b]Act 1, Scene 5[/b]
Tail GroupRichard Dockson Jr, Eri Arloest, Rachel Fergusson, Renard Brosac and Ashley Lockman keep moving...
[GM evil=9]
The plane continues it's inexorable slide-water rushes into the plane in a torrent!
======================================================================================
Eri Arloest[Search Check=4+3=7]Eri begins a frantic search...but she is knocked off balance by a rush of water into the plane.
There's no time!
Eri snags a few nearby seat cushions-they float rather nicely-and makes her way out of the plane.
Improvised Floating Device (Air filled Cushions):+5 to Swim Checks, Can Take 10 even when threatened. Full now, but will probably deflate very soon.
She finds Richard and Ashley floating along with her, and Renard struggling to tread water.
Of the woman soldier-Rachel-she see's nothing.
(16/16 HP remains, now 5 total NLD)
Inventory
Scrap Metal Pry Bar, in left hand (Improvised Melee Weapon, does 1d4 Blunt or Piercing Damage. Looks like it will be bent out of shape only after a few solid strikes.)
Improvised Floating Device, being held onto (Air filled Cushions):+5 to Swim Checks, Can Take 10 even when threatened. Full now, but will probably deflate very soon
Ashley Lockman[Search Check=6+1=7]Ashley goes to check the overheard compartment, but it's been smashed beyond recognition-her equipment was likely sent flying by the crash...and she can't see where it is.
The Water rises up to her chest, making her gasp. About half the plane is full now-the back end is now completely underwater. To her surpise, the Survival Kit is naturally buoyant when sealed, and it lifts her up easily. A literal life saver.
(18/18 HP remains)
Inventory
Survival Kit (On back, Providing +10 to Swim Checks, Can Take 10 even when threatened)
-1xFlare gun (1 Round ammunition)
-3xChemical Light sticks
-1xCompass
-3xFirst Aid Kits
-1xMultipurpose Tool
Richard Dockson Jr[Search Check=20+2=22, Plot Crit!]
Time slows down as Richard sorts out the chaos from the order....he figures the case is...there! He snags it and rolls it over his shoulder, glad to be feeling it's comfortable weight again.
Dockson Legacy Expedition Case
-Since you didn't gen up an inventory, Cript, and you just critted, pick up to 10 pds of equipment and add it to your sheet for free. I'll let you take a single ranged and melee weapon each if you want to spend the weight on them.
This is Dockson Sr's travelling case-it went everywhere with him, a hundred countries and a hundred far flung locales. It still bears the scars of a lifetime of his forbears adventuring spirit.
He gave it to Rich when he retired, and he's now very glad it didn't go down with the plane. The first thing he does is pop it open and snag the life jacket fastened to the inside rim. He slips it over himself and pulls the ring-it inflates with a satisfying
*hiss*.Life Jacket: +10 to Swim Checks, Can Take 10 even when threatened.
He paddles outside to where Eri and Ashley are both trying to keep afloat-it's going to be a tough swim, but you've all got flotation devices and are bobbing up and down in the waves.
Of Rachel Fergusson-the woman who left before you all did-there's no sign.
(17/20 HP remains, now 3 total NLD)
Life Jacket, Being worn: +10 to Swim Checks, Can Take 10 even when threatened
Dockson Legacy Expedition Case, Strapped Over Shoulder (Can hold up to 10 pds of equipment, but the case and it's contents will count as weightless if Richard holds it. Extremely difficult to break into or damage by ordinary means. It contains a sundry of random equipment and trinkets Dockson Sr gathered in his travels-Richard can occasionally pull plot-needed items from it's depths with a search roll.)
-
-
-
Rachel FergussonRachel jumps into the water...
(DC 15 Swim +6 for 32 Pd weight carried, DC 21)
[Swim Check 5+7=13, FAIL!]The weight of the pack and clothes-along with the rolling waves-more or less force her down immediately, her trained strokes turning into panicked thrashing.
Rachel finds herself holding her breath under water.
Storm light filters from above-the occasional lightning flash illuminates the world, oddly beautiful when viewed under the waves.
*1 Round of Air remaining before drowning*She's got to get back up to the surface...and this pack isn't going to be worth much is she drowns with it.
(16/20 HP remains, now 4 total NLD)
Inventory
Day Pack (On left shoulder)
-Flashlight (Battery 100%)
-Trail Rations (36 bars)
-Rope (30 ft nylon)
-Knife (1d4 piercing damage, 19-20 crit range)
Renard BrosacRenard surges up and out, trying to escape the sinking metal coffin.
