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Poll

What execution would you prefer?

Labor camp
- 4 (20%)
List of choices (would you like to be killed by woodchipper, firing squad, gascambers...)
- 8 (40%)
Choose how to die (with restrictions, or course, no "I want to be nuked in the dining hall")
- 6 (30%)
Generic Lethal injection
- 1 (5%)
Electroshock
- 0 (0%)
Life in prison
- 0 (0%)
Other (Specify)
- 1 (5%)
No opinion
- 0 (0%)

Total Members Voted: 20


Pages: 1 ... 154 155 [156] 157 158 ... 192

Author Topic: The Bay12 Space program - Open discussion  (Read 343265 times)

Helgoland

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Re: The Bay12 Space program - Open discussion
« Reply #2325 on: October 14, 2012, 05:52:55 pm »

1. Helgoland: I take it we should combine the airforce and navy then?
I said that a few pages ago... Airforce pilot and Space piot trainig woud be similar at least in the beginning, and there are bound to be other similarities. Plus, combined air/space fighters!

So yeah, me as head of airforce and space navy. And regular navy.

(I don't really like infantry, y'know...)
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GreatWyrmGold

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Re: The Bay12 Space program - Open discussion
« Reply #2326 on: October 14, 2012, 06:24:00 pm »

I'd suggest not leaving an AI in full control of ANY possible colonies, or else it will end up like the Dune prequels, only possibly less bad.
Any AIs we have will just be uploaded humans, so it won't be worse than normal.
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Vorthon

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Re: The Bay12 Space program - Open discussion
« Reply #2327 on: October 14, 2012, 07:37:17 pm »

I'd volunteer for being the AI for the first interstellar vessel. Preferably something based on the Valkyrie design, because being broadsided by the interstellar medium at relativistic speeds is not pleasant.
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miauw62

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Re: The Bay12 Space program - Open discussion
« Reply #2328 on: October 15, 2012, 01:36:17 pm »

I'd suggest not leaving an AI in full control of ANY possible colonies, or else it will end up like the Dune prequels, only possibly less bad.
I disagree. I will always be where the AI is. So i am in direct control of the AI, if B.O.O.Z.E. does anything wrong, i can disable it.
I think somebody else volounteered for being B.O.O.Z.E. already.

The current plan is basically making B.O.O.Z.E. a artificially enhanced human brain. What is this Valkyrie design?
« Last Edit: October 15, 2012, 01:39:36 pm by miauw62 »
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they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

IronTomato

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Re: The Bay12 Space program - Open discussion
« Reply #2329 on: October 15, 2012, 03:06:34 pm »

I'd suggest not leaving an AI in full control of ANY possible colonies, or else it will end up like the Dune prequels, only possibly less bad.
Any AIs we have will just be uploaded humans, so it won't be worse than normal.
So we could put Brainfreez in one?
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misko27

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Re: The Bay12 Space program - Open discussion
« Reply #2330 on: October 15, 2012, 03:08:40 pm »

I'd suggest not leaving an AI in full control of ANY possible colonies, or else it will end up like the Dune prequels, only possibly less bad.
Any AIs we have will just be uploaded humans, so it won't be worse than normal.
So we could put Brainfreez in one?
VETO
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IronTomato

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Re: The Bay12 Space program - Open discussion
« Reply #2331 on: October 15, 2012, 03:10:50 pm »

I'd suggest not leaving an AI in full control of ANY possible colonies, or else it will end up like the Dune prequels, only possibly less bad.
Any AIs we have will just be uploaded humans, so it won't be worse than normal.
So we could put Brainfreez in one?
VETO
Crap.
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IronTomato

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Re: The Bay12 Space program - Open discussion
« Reply #2332 on: October 15, 2012, 03:51:13 pm »

By the way, has Toad seen this thread? And does anyone remember how it started?
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GoombaGeek

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Re: The Bay12 Space program - Open discussion
« Reply #2333 on: October 15, 2012, 03:54:21 pm »

By the way, has Toad seen this thread? And does anyone remember how it started?
Yeah, he moved it out of DF General after I posted an angry tirade in a different thread.
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TopHat

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Re: The Bay12 Space program - Open discussion
« Reply #2334 on: October 15, 2012, 04:50:51 pm »

By the way, has Toad seen this thread? And does anyone remember how it started?
It started when Waffle asked how many people played DF. In less than a page, well,

Enough people to form a respectably sized organized crime syndicate, or launch a colonization effort on a nearby life-supporting planet.
Quote from: Misko27
Does Mars have enough volcanos for proper !!SCIENCE!!

I joined about 20 pages in or so.

BEST. DERAIL. EVER.

EDIT: page 19, actually. Post 282, August 04.

EDITEDIT: has it really been that long?
« Last Edit: October 15, 2012, 05:00:02 pm by TopHat »
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

misko27

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Re: The Bay12 Space program - Open discussion
« Reply #2335 on: October 15, 2012, 04:52:25 pm »

By the way, has Toad seen this thread? And does anyone remember how it started?
YOU DOUBLE POST! THE HOUNDS ARE COMING!!!

Yeah, it explains whats up on the very first page. Look it up dude. Positions and assignments are there too.
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Graknorke

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Re: The Bay12 Space program - Open discussion
« Reply #2336 on: October 15, 2012, 04:54:58 pm »

Okay, after thinking about it, dibs on Bomber command. I reckon that's pretty appropriate and something that I could do okay at.
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IronTomato

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Re: The Bay12 Space program - Open discussion
« Reply #2337 on: October 15, 2012, 04:59:23 pm »

By the way, has Toad seen this thread? And does anyone remember how it started?
YOU DOUBLE POST! THE HOUNDS ARE COMING!!!

Yeah, it explains whats up on the very first page. Look it up dude. Positions and assignments are there too.
I knew that, the question was more of a matter of wether or not people still cared :\
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misko27

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Re: The Bay12 Space program - Open discussion
« Reply #2338 on: October 15, 2012, 05:11:34 pm »

By the way, has Toad seen this thread? And does anyone remember how it started?
YOU DOUBLE POST! THE HOUNDS ARE COMING!!!

Yeah, it explains whats up on the very first page. Look it up dude. Positions and assignments are there too.
I knew that, the question was more of a matter of wether or not people still cared :\
Course theyy do. Lots are just waiting for planning to be finished. Trust me here, when push comes to shove, there are people waiting who simply aren't involved in active planning.
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IronTomato

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Re: The Bay12 Space program - Open discussion
« Reply #2339 on: October 16, 2012, 03:11:49 pm »

By the way, has Toad seen this thread? And does anyone remember how it started?
YOU DOUBLE POST! THE HOUNDS ARE COMING!!!

Yeah, it explains whats up on the very first page. Look it up dude. Positions and assignments are there too.
I knew that, the question was more of a matter of wether or not people still cared :\
Course theyy do. Lots are just waiting for planning to be finished. Trust me here, when push comes to shove, there are people waiting who simply aren't involved in active planning.
Gotcha there :p
Okay, after thinking about it, dibs on Bomber command. I reckon that's pretty appropriate and something that I could do okay at.
It's an honor to have you drop my inventions on stuff.
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