So ok, I love this game but the more I play and the better I get the easier it gets to the point I'm just going through the motions. I really love the build up (cause there is real danger there, if you aren't ready for an early siege or forgotten beast, etc) but as I get a stable fort and can repel sieges with limited issue I start to feel.. "Eh". Now of course one answer is to just keep restarting but with a desire to have a goal of surviving as long as possible I figured a better challenge would be the way to go, before we start a few things:
1) While I love some 'alternative to fortress' challenges (cavern challenge, only one dwarf, etc) and have done them in the past that isn't what I'm looking for here. I want to build a typical fortress. I'm also not interested in a challenge that is simply tedious, I want one that is challenging, even impossible, but not 'annoying' (like, for example, only allowed to use chicken meat for food or something).
2) Here are the 'self-imposed challenge rules' I use currently:
-No walling myself in, I can build floodgates or doors or whatever but no complete walls or drawbridges, etc. This applies to the general world and to caverns.
-No traps of any kind (no typical 'traps' or building a flooding room or anything)
-Cannot 'produce' steel, I can only get it from trading or finding it on enemies, can use other metals.
-No magma (for fuel or offensive attack)
-Unless the situation truly is hopeless, I must do what I can to protect/save all dwarves in battle
-No danger rooms, atom smashers (used on enemies), etc
There are more but those are the main ones; I also use Fortress Defense II Mod (
http://www.bay12forums.com/smf/index.php?topic=62874.0) with all the challenge races in (I thought about just reducing the population cap so I have fewer dwarves to defend with but then I figure all the races won't actually come, since they appear to be tied to population).
Increasing challenge doesn't have to just be related to combat (though that is an obvious way to do it), and it can involve other mods (I'm gonna start a new fort for this).
I appreciate it, help me find a way to get killed!
(This is not meant to be 'humblebragging', I die plenty, but once I get my military going I can typically repel any siege or forgotten beast (even multi-sieges) with only a few casualties which can be quickly replaced with migrants/children. I just need to up the challenge some, I want to barely scrape by, or even have some virtually impossible goal, rather than just have a powerhouse of a fortress.
Some obvious ideas that I have come up with are:
1) An incredibly difficult biome, no metal, no water, super cold, super hot, etc.
2) An 'evil' biome, as they are difficult again.
Those are both good, but they limit where you can go, I'd love some ideas that can be applied to any embark (like most of my rules above) rather than things that limit me to certain points on the map.
-Mike