Act 1, Scene 7Tail GroupRichard Dockson Jr, Eri Arloest, Rachel Fergusson, Renard Brosac and Ashley Lockman fight against the tides.
[GM evil=6]
The plane finally sinks under the waves-down into the dark...resting on a bed of coral, momentarily disturbing clouds of colorful fish and sea life, who will surely use the hulk as a home for many generations to come.
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Eri Arloest[Search Check 1+1=2]Eri begins to search around for something a little more solid, but the others swim off without pause...
She panics. Simple as that.
[Eri 1st Swim Check *Autopass*]
[Luck Roll=1](Passed 1/3)
To her dismay, the cushions almost immeditately lose bouyancy-she has to abandon them, and begin kicking desperately toward shore...
[Eri 2nd Swim Check 9+1=10]
[Fighting toward surface 6+1=7]Eri goes under...
[Eri Drowning! 19+1=20]
[Eri 3rd Swim Check 15+1=16](Passed 2/3)
[Eri 2nd Swim Check 20+1=21, Plot Crit!](Passed 3/3)
...but her heart is strong. She battles the chill water that would take her life, giving no quarter-vowing it shall not end here. After all, Eri never gives up.
Gained Trait:Every time Eri rolls a natural 1, she can choose to reroll that. This can happen once per turn.
She fights her way to the surface and to the shore beyond, collapsing exhausted into the sand alongside Renard and Richard.
Inventory
Scrap Metal Pry Bar, in left hand (Improvised Melee Weapon, does 1d4 Blunt or Piercing Damage. Looks like it will be bent out of shape only after a few solid strikes.)
Richard Dockson Jr and Renard BrosacDockson tries to get a hold of Renard to keep the waves from ripping him away...
[Dockson STR Check=19+1=20]
[Renard STR Check=13-1=12]...and he is successful-the cold water shocks Renard awake enough for him not be a complete burden.
[Renard Swim Check *Autopass* x3]
[Dockson Swim Check *Autopass*x3]While Renard can't do naught but flounder, Dockson pulls them along fine enough...
...
Slow and steady wins the race, and pair collapses on the beach after a time-safe, for now.
(17/20 HP remains, now 3 total NLD)
Life Jacket, Being worn: +10 to Swim Checks, Can Take 10 even when threatened
Dockson Legacy Expedition Case, Strapped Over Shoulder (Can hold up to 10 pds of equipment, but the case and it's contents will count as weightless if Richard holds it. Extremely difficult to break into or damage by ordinary means. It contains a sundry of random equipment and trinkets Dockson Sr gathered in his travels-Richard can occasionally pull plot-needed items from it's depths with a search roll.)
-Zip Tie Cuffs (25)
-Chem Light Sticks (5)
-Compass
-Binoculars
-Flashlight
-Multipurpose Tool
-Lock Release gun
-Beretta 93R (Semiautomatic Pistol, does 2d6 Ballistic Damage. Currently unloaded. Looks to be in pristine condition.)
-Spare 9mm Beretta Clip (20 rounds total)
(9/18 HP remains, now 9 total NLD)
Staggered*
Carrying Nothing
Rachel Fergusson and Ashley LockmanRachel fights her way to the surface...
(DC 15 Swim +4 for 22 Pd weight carried, DC 19)
[Swim Check 15+7=22, Pass!]Ashley snags onto her immeditely-there's no time for relief, though...the waves try to drag the women apart.
[Ashley STR Check=16+0=16]
[Rachel STR Check=8+3=11]The pair slowly makes their way to shore-ending up alongside their friends.
It seems everyone made it out of the sinking plane...now what? Everyone looks around, catching their breath.
[Ashley Spot Check: 15+5=20]Ashley chances to look back over the wter, and barely sees a familiar Greenish Yellow Light hovering over the wreckage of the plane in an ordered zig zag fashion, as if for searching for something...
~Rest of you Spot Checks~
[Rachel 13+0=13] [Richard 18+0=18] [Renard 15+1=16]Everyone else doesn't spot the light unless Ashley points it out, but notices there's a trail of plane debris and shredded vegetation in a cone shaped direction right ahead of them, and the storm shows no signs of letting up. There's alot of scrap on the beach as well-and more washing up every minute.
