antlion:
Driving Trance Go!You and your henchdwarves get out and push. You make mild progress.
+1 tile 4 new kittens are born.zomara:
Driving FocusYour boars steadily go onward through the blizzard. +1 tile.
No new cats.wolfchild:
Driving Focus+2 tiles You speed towards the bridge,
and make it on, but the bridge raises for some reason, sending your vehicle careening into the air! Your vehicle lands wheels up, and suffers massing blunt damage.
You and your crew barely secure yourselves on some handholds, but still suffer some slight bone damage. On the bright side, you passed the finish line. +1 tile.
Fortunately for the next racers, the bridge is re-lowered.HmH:
Driving FocusYou safely navigate the zombies. +1 tile. Your henchdwarf takes this time to shoot the Ballsy Ride.
The rock bounces hardlessly off the wheelsTiruin:
MARTIAL TRANCE!Eagles will glide as far as they can until the 8th tile. Order the Eagles into the stone chassis. From our point, drop on the undead horde!+1 tile. You smash into the horde and keep going until you reach a safe are outside the horde. The eagles get inside.
Caerwyn:
Offer a prayer to Armok, and promise to SACRIFICE A HENCHMAN TO HIM if he gives my boars the SPEED OF TITANS. Also, just drive normally, since my rage has worn off.Armok seems to be busy right now, as you get no response. +1 tile.
Announcer: And this races winner is, INSANITY INCLUDED! Your prize will be given once the race is complete.
Evil Glacier:
(S)[1][2][3][4][5][6][7][8][9][10](E)
Player locations:
Start: Nobody
1: Nobody
2: Nobody
3: Nobody
4: Nobody
5: antlion
6: zomara
7: Caerwyn
8: Tiruin(on ground), HmH
9:
10:
End: wolfchild
Special tiles:
1: There is a pile of money on the ground. -1 to cornering if you want to try and grab some of it, and more penalties for each person who tries.
2: You can see a herd of skeletal elk moving around.
3: Nothing out of the ordinary. Just an empty stretch of land.
4: Covered in ice. Looks slippery.
5: A heavy blizzard is covering this area. It is difficult to see. -1 to ranged attacks, -1 to cornering, and -1 to speed for animals not inside.
6: A heavy blizzard is covering this area. It is difficult to see. -1 to ranged attacks, -1 to cornering, and -1 to speed for animals not inside.
7: More blank land.
8: There is a shambling horde of zombie livestock here. It'll be difficult to get through without clearing a path manually.
9: Other than a small shack, rather empty.
10: A bridge is lowered here, leading into a makeshift fortress. Getting pushed off the bridge(or falling off otherwise) means taking some time to right yourself, and get back into position to try again.
Statuses after turn 6:
Name: Vickshotra
Health: Perfectly fine
Abilities: none yet
Wearing leather armour
Vehicle Name: Magaurst
Dwarfbucks: 0¤
Parts:
Wooden chassis
Wooden Armour
Wooden Wheels
8 Cats: In cage, breeding slowly.
3 Boars: Main engine. 2 Speed.
3 rock mechanisms
3 logs of wood
1 Giant eagle(semi-tame)
Henchmen:
Crippled Henchdwarf: Austri
Health:
Is missing their right leg and right arm.
The leg is replaced with wood.Abilities: Is a novice woodcrafter
Is an adequate thrower
Is an adequate mechanic
is a proficient siege operator
Insane Dwarf: Ponydwarf
Health: Fine
Insane Dwarf: Iamhuman
Health: Fine
Standing orders: Dig through the dumps for things to use for free items (after race)throw useless items at the racers(during race)
Name: Ardul Irith
Health: Perfectly fine.
Abilities: -
Vehicle Name: Alcyone Wing
Dwarfbucks: 200¤
Parts:
Stone Chassis
Three Giant Eagles: 2 Speed.
One has a broken wing, which is wrapped in cloth, another has several bones broken.Iron WheelsHenchmen & Orders
Bardum Thain ; Male [Crippled Henchdwarf]
Status:
Has some scarring on body and arms. Left leg broken.Abilities:
Is an adequate leather worker
Is a proficient fighter
Is an adequate doctor
Is a novice Furnace operator
Standing Orders (Descending order of priority):
Post-Race:
> Douse any fires//Inspect status for damage
> Begin repairs of the Vehicle, if any is needed.
