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Poll

Do you want me to give Strategy Hints

Yes, but only generic ones and only at the beginning of the game
- 5 (38.5%)
Yes, but only for the first few Seasons
- 1 (7.7%)
Yes! We need help!
- 1 (7.7%)
No Hints, please, I'd rather figure it out on my own
- 4 (30.8%)
Other
- 2 (15.4%)

Total Members Voted: 12


Pages: 1 ... 11 12 [13] 14 15 ... 17

Author Topic: Clansmen - Clan Nac Mac Feegle - Year 2 - Autumn  (Read 24522 times)

Mephansteras

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Re: Clansmen - Clan Nac Mac Feegle - Year 2 - Spring
« Reply #180 on: August 22, 2012, 09:19:25 am »

Scelly9, where are you?
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Mephansteras

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Re: Clansmen - Clan Nac Mac Feegle - Year 2 - Spring
« Reply #181 on: August 27, 2012, 11:18:52 am »

Not sure what to do about this, guys. Scelly9's stopped responding to the thread, and hasn't replied to the PM I sent him. He's still on the forum, though.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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Dariush

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Re: Clansmen - Clan Nac Mac Feegle - Year 2 - Spring
« Reply #182 on: August 27, 2012, 02:15:15 pm »

Uh... prod him again?

Scelly9

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Re: Clansmen - Clan Nac Mac Feegle - Year 2 - Spring
« Reply #183 on: August 27, 2012, 06:04:43 pm »

Agh, I sorry guys.

Hunt.
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Dariush

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Re: Clansmen - Clan Nac Mac Feegle - Year 2 - Spring
« Reply #184 on: August 28, 2012, 05:45:51 am »

I will play two Preemptive Strike cards, put a Craftsman on D17, use my Blessing to restore Farmer on B17, move my Laborer from A20 to D15 and build Stone House on D15.

Mephansteras

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Re: Clansmen - Clan Nac Mac Feegle - Year 2 - Spring
« Reply #185 on: August 30, 2012, 01:37:40 pm »

Back around to you, Toaster.

I'll try to get the map updated tonight with the new populations on them.
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Toaster

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Re: Clansmen - Clan Nac Mac Feegle - Year 2 - Spring
« Reply #186 on: August 30, 2012, 03:09:30 pm »

I have totally forgotten what I was doing, heh.

Give me a minute to think and I'll get on it.
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Toaster

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Re: Clansmen - Clan Nac Mac Feegle - Year 2 - Spring
« Reply #187 on: August 30, 2012, 03:39:01 pm »

Oh right- I need to Explore D13.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Mephansteras

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Re: Clansmen - Clan Nac Mac Feegle - Year 2 - Spring
« Reply #188 on: August 30, 2012, 08:17:09 pm »

Toaster reveals Lakes

Scelly9, I still need to know where you want to put the Farmer that you just got.

micelus, you're up!
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
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micelus

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Re: Clansmen - Clan Nac Mac Feegle - Year 2 - Spring
« Reply #189 on: August 31, 2012, 03:47:54 pm »

Surprised this is still going, to be honest.

Build a wooden house, as allowed by Group Effort.

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Mephansteras

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Re: Clansmen - Clan Nac Mac Feegle - Year 2 - Spring
« Reply #190 on: September 04, 2012, 06:47:44 pm »

You're up Scelly9

I need your action as well as where you want to put your Farmer.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
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Scelly9

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Re: Clansmen - Clan Nac Mac Feegle - Year 2 - Spring
« Reply #191 on: September 04, 2012, 07:15:27 pm »

Farmer on swamp.
Explore C2
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Quote from: Loud Whispers
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Mephansteras

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Re: Clansmen - Clan Nac Mac Feegle - Year 2 - Spring
« Reply #192 on: September 04, 2012, 09:14:29 pm »

Scelly9 reveals a Forest


Toaster, you have one Action remaining and that'll wrap up this season.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Mephansteras

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Re: Clansmen - Clan Nac Mac Feegle - Year 2 - Spring
« Reply #193 on: September 07, 2012, 10:40:29 pm »

*poke*

Yo, Toaster!
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Toaster

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Re: Clansmen - Clan Nac Mac Feegle - Year 2 - Spring
« Reply #194 on: September 10, 2012, 03:24:43 pm »

My bad!


Build Dirt Roads.
Logged
HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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