Act 1, Scene 3Tail GroupRichard Dockson Jr, Eri Arloest, Rachel Fergusson, Renard Brosac and Ashley Lockman realize their time is limited...
[GM evil=3]
The plane seems to cease it's sliding for now. A breather.
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Eri ArloestEri jumps into action, not intending to let her one time savior fall afoul of the rising water.
[Search Check 12+3=15]She dives down into the water and after a few moments of frantic searching, finds a bar that can be used as a pivot.
Eri makes her way to him, planting it and attempting to bend the restraining metal out of the way.
[STR check 10+1=11]She groans, feeling the metal start to strain...
(Ricard gains a +2 Aid Another Bonus to free himself from the wreckage)
Panic is starting to set in-the water is almost up to Richards neck...
(16/16 HP remains, now 5 total NLD)
Inventory
Scrap Metal Pry Bar (Improvised Melee Weapon, does 1d4 Blunt or Piercing Damage. Looks like it will be bent out of shape only after a few solid strikes.)
Ashley LockmanAshley slides away from the impaley metal, and begins ransacking the area..
[Search Roll=10+1=11]
[Random Find=6]She finds the Survival Kit floating just outside the plane-and sinking under a heavy piece of plane debris-a quick snag retrieves it before it goes any deeper. She was lucky to have done so. The case seems undamaged, but she has no time to check right now. She flips it onto her back and adjusts the straps.
(18/18 HP remains)
Inventory
Survival Kit (On back)
-1xFlare gun (1 Round ammunition)
-3xChemical Light sticks
-1xCompass
-3xFirst Aid Kits
-1xMultipurpose Tool
Richard Dockson JrRichard calms himself, remembering his training from his grandfather...
Richard Senior looked upon his grandson with something very much like love. Then he smacked him on the head for flubbing the training course. He had been doing good until he got to the underwater portion...Sr. had to dive down and drag him out of the tunnel, or he might have been in real trouble.
"Remember, Rich. Never Panic." He says.
"Panic kills. In this business, more than bullets, poison snakes or plane crashes. You've got to stay calm, no matter what. Remember..."
He remembers. Richard begins to picking at the lock, using nothing but his fingers-and is surprised when the woman he saved earlier, Eri Arloest, comes to his side with a pry bar she scavenged from the waters.
(Aid Another Bonus applied)
[Repair DC 18-2+2=18, pass!]The waters up to his neck-and he's beginning to strain his head head upward-as the accursed belt comes free with a
snap!He surges up out of the cold water, leaning on the lady for support. Now they both need to get out of here...
(17/20 HP remains, now 3 total NLD)
Carrying Nothing
OOC: I appreciate the math, but don't hold me to getting that amount of tries. While one round/a turn is general, it obviously doesn't work in situations like this.
Rachel FergussonRachel begins tossing things around, looking for her pack specifically.
(Dc 10 to find a random thing, DC 15 to find a specific thing)
[Search Roll=14+2=16]She finds her bag where she tossed it-apparently it was the thing that flew out of the overhead compartment and collided with her chest. She adjusts the shoulder strap.
Day Pack (On left shoulder)
-Flashlight (Battery 100%)
-Trail Rations (36 bars)
-Rope (30 ft nylon)
-Knife (1d4 piercing damage, 19-20 crit range)
Rachel, then taking the idea of every (wo)man for his or herself, to heart, ignores her allies cries for help and makes her way out of the plane without much difficulty-feeling only a twinge of guilt in her heart. Or maybe that's just lingering heartburn from the in-flight meal.
(Balance Check is 10 to make your way up and down the sinking plane-failing means you fall back. Reflex check 15 to catch yourself from a fall, and if you pass your reflex you still move forward)
[Balance Check 10+2=12, pass!]She looks out and sighs. The swim back to shore is about 40 feet away, in rough water (Base DC 15 Swim check, 3 checks in a row to pass)
Rachel stops to catch her breath, idly batting away a piece of floating junk-there's lot of debris scattered around on the surface.
