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Author Topic: Orcs Must Die 2: Electric Boogaloo  (Read 13771 times)

Oliolli

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Re: Orcs Must Die 2: Electric Boogaloo
« Reply #30 on: July 30, 2012, 11:00:29 am »

~3 600 seconds left...
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
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You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
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bombzero

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Re: Orcs Must Die 2: Electric Boogaloo
« Reply #31 on: July 30, 2012, 11:00:51 am »

Nice!

I hope there is more synergy between traps. The first game had some, but in the end not that many setups where really all that effective and I ended up using the same ones most of the time.

Also the main character remind me of Bruce Campbell so much, it's hard not to think he was modeled on him.
I dunno, his dialogue in the first game reminded me more of Deadpool. Complete lack of a fourth wall, possibly mentally unhinged.


Also, it activates in 2 hours. YAAY!

shit, still havnt finished the first game. Looks like its crunch time then.
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Oliolli

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Re: Orcs Must Die 2: Electric Boogaloo
« Reply #32 on: July 30, 2012, 01:43:37 pm »

You better finish the first game before starting 2. The beginning would make absolutely no sense otherwise.

Just going to say it, the blunderbuss is probably the worst thing to happen to the kobold population since floor burners.
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

Ozyton

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Re: Orcs Must Die 2: Electric Boogaloo
« Reply #33 on: July 30, 2012, 04:56:35 pm »

I haven't gotten to finish the first game, though I did a decent ways in before being distracted by other things.

But I wanna play 2... I mean, it has to be better than the original, riiight? So if you have 2, why play 1, riiight?

EDIT: Orcs Must Die 2 has keybinding options. Clearly it is the better game.

EDIT 2: You can get Dwarves that throw explosives if I'm reading the gear thing correctly. Myth, anybody? =3

EDIT 3: If you make a mistake when you buy or upgrade stuff you can reset everything back to the original loadout and get all your skulls back. This means if you screw up by upgrading the wrong things you aren't screwed over entirely.

How many edits can I make in a roooowwwww >=3
« Last Edit: July 30, 2012, 05:39:47 pm by OzyTheSage »
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Oliolli

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Re: Orcs Must Die 2: Electric Boogaloo
« Reply #34 on: July 30, 2012, 05:37:54 pm »

On average the first game in a series will get the best scores from critics. However, OMD!2 has a better rating in Metacritic than OMD!. Pretty clear sign of superiority.

So if you have 2, why play 1, riiight?

Because plot.
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

Ozyton

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Re: Orcs Must Die 2: Electric Boogaloo
« Reply #35 on: July 30, 2012, 05:40:47 pm »

On average the first game in a series will get the best scores from critics. However, OMD!2 has a better rating in Metacritic than OMD!. Pretty clear sign of superiority.

So if you have 2, why play 1, riiight?

Because plot.

If I have to I'll go to youtube. I don't know if I'm willing to spend all that time re-doing all those levels over again. Unless steam has my savegames somehow.

Thexor

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Re: Orcs Must Die 2: Electric Boogaloo
« Reply #36 on: July 30, 2012, 08:35:41 pm »

I wouldn't say the first doesn't have a plot... but I will say that playing it for the plot is silly.

Mostly because some goofy developer decided that it'd be smart to make the villian's voice play during a round. And to make it play incredibly quietly. Understandably, this makes following the plot a little difficult when the enemy's taunts are drowned out by the mass slaughter of orcs.  :(
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bombzero

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Re: Orcs Must Die 2: Electric Boogaloo
« Reply #37 on: July 30, 2012, 09:01:05 pm »

I wouldn't say the first doesn't have a plot... but I will say that playing it for the plot is silly.

Mostly because some goofy developer decided that it'd be smart to make the villian's voice play during a round. And to make it play incredibly quietly. Understandably, this makes following the plot a little difficult when the enemy's taunts are drowned out by the mass slaughter of orcs.  :(

or the sound of 40 auto-ballistas firing at one enemy.

loving the second game so far, im ambivilant about the blunderbuss, I may switch back to the crossbow after unlocking it, but it seems nice enough for crowd control (something sorely missing from the first game)
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Sensei

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Re: Orcs Must Die 2: Electric Boogaloo
« Reply #38 on: July 30, 2012, 11:25:54 pm »

I don't know if you had the DLC, but if you did and you got the Alchemist's satchel (acid bombs that you throw and detonate at will, up to 3 in the field at once) that was a great weapon for crowd control, and was pretty much OP if you go got the game of the year edition and had it on the early levels.
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Thexor

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Re: Orcs Must Die 2: Electric Boogaloo
« Reply #39 on: July 30, 2012, 11:57:55 pm »

Honestly? I got frustrated with the Satchel after a while.

  • Any damage sets them off. The first time you (try to) throw one through an active arrow wall, you'll understand.
  • No alt fire. I <3 fire wall. (Even if it is a waste of mana!)
  • A minor one, but when your defenses consist of swinging maces and flame vents, it's annoying having a weapon that leaves reanimatable corpses.  ;)

Now, the flame vent trap - that is OP DLC content. The only floor trap that can strike enemies not on top of it.  :D
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Ozyton

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Re: Orcs Must Die 2: Electric Boogaloo
« Reply #40 on: July 31, 2012, 12:33:57 am »

Played a bit with Woose and good times were had despite us not really knowing what we were doing =p

bombzero

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Re: Orcs Must Die 2: Electric Boogaloo
« Reply #41 on: July 31, 2012, 08:35:29 am »

I actually stopped using the alchemists satchel because it was TOO op.

at any rate, I really disliked how the earlier traps became ass useless in the late game in #1, it looks like #2's upgrade system might fix that.
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Folly

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Re: Orcs Must Die 2: Electric Boogaloo
« Reply #42 on: August 06, 2012, 01:28:01 pm »

My only complaint is the lack of multiplayer matchmaking.
If anyone wants to kill some orcs together, friend me. Profile name Folly.
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werty892

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Re: Orcs Must Die 2: Electric Boogaloo
« Reply #43 on: September 01, 2012, 01:38:30 pm »

So yeah, massive necro, but anybody want to play this together? I play the war mage mostly, those bombs are fun, and co-op seems much more fun than just playing by yourself.

Oliolli

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Re: Orcs Must Die 2: Electric Boogaloo
« Reply #44 on: September 01, 2012, 01:44:39 pm »

I might be interested, though time may easily be an issue. Also, I've never tried the sorceress yet, so I'd have to learn that.
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o
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