Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 22 23 [24] 25 26 ... 32

Author Topic: Suika Fortress: Free mode! CrossedHorns over...  (Read 58730 times)

NotaPirate

  • Bay Watcher
    • View Profile
Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #345 on: September 18, 2012, 08:09:13 am »

First it was a cave crocodile.

Then a drawbridge.

This is no way to run a dubiously related clan of stone-crafters.

When did I even get here? I don't remember. Am I dead?

No.

Well, okay. Let's look around. Who's alive?

Twenty-one suikas. That's abysmal. That's terrible. But maybe that's enough.

Our bookkeeper worked some spell to destroy everything on the surface. Apparently it was too hard on his eyes. Ever since then, he's been walking around complaining of a headache. And he was our last overseer.

Some guy says he's the "Soul of the Warp" and should be re-instated as captain. I call him a bloody nuisance. It looks like a large number of our suikas have legendary skills. I guess that's how they survived this place. Well, I'm no stranger to that. Ever since I made that horn, it's like every rock just crafts itself under my hands. Well, we had a little meeting about who should be in charge here.

"Captain Archmage, do you-"
"Ow! Damn! Migraine!"
"What about you, High Zealot?"
"I am the warp."
"Yes, and what do you do?"
"I plumb the abyss no mortals dare tread. I alone comprehend the vast infinities of beyond. I am the warp."
"Come back when you're ready to actually work, buddy. Anyone else have any objections?"
"As a legendary tanner, I feel that-"
"Real work."
"Tanning is real work! What else keeps all these skins from coming alive and smothering us?!"
"Real work."

Outside is a hellhole. A few zombies roam about, eating kedamas. Moaning comes from a deep trench. But inside is all clear, it seems. For now. However, our entry defenses consist of a bizarre arrangement of drawbridges hooked up to a roomful of levers. Well, at least someone was thinking clearly for a second when they worked up the collective effort to make an aqueduct providing us with fresh water. Now then, we have some entrance fortifications to rebuild. We've got a 5x5 square of cage traps. Cage traps?! We have a legendary mechanic and he'll be risking his life to carry off a lock of animated hair in a cage during a siege? Too much effort! This year, we're getting a new pit full of zombies, and my plan is absolutely flawless. No way it can go wrong.

Pictures to come.

This is beautiful.
Logged

GoombaGeek

  • Bay Watcher
  • Horrors! Crundles in the caverns!
    • View Profile
Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #346 on: September 18, 2012, 09:42:54 pm »

After a quick tour of this place, I see an astonishing amount of effort dedicated to a grand entrance hall and a few lavishly engraved and designed rooms. This seems odd, because we only have 21 citizens left. On the other hand, when the undead aren't murdering the populace and the zombie sealed under the floor ("Kikrost", they said) isn't clawing at the walls it's surprisingly peaceful in here. Sure, there are clothes everywhere, but our farms are doing great and with such a low population we can last a while. Usually we get some migrants in the spring, but I don't see them yet. Hopefully they'll bring some stone-masons so we can colonize the surface and bring a new reign of peace and prosperity to Crossedhorns.

Meanwhile, the three-slit experiment is being set up, and so is "The Grinder". A giant block of swooshy weapon traps works, but does it have style? No! I plan on sealing off the entrance and re-working this section with lots more pointy spikes and better. Of course, weapon traps cause zombies, and they can jam. Luckily, sitting one z-level below the entrance is an infinite source of groundwater, and further below is a cavern. I think we can work something out involving drainage and auto-cleaning - although it would make the first cavern layer more or less uninhabitable (unless zombies are less tough than I thought - they'll be getting lots of fall damage). Once the defenses are up to snuff, we can focus on making some nifty towers and whatnot.
Logged
My wooden badge was delicious.

GoombaGeek

  • Bay Watcher
  • Horrors! Crundles in the caverns!
    • View Profile
Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #347 on: September 18, 2012, 10:23:37 pm »

Migrants.

There were maybe ten.

Only one got in.

Out of two who were competent with a hammer, a few markssuikas, and some farmers, do you know who made it?

Do you?

A fish dissector.

Through some horrible twist of fate, at least seven noble suikas died trying to fight their way into the only place they could ever call home, and yet once the dust clears, all we see is a fish dissector, a useless burden on society, treading on the broken backs of his fallen comrades, probably whistling merrily too, and waltzing into our main gates just before the drawbridge slams shut and seals his few surviving friends' fate.

The reason? We have two entrances in the same hill. For no reason whatsoever! I'm sealing off the top one. In fact, the most worthwhile thing I could do this year would be to dig tunnels to the map edges, openable from inside, so our migrants can start surviving. This is how we regain enough strength to do anything.

EDIT: We also lost some nameless farmer "AaronIII" who I somehow missed, so we're still at 21 suikas.
« Last Edit: September 19, 2012, 07:09:07 am by GoombaGeek »
Logged
My wooden badge was delicious.

Patchy

  • Bay Watcher
  • Mukyu
    • View Profile
Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #348 on: September 18, 2012, 10:32:25 pm »

A single fish disecter hehe. Better get started re-educating him/her into something useful then. And was wondering how long it would take yall to build the tunnels to the map edges for migrants and maybe the caravans too.
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #349 on: September 19, 2012, 04:54:05 am »

Convince the dissecter that the undead crawling about are fish.
???
Profit!
Logged

Grimlocke

  • Bay Watcher
  • *kobold noises*
    • View Profile
Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #350 on: September 19, 2012, 08:23:35 am »

May I suggest filtering out the zombies from the zombie cleaning device with fortifications? Its allways good to have a giant vat of zombies ready. Also the caverns wont get quite as nasty.
Logged
I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

GoombaGeek

  • Bay Watcher
  • Horrors! Crundles in the caverns!
    • View Profile
Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #351 on: September 19, 2012, 08:35:37 am »

I can probably just put floor grates into the vat. The parts *should* come back to life since the main container is over the terrifying part of the region, although they may simply be too mangled.

