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Author Topic: Speculation: assigning reactions to items  (Read 991 times)

jackbod

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Speculation: assigning reactions to items
« on: July 17, 2012, 05:41:22 pm »

Basically modding would go into overdrive if toady were to add this

Flamethrowers:possibly

SMGs:possible

Dwarven sorcery:possible

Grenades: possible

Dragonborn amulet:possible

First aid (instant use) medkits:possible

Magical none ammo consuming crossbows:possible

Magical thunderswords that can be switched on and off:possible

WInd belts granting high speed and strength boosts:possible
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Putnam

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Re: Speculation: assigning reactions to items
« Reply #1 on: July 18, 2012, 12:22:15 am »

Oh, there would be a huge boost to modding if just the two things were added:

-Interactions as a property of an item (I was sad when Toady said this wasn't happening >_>)

-CE_ADD_TAG and CE_REMOVE_TAG able to remove any argumentless tag

jackbod

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Re: Speculation: assigning reactions to items
« Reply #2 on: July 18, 2012, 06:58:37 pm »

If only =(
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