[Balance Roll: 13+5=18]He makes his way out of the plane, only to be lashed in the face by a heavy wave. He hears the gurgling of the plane behind and realizes he's going to be treading water soon.
He hears three others come up behind him-they've all got nice little floatation devices, while he's struggling just to stand up straight. Nice...
(9/18 HP remains, now 9 total NLD)
Staggered*
Carrying Nothing
*Staggered: Having nonlethal damage exactly equal to current hit points. A staggered character may take a single move action or standard action each round (but not both, nor can she take full-round actions). A character whose current hit points exceed his nonlethal damage is no longer staggered; a character whose nonlethal damage exceeds his hit points becomes unconscious. Note, in our case, rounds equal game turns.
Nose GroupWesley, Travis, Abby O'Brian and Mica find their way forward, with some help.
[GM Evil=7]
The Plane buckles, and the creaking cachephony of breaking branches becomes a symphony. The pause before the fall. You need to leave NOW.
======================================================================================
AbbyAbby curses the useless official and retreats back into the aisle to help her brother...and her foot hits a bunch of slick jungle leaves cluttered in the way, sending her sprawling.
[Balance Roll=4, FAIL!]
[Climb Roll: 8+1=9, FAIL!]
[Abby Reflex Check: 14, FAIL!]Feeling like she's taking a ride on a Hellish version of a slip-and-slide, Abby can't find a handhold or regain or balance...
[James melee touch vs Mica AC: 14+1, Pass!]But her descent is suddenly stopped as James catches her hand. He holds on despite his wounds, smiling painfully.
"I thought you were supposed to rescuing me?"They haul each other back into a standing position, and Abby takes her brothers shoulder, leading him outside and to the relative safety of a limb large enough for him to stand on. He looks down with a whistle.
You both spot Mica already on the ground, dusting herself off-and there's a bunch of twisted vegetation in her path, which means there's a steady way down, more or less.
(The climb DC for the first 10 ft is reduced by 5 (now 10) since Mica trailblazed a steady handhold)
Slowly, he begins to ease himself down with Abby's help...
[Abby Aid Another Climb Roll: 10+1=11, Pass!]
[James Climb Roll 8+1+2=11, pass!](James Climbed down 10 of 20 Ft)He's slowly working his way down the thick vines, occasionally looking up at Abby with the barest hint of worry in his eye.
"This isn't so hard...
Hey sister, you want me to grab you a banana on your way down? Ook ook, me Tarzan, you Abby." He lamely jokes.
(16/16 HP remains)
Carrying Nothing
MicaMica continues her way down...hmm, tricky section coming up...
[Climb Roll: 2+1=3, FAIL!][Reflex Check: 6+5=11, FAIL!]Whoops. Mica loses her grip on a slippery vine and falls..
[Tumble Check to reduce fall damage by 10ft: 16+8=21, Pass!]....but manages to use the momentum to dexterously pivot her body in midair, and land solidly on her feet taking no damage, feeling like an agile cat.
*nyan!*(Climbed down 20 of 20 Ft, now on ground)(16/20 HP remains)
Carrying Nothing
Travis and
WesleyTravis reaches down, and his grip finds Wesley's...they carefully undo the restraints holding him in, and the chair plummets...
[Travis STR Check: 2-1=1]Shit! Travis feels himself being overbalanced by the unexpected weight..
*Action point used, Bonus 1d6=2*
Wesley feels himself slipping...and he's going to bring down Travis with him...
[Wesley STR Check 14+0+2=16]In that moment, he remembers Ferrah vividly...and for a moment, he can hear her voice again, clearer than he ever has.
"Wesley. Wake up. You've not come this far to fail now...Wake up, Wesley...Don't fail now...you're stronger than this-I know. Wake up. Don't be afraid.
We'll meet again...but not today."The voice fades from his mind, and Wesley feels a surge of power and adrenaline rush up through his body. With a pained scream, he grips the side of the plane and hauls himself up into it with Travis's help.
Travis grapples to a nearby seat, breathing hard. He should really work out.
Wesley is oddly calm. He takes a deep breath-and smells a familar scent. Ferrah's perfume, wild and sweet...he looks around in a daze, but it fades as quickly as it came.
The plane creaks dangerously, causing both the men to exchange uneasy glances. It's now or never!
(13/17 HP remains, now 4 total NLD)
Carrying Nothing
(10/17 HP remains, now 7 total NLD)
Carrying Nothing