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Author Topic: [Mod] SOV.G.1 -Let's Start Working-  (Read 8741 times)

Vherid

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[Mod] SOV.G.1 -Let's Start Working-
« on: July 15, 2012, 04:20:34 pm »




WHAT THE FUCK IS THIS?
Well, alright, I'll tell you what this is. This is the mod I'm going to make. This mod was originally going to be a sort of regular, but soviet flavored post apocalyptic (Nuclear Exchange) type of mod, however I've decided to bring it even further into my own little mind of crazy. The mod still takes place after a nuclear exchange between the 3 major powers (USA/RUS/PRC), however the soviets, as well as a few other factions, have attempted to escape earth and try to claim the moon for their own. At least I'm thinking of the moon for now, might make it some other weird planet or something eventually but this is going to be decently space themed as well. I know a lot of a spacey thing's aren't really possible to do in DF yet, but I'm going to try the best I can.

Right now there's only graphics, I have a tileset that will give you little soviet civilians, and little soviet soldiers in their cute little uniforms. I also have 5 color schemes to go with this mod, which I recommend for the atmosphere/theme that you are a soviet overseer using a very shitty fucked up PC/machine thing. The tileset is colored green to begin with and when combined with these color schemes gives some interesting results, A very dark gray/green old school look, a matrix/oldgameboy look, or what I imagine in a sci-fi manner an old soviet computer to look with reds and greens oldschool style. The soviet color also really gives an apocalyptic burning world look to the game. The tileset is rectangular because square tilesets are capitalist pig dog mannerisms. You could also probably use this with any other color scheme you want, but I have no idea what will happen haha. I might also package in the gray version of it some time for that. I plan to add a few others as well, such as an amber scheme, and probably a more blue dominant scheme as well.

A lot of my previous ideas here about the tech/guns/etc is now more fleshed out and I think I know where I'm going. Everyone now permanently lives their life in a space-ready jumpsuit type of thing. Covers everything, keeps their temp stable, gives them air, etc. What gets put over that, is what is used for extra hazard protection/combat armor. I like this interesting idea of layering space gear, almost like earthwear, but space. Guns either in a form of laser, or railgun are going to be in now for sure, they're going to be extremely high velocity death monstrosities, but they take a while to reload/charge. This leads to a lot of crazy space melee combat that are going to be chain axes and shit like that, that I am going to make for the mod. I can't remember if things like grenades are possible or not yet. Combat is going to be extremely deadly though as I'm thinking about making any sort of puncture to that jumpsuit, a loss of air supply pretty much. Maybe make some form of quick decompression from the suit too, but I don't know. Combat is going to be fast, deadly, and messy basically. This is also going to allow for all sorts of fun rains, and clouds/dusts, and fun monsters.

I'm still working on my other mod, albeit very slowly. So this isn't really receiving any attention still, other than the fact of fleshing out more ideas, and general direction.
What's in so far (Now subject to big changes):
-Tileset/colorschemes
-Glorious USSR Anthem at the main menu!
-Play as the glorious dwarves soviets, and build a new dwarf fortress Soviet Kremlin!
-Manage your dwarves with weird and confusing 4-letter acronym noble positions!
-Bring the pain on your capitalist enemies, by conscripting up to 30 people with your militia commander!
-Fight/Ally with the humans Chinese!
-Fight/Ally with the elves Ecologists!(Like the STALKER faction)
-Slaughter the evil goblins Americans who seek to ruin all you create!
-Watch your shit get stolen by kobolds Stalkers!

Ideas/Thoughts so far:
Spoiler (click to show/hide)

V1 - First Release! Mostly flavor changes I think with some light modifications. Maybe bugs, who knows. I plan on finishing the flavorification of the races, IE making chinese people physically look more like chinese people. Things like that, etc.
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« Last Edit: April 26, 2014, 03:31:24 pm by Vherid »
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Hugo_The_Dwarf

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Re: [Mod] SOV.G (Graphics!)
« Reply #1 on: July 15, 2012, 04:38:09 pm »

Hmm... Playing for the Motherland, and watching progress on an old terminal running an old DOS-Overwatch program.

PTW for sure.

I excpect instead of leather armor, there will be leather trench coats? Or some short of army grade thick long coat.
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Vherid

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Re: [Mod] SOV.G (Graphics!)
« Reply #2 on: July 15, 2012, 04:39:03 pm »

Hmm... Playing for the Motherland, and watching progress on an old terminal running an old DOS-Overwatch program.

PTW for sure.

I excpect instead of leather armor, there will be leather trench coats? Or some short of army grade thick long coat.

Of course.

Hugo_The_Dwarf

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Re: [Mod] SOV.G (Graphics!)
« Reply #3 on: July 15, 2012, 04:45:37 pm »

Sickles and Hammers? and not simple 1h hammers, I mean industrial 2h Sludge hammers.
Love me some good ol' soviet weapons, I for certain will play first release.

