! Grab the rope, you ballsy son of a
bitch! I'll tow you to the third place!"
Order Etur to tie one end of the Terrible Lasso securely onto our cart. Throw Tiruin the other end of the
Lasso. As soon as Tiruin catches it, switch to agressive driving.
The rope rips in half as soon as Etur tries to tie it on the cart. +2 tiles.
11 kittens are born.Ardul heard his kin say the magical words, he wouldn't betray him at all, and the gesture was muchly
appreciated - after his only mode of transportation was grievously wounded.
"Great plan, lad!
"Bardul, help the good dwarf!"
Accept his offer, while barreling through the undead horde! Both will tie the lasso to our end of the cart -
the one received.
Then we shall drive to aid Bomrek!
((That airliner was my idea! XD))
After much waiting, the lasso doesn't come your way.
Your eagles continue, but were unable to lift you off the ground. +1 tile.
Switch back to cautious
Hench-dwarfs: Put fresh cats on engine duty. 10 will do fine
Your cats navigate the blizzard. +1 tile.
6 kittens are born.IF i can while waiting
repair vehicle
You do your best, but without tools and materials you could only repair so much. Some hull damage has been repaired.
Evil Glacier:
(S)[1][2][3][4][5][6][7][8][9][10](E)
Player locations:
Start: Nobody
1: Nobody
2: Nobody
3: Nobody
4: Nobody
5: Nobody
6: antlion
7: zomara
8: Nobody
9: Caerwyn, Tiruin(on ground)
10: HmH
End: wolfchild
Special tiles:
1: There is a pile of money on the ground. -1 to cornering if you want to try and grab some of it, and more penalties for each person who tries.
2: You can see a herd of skeletal elk moving around.
3: Nothing out of the ordinary. Just an empty stretch of land.
4: Covered in ice. Looks slippery.
5: A heavy blizzard is covering this area. It is difficult to see. -1 to ranged attacks, -1 to cornering, and -1 to speed for animals not inside.
6: A heavy blizzard is covering this area. It is difficult to see. -1 to ranged attacks, -1 to cornering, and -1 to speed for animals not inside.
7: More blank land.
8: There is a shambling horde of zombie livestock here. It'll be difficult to get through without clearing a path manually.
9: Other than a small shack, rather empty.
10: A bridge is lowered here, leading into a makeshift fortress. Getting pushed off the bridge(or falling off otherwise) means taking some time to right yourself, and get back into position to try again.
Statuses after turn 7:
Name: Vickshotra
Health: Perfectly fine
Abilities: none yet
Wearing leather armour
Vehicle Name: Magaurst
Dwarfbucks: 0¤
Parts:
Wooden chassis
Wooden Armour
Wooden Wheels
8 Cats, 4 kittens: In cage, breeding slowly.
3 Boars: Main engine. 2 Speed.
3 rock mechanisms
3 logs of wood
1 Giant eagle(semi-tame)
Henchmen:
Crippled Henchdwarf: Austri
Health:
Is missing their right leg and right arm.
The leg is replaced with wood.Abilities: Is a novice woodcrafter
Is an adequate thrower
Is an adequate mechanic
is a proficient siege operator
Insane Dwarf: Ponydwarf
Health: Fine
Insane Dwarf: Iamhuman
Health: Fine
Standing orders: Dig through the dumps for things to use for free items (after race)throw useless items at the
racers(during race)
Name: Ardul Irith
Health: Perfectly fine.
Abilities: -
Vehicle Name: Alcyone Wing
Dwarfbucks: 200¤
Parts:
Stone Chassis
Three Giant Eagles: 2 Speed.
One has a broken wing, which is wrapped in cloth, another has several bones broken.Iron WheelsHenchmen & Orders
Bardum Thain ; Male [Crippled Henchdwarf]
Status:
Has some scarring on body and arms. Left leg broken.Abilities:
Is an adequate leather worker
Is a proficient fighter
Is an adequate doctor
Is a novice Furnace operator
Standing Orders (Descending order of priority):
Post-Race:
> Douse any fires//Inspect status for damage
> Begin repairs of the Vehicle, if any is needed.
