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Author Topic: Dwarven Race IV Dwarven Race IV Turn 8: Ramming speed?  (Read 19709 times)

antlion12

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Re: Dwarven Race IV Dwarven Race IV Turn 6: Bridge-a-pult!
« Reply #90 on: August 07, 2012, 05:35:01 pm »

Switch back to cautious
Hench-dwarfs: Put fresh cats on engine duty. 10 will do fine

HmH

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Re: Dwarven Race IV Dwarven Race IV Turn 6: Bridge-a-pult!
« Reply #91 on: August 14, 2012, 02:22:58 am »

I believe it is time to invigorate the GM with some appetizing pastries.
Spoiler: Rolls! (click to show/hide)

Caerwyn

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Re: Dwarven Race IV Dwarven Race IV Turn 6: Bridge-a-pult!
« Reply #92 on: August 14, 2012, 10:32:47 am »

Those look severely undercooked, but nonetheless, scrumptious.
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Person

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Re: Dwarven Race IV Dwarven Race IV Turn 6: Bridge-a-pult!
« Reply #93 on: August 15, 2012, 11:37:52 pm »

Sorry about the wait. Turn will probably be ready within the next 24 hours or so.
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The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

Person

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Re: Dwarven Race IV Dwarven Race IV Turn 7: Nothing much happens
« Reply #94 on: August 16, 2012, 01:03:51 pm »

Feed my boars the remaining biscuits, so as to help 'em fight off any zombies if I land near them. Then,

initiate Aggressive Driving!


You feed the rest of your biscuits to the boars. This slightly raises their will to keep moving. The boars continue on at a relatively high speed. You take one of the paths already cleared. +2 tiles.

Promise the bird all my cats if it can get me second place!
Also, drive with speed on my mind.

The eagle seem to agree to this trade, but isn't sure what to do to help. +1 tile. 4 kittens are born.

Bomrek couldn't help but admire the way Ardul Irith's eagles were carving their way through the undead. A

twinge of regret struck his heart when he saw the bravery of the dwarf he shot down so carelessly... ah, what

the hell, it could still be fixed.

"Hey, Ardul, I've changed my mind about letting you lose! Grab the rope, you ballsy son of a

bitch! I'll tow you to the third place!"

Order Etur to tie one end of the Terrible Lasso securely onto our cart. Throw Tiruin the other end of the

Lasso. As soon as Tiruin catches it, switch to agressive driving.


The rope rips in half as soon as Etur tries to tie it on the cart. +2 tiles. 11 kittens are born.

Ardul heard his kin say the magical words, he wouldn't betray him at all, and the gesture was muchly

appreciated - after his only mode of transportation was grievously wounded.

"Great plan, lad!

"Bardul, help the good dwarf!"


Accept his offer, while barreling through the undead horde! Both will tie the lasso to our end of the cart -

the one received.

Then we shall drive to aid Bomrek!


((That airliner was my idea! XD))

After much waiting, the lasso doesn't come your way. Your eagles continue, but were unable to lift you off the ground. +1 tile.

Switch back to cautious
Hench-dwarfs: Put fresh cats on engine duty. 10 will do fine

Your cats navigate the blizzard. +1 tile. 6 kittens are born.

IF i can while waiting

repair vehicle

You do your best, but without tools and materials you could only repair so much. Some hull damage has been repaired.

Evil Glacier:
(S)[1][2][3][4][5][6][7][8][9][10](E)

Player locations:
Start: Nobody
1: Nobody
2: Nobody
3: Nobody
4: Nobody
5: Nobody
6: antlion
7: zomara
8: Nobody
9: Caerwyn, Tiruin(on ground)
10: HmH
End: wolfchild
Special tiles:
1: There is a pile of money on the ground. -1 to cornering if you want to try and grab some of it, and more penalties for each person who tries.
2: You can see a herd of skeletal elk moving around.
3: Nothing out of the ordinary. Just an empty stretch of land.
4: Covered in ice. Looks slippery.
5: A heavy blizzard is covering this area. It is difficult to see. -1 to ranged attacks, -1 to cornering, and -1 to speed for animals not inside.
6: A heavy blizzard is covering this area. It is difficult to see. -1 to ranged attacks, -1 to cornering, and -1 to speed for animals not inside.
7: More blank land.
8: There is a shambling horde of zombie livestock here. It'll be difficult to get through without clearing a path manually.
9: Other than a small shack, rather empty.
10: A bridge is lowered here, leading into a makeshift fortress. Getting pushed off the bridge(or falling off otherwise) means taking some time to right yourself, and get back into position to try again.

