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Author Topic: Suika Fortress: Free mode! CrossedHorns over...  (Read 58757 times)

CaptainArchmage

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #315 on: September 06, 2012, 03:24:50 pm »

Got it, I'll start as soon as I can.

Edit: Dafuq man, I'm getting FPS at 25.

Le Official Mandate of "Captain Archmage", 1st of Granite of the Year 113:
Today, I found my name had been entered wrong on the list. I'm "Captain Archmage", damn it! Since we don't have anyone to keep records, I'm going to do that from now on.
In light of the small population of crossed horns, I am assigning everyone better bedrooms.
« Last Edit: September 06, 2012, 03:51:19 pm by CaptainArchmage »
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NotaPirate

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #316 on: September 07, 2012, 12:32:28 am »

Apparently the "good bedrooms for all" project I tried to start was never finished...
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CaptainArchmage

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #317 on: September 07, 2012, 07:18:02 am »

Apparently the "good bedrooms for all" project I tried to start was never finished...

Its not just that, but the bedrooms were overlapping in places. This reduces room value a lot.
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Grimlocke

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #318 on: September 08, 2012, 04:26:47 am »

Well strictelly speaking we have succeded in having as many rooms as suikas, though thats not through increasing the number of rooms hehehe.
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GoombaGeek

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #319 on: September 08, 2012, 08:33:50 pm »

Meanwhile Komachi sets off down the brook to collect the souls of the dead and fix the re-animation problem.

"CHANGE OF PLANS GUYS"
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Darvi

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #320 on: September 08, 2012, 08:48:55 pm »

While nice, it's not particularly seaproof...
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NotaPirate

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #321 on: September 09, 2012, 07:45:04 am »

Apparently the "good bedrooms for all" project I tried to start was never finished...

Its not just that, but the bedrooms were overlapping in places. This reduces room value a lot.

I think that's Syanas. She thought that she could trick the suikas by having them share bedrooms and furniture

(Hint: it didn't work, because everyone had meagre quarters)
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Totaku

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #322 on: September 10, 2012, 09:03:13 am »

CaptainArchMage,

I've come to notify you that it is now Day 4 on the timer and you haven't posted a report yet. I wanted to inform you this in advance since I wanted to keep you in touch with the fact you still have to follow the guidelines that are given.

As usual, you have till the end of the Thursday to complete the task, and if needed you can request for a two day extension.

please remember that you must complete a year's time and post the full report, season by season.
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That's one small step for man, one giant leap for Otakukind!

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Scruffy

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #323 on: September 10, 2012, 04:33:16 pm »

Meanwhile Komachi sets off down the brook to collect the souls of the dead and fix the re-animation problem.

"CHANGE OF PLANS GUYS"
Nice boat.
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Et tu, Urist

CaptainArchmage

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #324 on: September 10, 2012, 09:44:06 pm »

As it is I'm not yet done with Granite... we're at around 30 FPS now though, so that's an improvement. I may need to ask for an extension, but I'll know closer to the day.

I think I'm going to remove the coffers from the hospital, since suikas keep shoving thread in there when other stuff needs doing.

In other news, I'm not going to be getting rid of the non-harmful ghosts. I've almost confirmed that ghosts can get suikas pregnant under certain circumstances, which is a good thing since the aboveground is crawling with undead and we aren't really getting any migrants.

We've also got some vile slime in the hospital now (as of 15th Granite), and the cleaning staff keep rioting, preventing the mess from being cleaned up.

Some of the miserable suikas (i.e. myself) aren't actually rioting at all (probably because of personality or not caring about anything anymore), but I don't know how long we'll last anyway. If we have a few more suikas, we could probably clean up more easily in here.
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highzealot

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #325 on: September 10, 2012, 09:57:36 pm »

When FPS gets too low, will we turn off temperature to avoid FPS death?
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First things first.  You're all soulless husks of what might have once been decent human beings, drafted into a sort of moral apartheid from your better natures in the pursuit of things made out of cute animals.  I love it.

Totaku

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #326 on: September 11, 2012, 12:55:25 am »

As it is I'm not yet done with Granite... we're at around 30 FPS now though, so that's an improvement. I may need to ask for an extension, but I'll know closer to the day.

I think I'm going to remove the coffers from the hospital, since suikas keep shoving thread in there when other stuff needs doing.

In other news, I'm not going to be getting rid of the non-harmful ghosts. I've almost confirmed that ghosts can get suikas pregnant under certain circumstances, which is a good thing since the aboveground is crawling with undead and we aren't really getting any migrants.

We've also got some vile slime in the hospital now (as of 15th Granite), and the cleaning staff keep rioting, preventing the mess from being cleaned up.

Some of the miserable suikas (i.e. myself) aren't actually rioting at all (probably because of personality or not caring about anything anymore), but I don't know how long we'll last anyway. If we have a few more suikas, we could probably clean up more easily in here.

Well I think I said it before back in the beginning, but if you are really having complications we can consider using DF hack if the FPS is really becoming too slow for us the handle.

I have a high end computer here so in my game, it runs at 60 FPS, but I can understand if others here are running slower.

The only catch is, we MUST use DF hack ONLY to boost the FPS. Nothing more! Thus why we must mostly agree that this will be the option we must choose.

I talked with Syanas already, and she and I agree that we vote yes, to using DF hack. But only if we REALLY NEED to.

I say I'm going to allow options to be open here to ask if anyone else thinks we should use DF hack to help boost the FPS.
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That's one small step for man, one giant leap for Otakukind!

And maker of the mod in progress known as Suika Fortress Now for 0.34.xx!

GoombaGeek

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #327 on: September 11, 2012, 07:20:20 am »

We've got enough vile slime as it is, how about we just turn off weather? I heard somewhere that's a major contributor.

And DFhack would be fine if it was a one-time clean command and it was then de-installed before the next turn.
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Totaku

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #328 on: September 11, 2012, 09:12:12 am »

We've got enough vile slime as it is, how about we just turn off weather? I heard somewhere that's a major contributor.

And DFhack would be fine if it was a one-time clean command and it was then de-installed before the next turn.

A contibuter, yes, but it also rains there at times, so it cleans out (most) of the slime. But the reason I say DF hack is because... well if you been paying attention. Caravans have been destroied left and right on the surface. thanks to the undead. 7 years worth of cargo is sitting on the surface. And from my experience playing DF, I've learned the more items you have on screen the more calculation it must process for them in turn causing slow down in the long run as it continues to accumulate.

Those caravans are going to continue to be suicidal. So I anticipate more supplies sitting on the surface.

So in the end, we'll just be back to slow down again from probably another year or two of more supplies. That's why I say it might be a good idea to use DF hack to wipe the supplies from the surface to speed up FPS.
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That's one small step for man, one giant leap for Otakukind!

And maker of the mod in progress known as Suika Fortress Now for 0.34.xx!

CaptainArchmage

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #329 on: September 11, 2012, 11:33:25 am »

There is a colossal amount of trash on the surface - what I can do is either wipe out the slime and use an DF autodump feature to teleport the stuff on the surface under an atomsmasher? Alternatively, I could leave useful items (i.e. metal bars and gems) from the surface up there and teleport the other junk under the 'smasher.

A way we can stop the caravans being suicidal is to make a straight path from the safe map edge to the depot, and add in some tracks (which will force the caravans to spawn there).

Anything to do with DFhack will require using windows in my case, unless there's another option. I have access to a windows PC.
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Given current events, I've altered my profile pic and I'm sorry it took so long to fix. If you find the old one on any of my accounts elsewhere on the internet, let me know by message (along with the specific site) and I'll fix. Can't link the revised avatar for some reason.
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