> Scavenge//Work for Dwarfbucks.
> Train Ability.
In-Race:
> Follow any commands by the Vehicle Overseer
> Begin repairs of the Vehicle, if any is needed.
Name:Urist Orrlith
Health: Perfectly fine
Abilities:none
Vehicle Name:The Sock
Dwarfbucks: 300¤
Parts:
Stone chassis
4 cats: 1 speed.
13 kittens
20 cats(unharnessed)
Stone wheels
Henchmen:2 standard henchdwarves: one is named Urist
both healthy
no abilities
(When one gets an ability i will give that one a name)
Standing orders:
Out of race
Look for random junk
Work for money
Repair if needed
in race
throw random junk at the racer in front of me
Throw kittens at the racer in front of me when they are born
Name: Bomrek Manpower
Health: Healthy
Abilities: -
Vehicle Name: Ballsy Ride
Dwarfbucks: 0 ¤
Parts:
Wood Chassis
Iron Wheels 22 Cats, 1 kitten: 4 speed. 1 heavily injured.
Giant Slingshot: Mounted on vehicle.
Upgraded with roller. 3 small rocks: No damage bonus
1 log
Terrible Lasso: -2 to use. Could THEORETICALLY grab onto things
Copper Ball Trap: Auto attacks boarders and other assailants. Covered in cat blood.
Henchmen:
Normal Henchdwarf Etur, 250 ¤
Health: Fine
Abilities: None
Standing orders:
Pre-Race:
Search for spare logs, mechanisms and ropes.
On Road:
Keep loading newborn kittens into the Slingshot and shooting them at the target Bomrek specifies.
Start powering the Ball Trap when boarded by hostiles.
Name: Grimjaw Beardbear
Health: Perfectly fine.
Abilities:
Chosen of
Armok.Vehicle Name: Roaring Boozebear.
Dwarfbucks: 500¤
Parts:
Wooden Chassis. Stained with a bit of cat blood.
Steel Wheels3 Boars: 2 speed. Bruised all over. One is missing an eye, and has a broken leg. The bone is set with a +stone splint+.
Ate biscuits recently.3 Biscuits
3 pieces of stone
Length of ropeHenchmen: Standard Henchdwarf,
Health: Can still walk, Urist.
Abilities:
Crippled Henchdwarf
Health:
Missing an ear. Left leg chewed a bit. Left arm missing. Right leg has lost sensory.Abilities:
Is a proficient Siege operator
Is an adequate Animal caretaker
Is a proficient Mechanic
Is a novice Dodger
Standing orders: (In order of priority for each.)
Cripple:
Look for random junk
Work for money
Standard:
Repair the cart after race
Inspect for any sabotages
Work for money
Name: Dr Aurist
Health: Major Bruisew
Abilities:
Vehicle Name: Insanity Included
Dwarfbucks: 0
Parts:
Enclosed and Fortified Stone Chassis: Heavily chipped and broken. 60% health.
- Screw Pump
- Giant slingshot: A prong broke off during the crash. 75% health.
3 small rocks.
- Stone Wheels. One is chipped badly. 90% health.
Henchmen:
Augustus (Insane Dwarf)
Health: Slight bruising.
Abilities:
Cleopatra (Insane Dwarf)
Health: Major bruising
Abilities:
William (Insane Dwarf)
Health: Minor skull fracture. Onconsious for some time, cannot act between races in this state.
Abilities:
Stalin (Insane Dwarf)
Health: Twisted arm.
Abilities:
Standing Orders:
Out of Race:
Scrounge for free stuff/ Make money as people laugh at you
In Race:
Follow orders --> Repel Boarders --> Repairs --> Pump
Many, many apologies about the wait. On the bright side, I did a lot of cleanup. Part of the problem with formatting is that my laptop screen has a huge crack on the left, which makes a dead zone, which means my formatting is often based on a 900-1000 pixel screen. I started using notepad++ though. Thanks for reminding me about it. As a side note, kittens now grow up in 1 turn, because it's annoying to keep track for 2 turns. A lot of you have unharnessed cats, so feel free to harness them. The engine comes with free harnesses is a basically unlimited amount.