> Scavenge//Work for Dwarfbucks.
> Train Ability.
In-Race:
> Follow any commands by the Vehicle Overseer
> Begin repairs of the Vehicle, if any is needed.
Name:Urist Orrlith
Health: Perfectly fine
Abilities:none
Vehicle Name:The Sock
Dwarfbucks: 300¤
Parts:
Stone chassis
14 cats: 2 speed.
23 cats, 6 kittens(unharnessed)
Stone wheels
Henchmen:2 standard henchdwarves: one is named Urist
both healthy
no abilities
(When one gets an ability i will give that one a name)
Standing orders:
Out of race
Look for random junk
Work for money
Repair if needed
in race
throw random junk at the racer in front of me
Throw kittens at the racer in front of me when they are born
Name: Bomrek Manpower
Health: Healthy
Abilities: -
Vehicle Name: Ballsy Ride
Dwarfbucks: 0 ¤
Parts:
Wood Chassis
Iron Wheels 23 Cats: 4 speed. 1 heavily injured.
11 Kittens
Giant Slingshot: Mounted on vehicle.
Upgraded with roller. 3 small rocks: No damage bonus
1 log
Copper Ball Trap: Auto attacks boarders and other assailants. Covered in cat blood.
Henchmen:
Normal Henchdwarf Etur, 250 ¤
Health: Fine
Abilities: None
Standing orders:
Pre-Race:
Search for spare logs, mechanisms and ropes.
On Road:
Keep loading newborn kittens into the Slingshot and shooting them at the target Bomrek specifies.
Start powering the Ball Trap when boarded by hostiles.
Name: Grimjaw Beardbear
Health: Perfectly fine.
Abilities:
Chosen of
Armok.Vehicle Name: Roaring Boozebear.
Dwarfbucks: 500¤
Parts:
Wooden Chassis. Stained with a bit of cat blood.
Steel Wheels3 Boars: 2 speed. Bruised all over. One is missing an eye, and has a broken leg. The bone is set with a +stone
splint+.
Ate biscuits recently.3 Biscuits
3 pieces of stone
Length of ropeHenchmen: Standard Henchdwarf,
Health: Can still walk, Urist.
Abilities:
Crippled Henchdwarf
Health:
Missing an ear. Left leg chewed a bit. Left arm
missing. Right leg has lost sensory.Abilities:
Is a proficient Siege operator
Is an adequate Animal caretaker
Is a proficient Mechanic
Is a novice Dodger
Standing orders: (In order of priority for each.)
Cripple:
Look for random junk
Work for money
Standard:
Repair the cart after race
Inspect for any sabotages
Work for money
Name: Dr Aurist
Health: Major Bruisew
Abilities:
Vehicle Name: Insanity Included
Dwarfbucks: 0
Parts:
Enclosed and Fortified Stone Chassis: Heavily chipped and broken. 70% health.
- Screw Pump
- Giant slingshot: A prong broke off during the crash. 75% health.
3 small rocks.
- Stone Wheels. One is chipped badly. 90% health.
Henchmen:
Augustus (Insane Dwarf)
Health: Slight bruising.
Abilities:
Cleopatra (Insane Dwarf)
Health: Major bruising
Abilities:
William (Insane Dwarf)
Health: Minor skull fracture. Onconsious for some time, cannot act between races in this state.
Abilities:
Stalin (Insane Dwarf)
Health: Twisted arm.
Abilities:
Standing Orders:
Out of Race:
Scrounge for free stuff/ Make money as people laugh at you
In Race:
Follow orders --> Repel Boarders --> Repairs --> Pump
Yeah that was.... My bad. Things.... Oh hell, I've go no excuse.