Have cripple (aussi) make a makeshift wooden spear.
Move full speed ahead. Taunt boars with cat on a stick.
Aussi quickly makes something you could call a spear. The cat initially goes on with the plan, but proceeds to betray you and jump onto Urist's car.
+1 tile.
No new cats. However, your kitten does grow up.
Henchdwarves 1 and 2 throw kittens EVERYWHERE around me!
11 of your cats grow up.
You spent the new 10 seconds or so chasing all the kitties
around your car. No new cats are born. Your cats seem sick of the prospect of
giving birth. No new cats for at least 3 turns. No tiles, they were too exhausted. That exhaustion
has temporarily passed now.
THE CHOSEN OF ARMOK! BWAHAHAHA! NO GREATER GLORY COULD A MERE DWARF HAVE EVER HOPED TO ACHIEVE! INITIATE
AGGRESSIVE DRIVING! SHOW THEM THE TRUE POWER OF "BLOOD BULLS", THE VERY PETS OF ARMOK, GOD OF BLOOD. And, if
it's possible, conduct poetic revenge against Wolfchild - AW, WHO AM I KIDDING? BLIMEY BASTARD PASSED US ALL.
IF WE REACH HIM...OH, IF WE REACH HIM, SMASH INTO HIS CART WITH THE FURIOUS RAGE OF A DWARF WHO'S PET KITTEN'S
CORPSE JUST GOT EATEN BY AN ELF!
Whether this fails spectacularly or somehow succeeds, it'll be a pretty good
show!
Your boars are angry enough as is. No speed boost.
They do try and fail to attack Ardul's eagles though. Your boars power through the
snowstorm. +1 tile.Drive Cautiously Fire A rock at the undead.
Cleopatra, Babble inanely at anyone getting close enough to shoot at us
You should drive with your tongue
Umm, sure, why dont you look out of the fortifications and give those nice people advice, look
how far ahead of them we are
*giggle* ok, hey people over there, you go faster backwards
no they should drive sidewards, royal clutz
Back on the pump Stalin, or do you want more magma-meds?
The rock almost harmlessly bounces off a horse. +1 tile. You plow through a thinner section of the horde
that's composed of mostly smaller animals. A few stray body parts also fly off and help clear the path as
well."Hey, Bardum."
"Aye?"
"Do ye know animal care?"
"Cannae say I do. Diagnosis, a wee bit.
"Though, I think I can try, anatomy and wounds are similar, I guess."
Bardul shall try to heal the Eagles or alleviate their wounds. Since he is not an animal caretaker, he shall
just treat the superficial injuries, being a knowledgeable doctor.
Aggressive driving.
"Can they fly?"
"Not feasible, lad. A broken wing entails unsymmetrical patterns, as well as pain."
"Curses."
Meh, going to lose anyway.
Can't seem to do much right now, but here we go. He tears some bits of cloth off his
clothes and wraps them tightly around the wing. It should hold. The
eagles want revenge. +1 speed. +2 tiles. You start flying, although you're a bit
lower than you'd like.
((My kitten-harnessing action seems to have either been unnoticed or annulled. Is it forbidden to upgrade
engines on the fly?))
"Alright, Etur, cease fire! You did good. When we get out of the blizzard, shoot at Doc Aurist!
Shoot his wheels off - with rocks! The cats we'll plug into the harness, and we'll do that right now
!"
Both Etur and I upgrade our cat-harness-engine-thingy by tying every spare kitten into it for massive speed.
Drive normally.
4 cats grow up, and all the cats and kittens get tied on. You notice an immediate increase
in speed.
+2 tiles. No new cats. Now that you can see
wolfchild, you shoot!
It's a direct hit to a wheel! A large part of
the wheel chips off, destabilizing the car slightly.Evil Glacier:
(S)[1][2][3][4][5][6][7][8][9][10](E)
Player locations:
1: Nobody
2: Nobody
3: Nobody
4: antlion12
5: zomara
6: Caerwyn
7: HmH, Tiruin(semi-flying)
8: wolfchild
Special tiles:
1: There is a pile of money on the ground. -1 to cornering if you want to try and grab some of it, and more
penalties for each person who tries.
2: You can see a herd of skeletal elk moving around.
3: Nothing out of the ordinary. Just an empty stretch of land.
4: Covered in ice. Looks slippery.
5: A heavy blizzard is covering this area. It is difficult to see. -1 to ranged attacks, -1 to cornering, and
-1 to speed for animals not inside.
6: A heavy blizzard is covering this area. It is difficult to see. -1 to ranged attacks, -1 to cornering, and
-1 to speed for animals not inside.
7: More blank land.
8: There is a shambling horde of zombie livestock here. It'll be difficult to get through without clearing a
path manually.
9: Other than a small shack, rather empty.
10: A bridge is lowered here, leading into a makeshift fortress. Getting pushed off the bridge(or falling off
otherwise) means taking some time to right yourself, and get back into position to try again.
Statuses after turn 5:
Name: Vickshotra
Health: Perfectly fine
Abilities: none yet
Wearing leather armour
Vehicle Name: Magaurst
Dwarfbucks: 0☼
Parts:
Wooden chassis
Wooden Armour
Wooden Wheels
8 Cats: In cage, breeding slowly.
3 Boars: Main engine. 2 Speed.
3 rock mechanisms
3 logs of wood
1 Giant eagle(semi-tame)
Henchmen:
Crippled Henchdwarf: Austri
Health:
Is missing their right leg and right arm.