Statuses after turn 7:

Spoiler: zomara0292 (click to show/hide)
Spoiler: Tiruin (click to show/hide)
Spoiler: antlion12 (click to show/hide)
Spoiler: HmH (click to show/hide)
Spoiler: Caerwyn (click to show/hide)
Spoiler: wolfchild (click to show/hide)
Spoiler: Persons Notes (click to show/hide)
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

Caerwyn

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Re: Dwarven Race IV Dwarven Race IV Turn 7: Nothing much happens
« Reply #95 on: August 16, 2012, 01:10:14 pm »

Full speed ahead! We WILL get at least third place!
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Tiruin

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Re: Dwarven Race IV Dwarven Race IV Turn 7: Nothing much happens
« Reply #96 on: August 16, 2012, 01:20:14 pm »

"Bardum, we've cleared the way and our Eagles seem ready to fight on. What do yer eyes see?"
"Wood. A bridge."
"Is tha wood moving?"
"Bloody hell, yes. It's a wagon covered in cat humour!"

"Let's do this."

Lift me up high and aggressively drive my way home!

If possible, ram that other wagon off yon bridge!
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HmH

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Re: Dwarven Race IV Dwarven Race IV Turn 7: Nothing much happens
« Reply #97 on: August 16, 2012, 03:10:39 pm »

Bomrek already gave his word to Ardul Irith about getting him the third place, and he intended to keep it... even if that meant going against Grimjaw Beardbear. Grimjaw gained a lot of gold exploiting his cripple, anyway, and his cart was almost undamaged; he didn't need the money as much as Ardul did.
"I can't believe it, Beardbear: your so-called 'boars', who look more like pigs, can barely keep up with a bunch of crippled eagles! What did you feed them, anyway? They're so fat, I bet they'd burst open from a well-aimed pebble!"

Careful Driving.
I will work Grimjaw into a rage by insulting his taste in boars.
Etur will shoot a kitten at the Roaring Boozebear's boars, distracting them just long enough for Ardul to push the Boozebear off the bridge.
« Last Edit: August 16, 2012, 03:25:21 pm by HmH »
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antlion12

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Re: Dwarven Race IV Dwarven Race IV Turn 7: Nothing much happens
« Reply #98 on: August 16, 2012, 03:51:35 pm »

Henchdwarves- Throw all kittens at zomara

wolfchild

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Re: Dwarven Race IV Dwarven Race IV Turn 7: Nothing much happens
« Reply #99 on: August 16, 2012, 06:50:18 pm »

Nw that 1st place has been secured and all possible repairs done, Doc Aurist Cheers on the other racers
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Caerwyn

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Re: Dwarven Race IV Dwarven Race IV Turn 7: Nothing much happens
« Reply #100 on: August 16, 2012, 07:42:40 pm »

Nw that 1st place has been secured and all possible repairs done, Doc Aurist Cheers on the other racers

Can ye cheer to Armok for me, lad?

You seem like a nice 'nuff guy.
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wolfchild

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Re: Dwarven Race IV Dwarven Race IV Turn 7: Nothing much happens
« Reply #101 on: August 17, 2012, 01:45:11 am »

Seeing as how Caerwyn took the stone to his baors in stride Dr. Aurist Cheers to armok for him, and commands his asylum to cheer along and no funny business or he will force them to drink water for a week
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

zomara0292

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Re: Dwarven Race IV Dwarven Race IV Turn 7: Nothing much happens
« Reply #102 on: August 17, 2012, 10:07:31 am »

Tell the bird to pick up the cart and fly as fast as it can, giving it a kitten as a means of encouragement.
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The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Person

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Re: Dwarven Race IV Dwarven Race IV Turn 8: Ramming Speed?
« Reply #103 on: August 25, 2012, 11:36:22 pm »

Lift me up high and aggressively drive my way home!
If possible, ram that other wagon off yon bridge!