(18/18 HP remains)
Inventory
Survival Kit (On back, Providing +10 to Swim Checks, Can Take 10 even when threatened)
-1xFlare gun (1 Round ammunition)
-3xChemical Light sticks
-1xCompass
-3xFirst Aid Kits
-1xMultipurpose Tool
(16/20 HP remains, now 4 total NLD)
Inventory
Day Pack (On left shoulder)
-Flashlight (Battery 100%)
-Trail Rations (36 bars)
-Rope (30 ft nylon)
-Knife (1d4 piercing damage, 19-20 crit range)
*Staggered: Having nonlethal damage exactly equal to current hit points. A staggered character may take a single move action or standard action each round (but not both, nor can she take full-round actions). A character whose current hit points exceed his nonlethal damage is no longer staggered; a character whose nonlethal damage exceeds his hit points becomes unconscious. Note, in our case, rounds equal game turns.
Nose GroupWesley, Travis, Abby O'Brian and Mica disembark from their cancelled flight.
[GM Evil=18]
The Plane falls, crashing into the jungle floor-it's final resting place...hopefully no one was inside. Aside from the poor pilot. His name was Jim, by the way. He was going to retire after this flight.
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MicaMica wisely edges away from the intended impact zone of the plane, and continues to snark at those who are still climbing down.
[Mica Catch 16+1=17 vs James Touch AC 12]To her surprise, the Author James lands in her arms.
"Thanks. My names James O'Brien, by the way. Nice to meet you...?" He says, smiling charmingly.
(16/20 HP remains)
Carrying James O'Brien
AbbyAbby turns back to her brother to see how he's making his way.
James pauses, trying to negoitate the next part-Mica fell here, and he doesn't know the way down...he decides to jump for it, rather than risk landing his head.
[James Jump Roll: 15+1=16, Pass!]He lands more or less in Mica's arms, probably on purpose.
...
Abby rolls her eyes, then begins climbing down herself...
[Abby Climb Roll: 14-1=13, Pass!]She traveses the first part well enough, and decides to follow her brothers example by jumping the last section.
[Abby Jump Roll: 20-1=19, Pass! Plot Crit!]James calls up to her.
"No hay in sight, sister. Jump down careful, okay?"She nods, and concentrates on finding a good spot...Abby gulps. She's never liked heights, not since she once fell in a barn loft when she was 7, during a family vacation to a farm in France-courtesy of a rotten beam and a spooking barn owl, she had been hanging for dear life. James had been there-he had heroically piled as much soft hay as he could to break her fall, but it had been a long way down...
Yet, she wasn't harmed at all by the accident-not a single broken bone, not a single bruise. It didn't even hurt afterwards
Either James was really good at stacking hay, or...she was just lucky. Right?
Gained Trait:Every time Abby would suffer a fall that could damage her, her magical heritage momentarily aligns to her will, and she gains the Feather Fall effect for the 10ft. She is mostly unaware of this effect, and to others observing something just seems 'off', but nothing they would claim is out of the ordinary.
Abby springs to the ground easily, almost as if she could walk on air...
(16/16 HP remains)
Carrying Nothing
Travis and WesleyWesley goes first...
[Wesley Climb Roll: 14+2=16, Pass!]
[Wesley Balance Roll: 12+3=15, Pass!]He makes his way across, and Travis carefully follows.
[Travis Climb Roll: 7-1=6, Pass!]
[Travis Balance Roll: 15+2=17, Pass!]He loses his stance once, but keeps a good grip on the sheets-avoiding a nasty fall.
...
Both men hear the plane behind them behind to slide. They nod to each other and jump for the vines...
[Wesley Climb Roll: 5+2=7, FAIL!]
[Wesley Reflex Check: 9+1=10, FAIL!]
[Wesley Jump Roll, mitigate fall: 17+0=17, pass!]
[Damage 1d6=2]Wesley flails, missing completely. He falls, but manages to right himself more or less...
The Doctor smacks into the muddy ground with a nasty plop. He feels a bit woozy.
(2 NL Damage taken)[Travis Climb Roll: 15-1=14, Pass!]
[Travis Climb Roll: 13-1=12, Pass! *Due to GM error *]Travis takes an easier route down, and shows everyone up with a momentary display of the apt climbing skills he often uses to covertly escape from second story windows, of the homes of angry husbands and secretly pleased wives.
...
The group edges away to cover, as the plane crashes to it's resting place-crumpling like a tin can and sending debris and gear flying everywhere.
James speaks up first.
"Eh...now what? Are we going to find the others?" He asks, pointing to the path of destruction leading back to the beach.
(13/17 HP remains, now 4 total NLD)
Carrying Nothing
(10/17 HP remains, now 9 total NLD)
Carrying Nothing