The leg is replaced with wood.Abilities: Is a novice woodcrafter
Is an adequate thrower
Is an adequate mechanic
is a proficient siege operator
Insane Dwarf: Ponydwarf
Health: Fine
Insane Dwarf: Iamhuman
Health: Fine
Standing orders: Dig through the dumps for things to use for free items (after race)
throw useless items at the racers(during race)
Name: Ardul Irith
Health: Perfectly fine.
Abilities: -
Vehicle Name: Alcyone Wing
Dwarfbucks: 200☼
Parts:
Stone Chassis
Three Giant Eagles: 2 Speed.
One has a broken wing, which is wrapped in cloth, another has
several bones broken.Iron WheelsHenchmen & Orders
Bardum Thain ; Male [Crippled Henchdwarf]
Status:
Has some scarring on body and arms. Left leg broken.Abilities:
Is an adequate leather worker
Is a proficient fighter
Is an adequate doctor
Is a novice Furnace operator
Standing Orders (Descending order of priority):
Post-Race:
> Douse any fires//Inspect status for damage
> Begin repairs of the Vehicle, if any is needed.
> Scavenge//Work for Dwarfbucks.
> Train Ability.
In-Race:
> Follow any commands by the Vehicle Overseer
> Begin repairs of the Vehicle, if any is needed.
Name:Urist Orrlith
Health: Perfectly fine
Abilities:none
Vehicle Name:The Sock
Dwarfbucks: 300☼
Parts:
Stone chassis
4 cats: 1 speed. They need a break. Perhaps if you got out and pushed with your crew?]Completely exhausted.
[/acronym]
9 kittens
11 cats(unharnessed)
Stone wheels
Henchmen:2 standard henchdwarves
both healthy
no abilities
(When one gets an ability i will give that one a name)
Standing orders:
Out of race
Look for random junk
Work for money
Repair if needed
in race
throw random junk at the racer in front of me
Throw kittens at the racer in front of me when they are born
Name: Bomrek Manpower
Health: Healthy
Abilities: -
Vehicle Name: Ballsy Ride
Dwarfbucks: 0 ☼
Parts:
Wood Chassis
Iron Wheels 10 Cats, 12 kittens: 3 speed. 1 heavily injured.
Giant Slingshot: Mounted on vehicle.
Upgraded with roller. 4 small rocks: No damage bonus
1 log
Terrible Lasso: -2 to use. Could THEORETICALLY grab onto things
Copper Ball Trap: Auto attacks boarders and other assailants. Covered in cat blood.
Henchmen:
Normal Henchdwarf Etur, 250 ☼
Health: Fine
Abilities: None
Standing orders:
Pre-Race:
Search for spare logs, mechanisms and ropes.
On Road:
Keep loading newborn kittens into the Slingshot and shooting them at the target Bomrek specifies.
Start powering the Ball Trap when boarded by hostiles.
Name: Grimjaw Beardbear
Health: Perfectly fine.
Abilities:
Chosen of
Armok.Vehicle Name: Roaring Boozebear.
Dwarfbucks: 500☼
Parts:
Wooden Chassis. Stained with a bit of cat blood.
Steel Wheels3 Boars: 2 speed. Bruised all over. Distracted by elk. One is missing an eye, and has a broken leg. The bone is
set with a +stone splint+.
Ate biscuits recently.3 Biscuits
3 pieces of stone
Length of ropeHenchmen: Standard Henchdwarf,
Health: Can still walk, Urist.
Abilities:
Crippled Henchdwarf
Health:
Missing an ear. Left leg chewed a bit. Left arm missing.
Right leg has lost sensory.Abilities:
Is a proficient Siege operator
Is an adequate Animal caretaker
Is a proficient Mechanic
Is a novice Dodger
Standing orders: (In order of priority for each.)
Cripple:
Look for random junk
Work for money
Standard:
Repair the cart after race
Inspect for any sabotages
Work for money
Name: Dr Aurist
Health: Perectly Fine
Abilities:
Vehicle Name: Insanity Included
Dwarfbucks: 0
Parts:
Enclosed and Fortified Stone Chassis
- Screw Pump
- Giant slingshot
3 small rocks.
- Stone Wheels. One is chipped badly.
Henchmen:
Augustus (Insane Dwarf)
Health: Perfectly fine
Abilities:
Cleopatra (Insane Dwarf)
Health: Perfectly fine
Abilities:
William (Insane Dwarf)
Health: Perfectly fine
Abilities:
Stalin (Insane Dwarf)
Health: Perfectly fine
Abilities:
Standing Orders:
Out of Race:
Scrounge for free stuff/ Make money as people laugh at you
In Race:
Follow orders --> Repel Boarders --> Repairs --> Pump
Well, that took longer than expected. Note to self, don't suddenly decide to do a coding project. You're busy
enough. And yes, I actually didn't notice you tying your new cats in before. My bad. I reread this stuff quite
a few times, but it was about 2am and I hadn't slept for quite some time. It wouldn't have made a huge difference as they weren't grown up though. In case you're wondering about the varied amounts of growing up, it takes 2 turns for a cat to grow up. For some reason it's accelerated in this universe.... So, basically, if you feel like metagaming, check how many kittens you had in previous turns to know when they grow up.