The cart rises into the air slowly. The bridge shouldn't be necessary. +2 tiles Due to the failed distraction, he notices you flying towards them, and easily weaves out of the way. You're still fairly close to them.

Careful Driving.
I will work Grimjaw into a rage by insulting his taste in boars.
Etur will shoot a kitten at the Roaring Boozebear's boars, distracting them just long enough for Ardul to push the Boozebear off the bridge

You insult his clearly inferior boars, but he simply laughs it off. His focus is actually moved away from you for the time being. Your kitten aim is fairly precise, and the boars are distracted for a small moment. +2 tiles. 5 kittens are born. Second place achieved!

Full speed ahead! We WILL get at least third place!
Your boars are too busy tearing apart the cat to get a move on.


Henchdwarves- Throw all kittens at zomara
+1 tile. 10 kittens are born.

Tell the bird to pick up the cart and fly as fast as it can, giving it a kitten as a means of encouragement.
The bird has no noticable effect on your speed. +1 tile. 8 kittens are born.

Seeing as how Caerwyn took the stone to his baors in stride Dr. Aurist Cheers to armok for him, and commands his asylum to cheer along and no funny business or he will force them to drink water for a week

Your cheering slightly inspires Grimjaw.

Evil Glacier:
(S)[1][2][3][4][5][6][7][8][9][10](E)

Player locations:
Start: Nobody
1: Nobody
2: Nobody
3: Nobody
4: Nobody
5: Nobody
6: Nobody
7: antlion
8: zomara
9: Nobody
10: Caerwyn, Tiruin(above ground)
End: wolfchild, HmH
Special tiles:
1: There is a pile of money on the ground. -1 to cornering if you want to try and grab some of it, and more penalties for each person who tries.
2: You can see a herd of skeletal elk moving around.
3: Nothing out of the ordinary. Just an empty stretch of land.
4: Covered in ice. Looks slippery.
5: A heavy blizzard is covering this area. It is difficult to see. -1 to ranged attacks, -1 to cornering, and -1 to speed for animals not inside.
6: A heavy blizzard is covering this area. It is difficult to see. -1 to ranged attacks, -1 to cornering, and -1 to speed for animals not inside.
7: More blank land.
8: There is a shambling horde of zombie livestock here. It'll be difficult to get through without clearing a path manually.
9: Other than a small shack, rather empty.
10: A bridge is lowered here, leading into a makeshift fortress. Getting pushed off the bridge(or falling off otherwise) means taking some time to right yourself, and get back into position to try again.

Statuses after turn 7:

Spoiler: zomara0292 (click to show/hide)
Spoiler: Tiruin (click to show/hide)
Spoiler: antlion12 (click to show/hide)
Spoiler: HmH (click to show/hide)
Spoiler: Caerwyn (click to show/hide)
Spoiler: wolfchild (click to show/hide)
Spoiler: Persons Notes (click to show/hide)
« Last Edit: August 25, 2012, 11:38:01 pm by Person »
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Please don't let textbooks invade Bay12.
The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

HmH

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Re: Dwarven Race IV Dwarven Race IV Turn 8: Ramming speed?
« Reply #104 on: August 26, 2012, 04:12:03 am »

((Hmm. Just read the rules again, and I'm not entirely sure how many actions each player can roll for in between the turns.
One section says that 'between races, you have time for four actions', but the other says that 'henchdwarves get one action each.' Does that mean that my player character gets 4 actions and my henchdwarf gets 1 more, giving me 5 actions all in all, or that I as a player get a total maximum of 4 actions?))
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