Well, it's 6 hours past the deadline, and no sign, or word from him.... I was hoping he at least drop the save or something....
I think I can say that because of the rules, his turn is now null and void. (though if he did managed to get a save from post DF hacking saved, I might accept it...)
With that, though, I'm going to say this...
GoombaGeek, it's now your turn! You're going to have to deal with the calamity that is before you....
You will have till Sunday of this time to complete the work.
http://www.mediafire.com/?jzq73mqb00j2l0g Good luck and God Speed!
Also if it does turn out it's too slow for you. DF hack and remove the stuff mentioned in the earlier post which we all agreed to remove
Whoops sorry, I got confused between AM and PM for some reason, and the FPS and Real Life events held me back. I've got a post DF hacked save available if you want it at:
http://dffd.wimbli.com/file.php?id=6932Here's the reports:
WHAT IS THIS WITCHERY? So apparently Suika Fortress runs faster, even with operational graphics pack, on DF in WINE.
Spring:
As Archmage, I have called down my magics clean the surface up. All the slime has been wiped up, and I'm having it wiped when it gets too thick. I've also had some of the junk on the surface transported to the 'smasher. There's a lever for atomsmashers, but I could not find the atomsmashers so I used the main gate instead.
Well we managed to get in a bunch of migrants. Our population is no longer ridiculously low. Unfortunately, some pieces of corpses got tracked in, so we had a few zombie incidents. The current incarnation of Totaku is a militia commander, and helped clean up the mess. Also, Anthy dehydrated and we had him or her taken to the tombs. Or the garbage stockpile, somewhere where (s)he won't be moving around much. I shut down the hospital, since apparently that means "grab every single piece of cloth and shove it in there." We have more important things to do.
I've also forbidden all the corpses, since the Suikas seem to want to haul them around more than necessary.
Morale has improved, but Totaku is now miserable for some reason or other.
Note: I DF hacked some water around Totaku in order to dislodge her. There was some kind of freaky bug where she was getting all kinds of jobs but never ended up going anywhere, trapped in the entrance hallway. I also confiscated a plump helmet she had (I've fixed the stuff on the squads list). She got moving when I deconstructed the bridge she was standing on, and got something to drink. Nothing was really gained or lost besides the bridge, which was connected up to some lever (no idea which one) and deconstructed by normal means. I have no idea whether this was a bug or what - no burrows or alerts were in place. It had me bothered for a bit that we had an everlasting-in-stasis Suika there.
I'm going to smash up more of the surface junk to get more FPS - we're still around 30-50, which is really slow.
In other news, we're building a new depot which can be airlocked off from the rest of the fortress. This should force traders to make the right decisions when they come to the fort.
Patchoulli is up and about. However, a ghost attack incapacitated one of our mini-suikas. F@ck, I've had an incompetent engrave a slab for the ghost. I need to put in an order for crutches.
Interestingly, Patchoulli hasn't made any mandates yet.
A caravan arrived on the surface, along with a bunch of ambushes. I'm going to sit this one out.
Summer:
The undead wiped out most of the ambushers, however, there are still some camped outside on the non-slimy part.
I'm having a tunnel dug for caravans to use.