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Author Topic: Roll To Spellcraft n' Alchemy and do other neat-o stuff.  (Read 4807 times)

UristMcDwarf

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Roll To Spellcraft n' Alchemy and do other neat-o stuff.
« on: July 16, 2012, 07:32:00 am »

You're a wizard. You got some spells. You combine these spells to make more spells! It's pretty freakin' easy.
You also have some reagents. You can make some potions! You can also go into the wild and gather more!
Everyone starts with 10 maximum hit points. Some spells and potions can raise or lower these.
Everyone also starts with 10 maximum Magic. Again, some stuff can raise or lower this
We're using DnD rules in the since you roll a d20 to attack things. Some spells have a higher or lower bonus to-hit.
Everyone starts with 15 Armor Class. Someone has to roll this number or higher on a d20 to attack you. (Yep, PvP.) Some spells can raise or lower armor class.

Pretty much, 4 wizards (you guys!) are living in 4 castle-fortress-tower things and you're gonna kill each other so I can watch it. :D

You start with 4 of these 9 spells. (Choose as you will!)
Magic Missile (1d4 damage, +0 to hit) (1 Magic)
Flaming Hands (1d6 +1 damage, -3 to hit) (3 Magic)
Heal (1d6 healing, no attack roll required unless being used against an unwilling target, then +1) (4 Magic)
Force Dagger (1d4 -2 damage, +3 to attack)
Shielding (+2 AC until your next turn) (4 Magic)
Prestidigitation (A small magic trick of your choosing) (1 Magic)
Ice Floor (Anyone this is casted on has a 25% chance of slipping and losing that turn, -1 to hit) (5 Magic)
Zap (1d4 -2 damage, 8% chance of player casted on losing that turn, +0 to attack) (4 Magic)
Necromancy (1d6 damage, -1 to hit) (5 Magic, also, this spell costs you 2 HP)
Summon Popsicle (Makes a delicious icy treat) (1 Magic)
You can also combine spells to make new ones, using up your turn.
(PM me what spells you're mixing so no one peeps and copies your spell! If it works, I'll post your spell on here so everyone knows you mixed something up)

Also, alchemy.
You start with an infinite amount of these reagants.
Bloodroot, Blade of Grass, Powdered Glass, Pink Mushroom, Red Mushroom, Blue Mushroom, and Diet Pepsi.
You don't really know what they do, but you can use 2 turns to mix some together and make a potion.
You can also use a turn to scavenge for new ingredients. Just tell me in what kind of biome you wish to search.

To be nice, here's a starter potion!-Pink Mushroom + Diet Pepsi = +3 Magic Potion-
PM me what you mix, (so no one be peepin' your ingredients.) and if it works, I'll post your amazing new potion on here!

NOW GO!

WAITLIST
-Caerwyn
-NoodleRex

« Last Edit: July 16, 2012, 09:33:30 pm by UristMcDwarf »
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Toaster

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Re: Roll To Spellcraft n' Alchemy and do other neat-o stuff.
« Reply #1 on: July 16, 2012, 08:09:03 am »

Sure, why not?


Name:  Toaster the Toasty

Spells:
Zap
Magic Missile
Heal
Summon Popsicle
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Dariush

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Re: Roll To Spellcraft n' Alchemy and do other neat-o stuff.
« Reply #2 on: July 16, 2012, 08:15:21 am »

Name: Dariush the Fluffy;

Spells: Heal, Shield, Magic Missile, Flaming Hands.
« Last Edit: July 16, 2012, 08:20:06 am by Dariush »
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EveryZig

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Re: Roll To Spellcraft n' Alchemy and do other neat-o stuff.
« Reply #3 on: July 16, 2012, 08:58:24 am »

Name: The GREAT and POWERFUL Zig

Spells:
Ice Floor
Heal
Necromancy
Force Dagger

(You aren't going to suddenly leave this like you did with your DnD game, are you?)
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Soaplent green is goblins!

UristMcDwarf

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Re: Roll To Spellcraft n' Alchemy and do other neat-o stuff.
« Reply #4 on: July 16, 2012, 09:01:31 am »

Name: The GREAT and POWERFUL Zig

Spells:
Ice Floor
Heal
Necromancy
Force Dagger

(You aren't going to suddenly leave this like you did with your DnD game, are you?)

I'm sorry. I'm not suited to host stuff like that.  :-[ This'll be simple-er though.
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UristMcDwarf

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Re: Roll To Spellcraft n' Alchemy and do other neat-o stuff.
« Reply #5 on: July 16, 2012, 09:38:35 am »

If you guys wanna start now and let the other guy catch up... :p
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Dariush

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Re: Roll To Spellcraft n' Alchemy and do other neat-o stuff.
« Reply #6 on: July 16, 2012, 09:41:55 am »

Sure why not. I rig the as-of-now empty tower to explode when the new guy moves in.

lopocozo

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Re: Roll To Spellcraft n' Alchemy and do other neat-o stuff.
« Reply #7 on: July 16, 2012, 09:48:07 am »

There's still room for one more right?
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Toaster

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Re: Roll To Spellcraft n' Alchemy and do other neat-o stuff.
« Reply #8 on: July 16, 2012, 10:05:09 am »

Yep.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Caerwyn

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Re: Roll To Spellcraft n' Alchemy and do other neat-o stuff.
« Reply #9 on: July 16, 2012, 11:08:32 am »

Darn. Can I go on a wait-list of some kind?
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Toaster

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Re: Roll To Spellcraft n' Alchemy and do other neat-o stuff.
« Reply #10 on: July 16, 2012, 11:17:45 am »

It's not my game so not my call, but the other guy never actually posted a sheet...
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

lopocozo

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Re: Roll To Spellcraft n' Alchemy and do other neat-o stuff.
« Reply #11 on: July 16, 2012, 11:20:22 am »

Name: Mo-Goth the Murderlaiter.

Starting Spells: Prestidigitation,  Magic Missile, Heal, Flaming Hands.
OK, lets do dis.
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EveryZig

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Re: Roll To Spellcraft n' Alchemy and do other neat-o stuff.
« Reply #12 on: July 16, 2012, 12:10:45 pm »

The first action of The GREAT and POWERFUL Zig shall be to make a spell combination (specifics in PM).
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Dariush

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Re: Roll To Spellcraft n' Alchemy and do other neat-o stuff.
« Reply #13 on: July 16, 2012, 12:16:20 pm »

The first action of The GREAT and POWERFUL Zig shall be to make a spell combination (specifics in PM).
You combined Necromancy and Force Dagger, didn't you.

EveryZig

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Re: Roll To Spellcraft n' Alchemy and do other neat-o stuff.
« Reply #14 on: July 16, 2012, 12:17:47 pm »

You combined Necromancy and Force Dagger, didn't you.
Close, but not quite.
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