Which is saying something, I normally don't set aside Modding my own to play another :P
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Vherid

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Re: [Mod] SOV.G.1 (Graphics!)
« Reply #4 on: July 15, 2012, 04:48:56 pm »

Sickles and Hammers? and not simple 1h hammers, I mean industrial 2h Sludge hammers.
Love me some good ol' soviet weapons, I for certain will play first release.

Which is saying something, I normally don't set aside Modding my own to play another :P

I don't know about sickles, those are kinda inefficient as weapons in a way. They're kinda agricultural based too, I like industry basis more. Sledgehammers for sure though.

I put version 1 up, which is just the tileset/colorscheme, I'm gonna start playing around with raws now.

Hugo_The_Dwarf

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Re: [Mod] SOV.G.1 (Graphics!)
« Reply #5 on: July 15, 2012, 04:57:38 pm »

Hmm good point about sickles.. Can tools be assigned to militray? Cause I'd use a sickle tool for my officers, just cause my they need something symbolic lol A simple banner is not enough.

I think I'll wait for the first acaul release :P altho those sets and colors do look nice ;)

I guess I can always mod in my own sickles. If anything a Noble that has a squad size of 200 so I can  arm all civvies with sickles, those workers need protection. Incase I need to conscript anyone.

I wonder what those russians will think of to use as armor :P old tank plating armor, reinforced bomb squad suits for juggernaughts?
I'll stop now :P
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Corai

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Re: [Mod] SOV.G.1 (Graphics!)
« Reply #6 on: July 15, 2012, 04:59:13 pm »

You must have capitalistic swine replacing goblins.


« Last Edit: July 15, 2012, 05:04:34 pm by Corai »
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Hugo_The_Dwarf

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Re: [Mod] SOV.G.1 (Graphics!)
« Reply #7 on: July 15, 2012, 05:01:25 pm »

You must have capitalistic swine as replacing goblins.
Neo-Nazis those skin heads, only like a mix of rad-sick humans, and Killzone helgasts.
Damn fascist swine.

by helgast I mean the sickness that makes them look gray and sick looking.
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Vherid

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Re: [Mod] SOV.G.1 (Graphics!)
« Reply #8 on: July 15, 2012, 07:54:15 pm »

New embark message

Another graphical preview

Hugo_The_Dwarf

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Re: [Mod] SOV.G.1 (Graphics!)
« Reply #9 on: July 15, 2012, 08:23:33 pm »

Glorius which file did you have to alter to change that message?
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Hubris Incalculable

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Re: [Mod] SOV.G.1 (Graphics!)
« Reply #10 on: July 15, 2012, 08:32:12 pm »

Славься, Отечество наше свободное,
Дружбы народов надёжный оплот!
Партия Ленина—сила народная
Нас к торжеству коммунизма ведёт!
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Vherid

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Re: [Mod] SOV.G.1 (Graphics!)
« Reply #11 on: July 15, 2012, 08:39:41 pm »

Glorius which file did you have to alter to change that message?

Data/announcement, You need to find Andus's WTF editor or whatever it is, it's a pretty big pain in the ass to use as well.

Славься, Отечество наше свободное,
Дружбы народов надёжный оплот!
Партия Ленина—сила народная
Нас к торжеству коммунизма ведёт!

I replaced the main menu music with the anthem actually.

Hubris Incalculable

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Re: [Mod] SOV.G.1 (Graphics!)
« Reply #12 on: July 15, 2012, 08:59:59 pm »

Славься, Отечество наше свободное,
Дружбы народов надёжный оплот!
Партия Ленина—сила народная
Нас к торжеству коммунизма ведёт!

I replaced the main menu music with the anthem actually.
Niiiice. Unfortunately I've got a bug where I don't get any sound from the game, so I'll be unable to appreciate it.
« Last Edit: July 15, 2012, 09:11:41 pm by Hubris Incalculable »
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Hugo_The_Dwarf

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Re: [Mod] SOV.G.1 (Graphics!)
« Reply #13 on: July 15, 2012, 09:09:57 pm »

Glorius which file did you have to alter to change that message?

Data/announcement, You need to find Andus's WTF editor or whatever it is, it's a pretty big pain in the ass to use as well.
Some searching on DFFD (as I heard of this before) and I found it. Thanks haha, even extracted what I wanted. Now to see how baddly I can botch this up :P.

And a new theme? Excellent

EDIT:
that "wtf2txt" doesn't export data too well, I have to use the std out to fill in the end of each wt file. I can see how it can be bothersom.
« Last Edit: July 16, 2012, 12:12:59 pm by Hugo_The_Dwarf »
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Vherid

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Re: [Mod] SOV.G.1 (Graphics!)
« Reply #14 on: July 16, 2012, 12:26:54 pm »

EDIT:
that "wtf2txt" doesn't export data too well, I have to use the std out to fill in the end of each wt file. I can see how it can be bothersom.

Yep, it's oodles of fun. Shame I can't edit the index file and change text on the main menu screen, it gets corrupt.
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