(16/20 HP remains, now 4 total NLD)
Inventory
Day Pack (On left shoulder)
-Flashlight (Battery 100%)
-Trail Rations (36 bars)
-Rope (30 ft nylon)
-Knife (1d4 piercing damage, 19-20 crit range)
Renard BrosacRenard stumbles around, his eyes unable to fix on any one thing. He falls back into his seat with a groan. He gets the nasty feeling he's not going to get out of this plane without help.
((Searching is a Full Round action, and you're too staggered to do those. You're going to need help.))
(9/18 HP remains, now 9 total NLD)
Staggered*
Carrying Nothing
*Staggered: Having nonlethal damage exactly equal to current hit points. A staggered character may take a single move action or standard action each round (but not both, nor can she take full-round actions). A character whose current hit points exceed his nonlethal damage is no longer staggered; a character whose nonlethal damage exceeds his hit points becomes unconscious. Note, in our case, rounds equal game turns.
Nose GroupWesley, Travis, Abby O'Brian (and her brother), along with Mica all try to escape their increasingly precarious position.
[GM Evil=10]
Something snaps-the plane abruptly shakes...
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AbbyResponding to the cries from the cockpit, Abby begins her precarious climb...
(Balance and Climb DC is 10 to move up and down the cockpit. Passing one of them reduces the DC of the other by -5, possibly averting a fail.
Reflex check 15 to catch yourself before a fall)
[Balance Roll=13, Pass!]
[Climb Roll: 11+1=12, Pass!]Despite the planes abrupt tremor, she manages to snag a nearby seat and ride out the tremors. A few moments later, all is quiet...for now.
She makes her way up to the pilots door, reaching for it...
[Bad Luck Roll: 4]It shifts a bit, then crunches to a stop. The sound from within grows louder. She grits her teeth and pulls harder..
[STR Roll: 18-1=17, Pass!]The door opens to her frantic efforts with a metallic screech. She goes to the pilot, trying to comfort him...but it's not what she suspected.
It looks like a massive spear like branch punctured the cockpit. He's been entirelly skewered, pinned into his seat...the sound she heard was the branch creaking and swaying in the strong wind. Abby stumbles back, eyes averting from the horror.
Her brother calls from behind her.
"Abby? Is the pilot alright? Can we move him?"(16/16 HP remains)
Carrying Nothing
MicaMica kicks the propellor out of spite-and feels the plane start to shake in response.
Cursing, she makes her way out to the nearby rain slicked foilage...it's an area thick with knotted vines and heavy bark-easy to climb with lots of handholds, but slippery.
(DC 15 Climb to exit the plane and climb down 10 ft, DC 20 Reflex to catch yourself before a fall. You can take 10 once you've exited the plane to climb the rest of the way down, but perform no other actions that turn.)
[Climb Roll: 3+1=4, FAIL!]The first branch she puts her weight on cracks in two with a bitter snap.
[Reflex Check: 19+5=24, Pass!]Mica quickly grabs back at a heavier branch, averting a painful drop.
[Climb Roll: 15+1=16, Pass!]The next one doesn't crack, and she begins brachiate her way down like a monkey.
(Climbed down 10 of 20 Ft)(16/20 HP remains)
Carrying Nothing
OOC: Taking ten can only be done when you're being immediately threatened. The plane about to fall, meaning you can't take 10 while escaping from it.
TravisTravis distinctly recalls his lack of upper body strength as a significant disadvantage when trying to negotiate down a rocking, slippery slope.
[Climb Roll: 17-1=16, Pass!]
[Balance Roll: 4+2=6, Pass!]He almost falls several times, but manages to keep a firm grip as he makes his down to the stricken doctor.
Travis catches himself at the end, not touching Wesley until he knows what to do...
[INT check 10+1=11]He thinks about it, quickly deciding he's going to have brace himself and undo the mans restraints-then physically lift him up before he falls. It's going to require alot of strength to lift that much dead weight, and the man seems groggy and insensible right now.
He doesn't have much time until the seat falls out-maybe less than a minute.
(13/17 HP remains, now 4 total NLD)
Carrying Nothing
WesleyWesley...Wake up. The Patient is going into cardiac arrest...Wesley...we're going to lose her.He staggers back to consciousness, an old, painful memory coming back to him. Travis is looking at him, judging how best to help.
(10/17 HP remains, now 7 total NLD)
*about to fall*
Carrying Nothing