So yeah, lots of farmers are getting Masonry so we can get our entrance in much better condition, I'm digging corridors so we can finally get good reinforcements and if time allows I'd like to make a tower on the surface somehow, he he he.

Hopefully this will make our fort a lot more playable if we can fully defend against invaders while allowing trade and also receive almost all migrants. The human caravan has already succumbed to the zombie horde, but our suikas in autumn are getting special access with any luck.
Logged
My wooden badge was delicious.

Syanas

  • Bay Watcher
    • View Profile
Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #352 on: September 19, 2012, 02:43:58 pm »

Am I still dying from depression related deaths?
Logged

GoombaGeek

  • Bay Watcher
  • Horrors! Crundles in the caverns!
    • View Profile
Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #353 on: September 19, 2012, 03:13:21 pm »

The only named death so far is AaronIII, actually. Nobody else is even slightly unhappy.

I keep getting impressed by all the grand dining rooms and multi-level constructions. It means I don't have to waste any time on non-diabolical non-traps :P

So to protect the MigrantKwik(tm) entry tunnels, I'll be using two bridges hooked up to different levers and two Hatch Grinders. The design of a Grinder is something I got off the wiki, and it rocks:

¢^^^¢

The hatch covers are hooked up to the pressure plates, so when Bogey 1 steps over the hatch cover and on the first plate, here's what happens:

  ñ^^¢

Of course, he doesn't care, because he isn't going that way, but in his blind rush forward, he steps on the trap and takes damage. Then he steps on the next plate...

¢^^ñ

Onoez! Abort! Turn around! He goes over the trap again, until...

  ñ^^¢

So, every non-flier non-trapavoid creature that paths in will go back and forth until an impact knocks it into a pit below or kills it (watch out: overly heavy/powerful traps may knock it into the fortress). The pit will be self-contained, although for added kicks we can hook it up to the Main Flusheroo (it's called that now, because I made/initiated/am still making it so I get to name it) so that all our zombies end up in one place.
Logged
My wooden badge was delicious.

Grimlocke

  • Bay Watcher
  • *kobold noises*
    • View Profile
Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #354 on: September 19, 2012, 06:48:20 pm »

Using grates can get... unfortunate when a forgetten beast or other building destroyer shows up. Which is why I usualy use fortifications. Not to mention they are slightly less a hassle to built.

You can also make that trap flier-proof by using doors instead of hatches.
Logged
I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

GoombaGeek

  • Bay Watcher
  • Horrors! Crundles in the caverns!
    • View Profile
Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #355 on: September 19, 2012, 09:22:25 pm »

Using grates can get... unfortunate when a forgetten beast or other building destroyer shows up. Which is why I usualy use fortifications. Not to mention they are slightly less a hassle to built.

You can also make that trap flier-proof by using doors instead of hatches.
I heard that creatures can get pushed through fortifications by water ???
Logged
My wooden badge was delicious.

NotaPirate

  • Bay Watcher
    • View Profile
Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #356 on: September 20, 2012, 03:47:03 am »

Using grates can get... unfortunate when a forgetten beast or other building destroyer shows up. Which is why I usualy use fortifications. Not to mention they are slightly less a hassle to built.

You can also make that trap flier-proof by using doors instead of hatches.
I heard that creatures can get pushed through fortifications by water ???

only if the water is 7/7 deep. That said, most non-aquatic creatures would drown in that kind of depth anyway.
Logged

CaptainArchmage

  • Bay Watcher
  • Profile Pic has Changed! Sorry for the Delay.
    • View Profile
Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #357 on: September 21, 2012, 08:29:00 am »

Using grates can get... unfortunate when a forgetten beast or other building destroyer shows up. Which is why I usualy use fortifications. Not to mention they are slightly less a hassle to built.

You can also make that trap flier-proof by using doors instead of hatches.
I heard that creatures can get pushed through fortifications by water ???

only if the water is 7/7 deep. That said, most non-aquatic creatures would drown in that kind of depth anyway.

If its a zombie, its aquatic. However, zombies can't get in from the brook unless you've made some modifications.
Logged
Given current events, I've altered my profile pic and I'm sorry it took so long to fix. If you find the old one on any of my accounts elsewhere on the internet, let me know by message (along with the specific site) and I'll fix. Can't link the revised avatar for some reason.

Totaku

  • Bay Watcher
  • The little oni that strikes the earth
    • View Profile
Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #358 on: September 21, 2012, 03:51:26 pm »

Ok, I'm here to remind you all and GombaGeek that he had 2 days left before his turn comes to an end. I would like to know where his status stands as of this point.

As it currently stands, GoombaGeek is suppose to to fill in the remaining gap of what Archmage couldn't complete, and do his year in the process (if possible)

As a reminder, you may ask for an 2 -day extension if needed
Logged
That's one small step for man, one giant leap for Otakukind!

And maker of the mod in progress known as Suika Fortress Now for 0.34.xx!

NotaPirate

  • Bay Watcher
    • View Profile
Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #359 on: September 22, 2012, 11:07:18 am »

By the way, could we have a snapshot of the list of suikas? I don't know who I am now, and I think others are pretty confused too, what with all the deaths previously.
Logged
Pages: 1 ... 22 23 [24] 25 26 ... 32