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Author Topic: The 365 days a DF player dreads.  (Read 16696 times)

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The 365 days a DF player dreads.
« on: July 17, 2012, 06:50:37 pm »

In this topic we are going to discuss the days we fear the most that may or may not happen to the future Dwarf Fortress. I will start us off.

1. The day when Toady decides that Carnivores need to be fed in order to survive.
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MrWiggles

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Re: The 365 days a DF player dreads.
« Reply #1 on: July 17, 2012, 06:51:32 pm »

Animals used to need food, including carnivores. But it couldnt function in Fort Mode. It might make a return.
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darklord92

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Re: The 365 days a DF player dreads.
« Reply #2 on: July 17, 2012, 06:52:19 pm »

2. the day dwarfs melt in the rain.... again.
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Re: The 365 days a DF player dreads.
« Reply #3 on: July 17, 2012, 06:54:35 pm »

3. The day the HFS gets ahold of a copper pick.
4. The day volcanoes get the ability to erupt.
5. The day magma has its flow rate recalculated and it doesn't make it to the changelog in time to save a thousand inundated forts.
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krenshala

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Re: The 365 days a DF player dreads.
« Reply #4 on: July 17, 2012, 06:57:33 pm »

4. The day volcanoes get the ability to erupt.
5. The day magma has its flow rate recalculated and it doesn't make it to the changelog in time to save a thousand inundated forts.
That day will probably also include some optimizations that mean we will have even less time to react because the temperature calculations take less time than before.
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weenog

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Re: The 365 days a DF player dreads.
« Reply #5 on: July 17, 2012, 07:01:01 pm »

6.  The day being awesome is compromised for being acceptable, and you can no longer pull demented yet practical stunts because it would offend hand-wringing moronmoral guardian types.
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XXSockXX

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Re: The 365 days a DF player dreads.
« Reply #6 on: July 17, 2012, 07:04:16 pm »

3. The day the HFS gets ahold of a copper pick.

7. Or the day goblin invaders learn how to dig. Imagine how the map would look after 20 years of sieges...
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weenog

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Re: The 365 days a DF player dreads.
« Reply #7 on: July 17, 2012, 07:05:25 pm »

3. The day the HFS gets ahold of a copper pick.

7. Or the day goblin invaders learn how to dig. Imagine how the map would look after 20 years of sieges...

I'm actually looking forward to that one.  I like goblins anyway, and invaders coming at me through the walls sounds as entertaining as it is horrifying.
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G-Flex

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Re: The 365 days a DF player dreads.
« Reply #8 on: July 17, 2012, 07:06:51 pm »

2. the day dwarfs melt in the rain.... again.

The underlying material problems are still there, so don't worry, all it would take is a dwarf to spike an exceptionally high fever for that to return.
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WaffleEggnog

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Re: The 365 days a DF player dreads.
« Reply #9 on: July 17, 2012, 07:12:20 pm »

7. Sequal to the 6, when Goblins get the ability o learn :0. If you have too much spare time and read the every single planned feature, then you would see that there was a part about "goblins learning", example, if you have a hallway full of traps were everyone dies or gets captured, the goblins in the next siege would dig/climb to avoid that one corridor full of traps.
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XXSockXX

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Re: The 365 days a DF player dreads.
« Reply #10 on: July 17, 2012, 07:13:27 pm »

3. The day the HFS gets ahold of a copper pick.

7. Or the day goblin invaders learn how to dig. Imagine how the map would look after 20 years of sieges...

I'm actually looking forward to that one.  I like goblins anyway, and invaders coming at me through the walls sounds as entertaining as it is horrifying.

I know, it sounds interesting, but I think after many years of sieges there would be no surface left and the fort would look like a swiss cheese.
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weenog

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Re: The 365 days a DF player dreads.
« Reply #11 on: July 17, 2012, 07:15:51 pm »

That's a bad thing?
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DavionFuxa

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Re: The 365 days a DF player dreads.
« Reply #12 on: July 17, 2012, 07:16:20 pm »

8. The day when a Realistic Cave In System is added in.
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Re: The 365 days a DF player dreads.
« Reply #13 on: July 17, 2012, 07:20:48 pm »

9. The day realistic building physics and structure is added and the stability of the foundation is taken into account for large towers.
10. The day siege weapons that destroy enviroment and structures is given to the enemy.
11. The day procedual randomly generated animals and farming plants are added, and no guide in the whole world can tell you what you are eating or looking at.
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Mickey Blue

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Re: The 365 days a DF player dreads.
« Reply #14 on: July 17, 2012, 07:21:12 pm »

I must be masochistic cause almost all of these sound awesome to me.
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