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Author Topic: Suika Fortress: Free mode! CrossedHorns over...  (Read 58733 times)

Totaku

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #330 on: September 11, 2012, 02:34:53 pm »

Well I say whatever method works for you. Cause I know there will be a slow down otherwise. I say you can leave at least some items that are sitting in the safe zones though near the entrance, but it's still going to be an uphill battle to get most of those goods even inside.

But yeah, I say you can go ahead and destroy the rest. Just don't collect any goods that are transported from the surface to get smash cause that would kind of ruin the FUN otherwise.
« Last Edit: September 11, 2012, 02:55:16 pm by Totaku »
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Grimlocke

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #331 on: September 12, 2012, 07:21:12 am »

I think clothing items alone were in the 5000 range when my turn ended, now its been a few more years its no suprise the game gets sluggish.

Then theres toys, instruments, crafts and other trader rubbish, along tons of zombie bits and pieces.

It might be a good idea to at least leave metal bars on the surface though, its currentely the only weapon/armor metals we have beside copper and candy and could make a Fun time collecting them.
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GoombaGeek

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #332 on: September 12, 2012, 07:27:38 am »

Don't forget zinc!

And I think there was some lead or something?

Okay, we didn't really hit the jackpot with this one.
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CaptainArchmage

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #333 on: September 12, 2012, 07:53:33 am »

OK, I think I'll have to ask for the two-day extension now plz.
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Totaku

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #334 on: September 12, 2012, 08:20:21 am »

Extension granted!

Also since most of us seem to be leaning in favor of this, I'll go ahead and say feel free to wipe out all clothes, toys, mugs, ect on the surface, leave armor weapons and bars alone. See if that boosts the FPS up significantly.

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That's one small step for man, one giant leap for Otakukind!

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Totaku

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #335 on: September 14, 2012, 09:38:15 am »

I'm here to remind you that you are now entering the 2 day Extension period CaptainArchMage.

I will need you to get the report and to give me your status. As it has been a week now and no actual gameplay reports. (other than being stuck in Granaite back long ago)

You will be required to complete your run by Sunday at 9 AM [Central Time]. (as I had been a bit busy slightly messed up on the deadline)

So please have it ready by then.
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That's one small step for man, one giant leap for Otakukind!

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Totaku

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #336 on: September 16, 2012, 02:01:16 pm »

Well, it's 6 hours past the deadline, and no sign, or word from him.... I was hoping he at least drop the save or something....

I think I can say that because of the rules, his turn is now null and void. (though if he did managed to get a save from post DF hacking saved, I might accept it...)

With that, though, I'm going to say this...

GoombaGeek, it's now your turn! You're going to have to deal with the calamity that is before you....

You will have till Sunday of this time to complete the work.

http://www.mediafire.com/?jzq73mqb00j2l0g Good luck and God Speed!

Also if it does turn out it's too slow for you. DF hack and remove the stuff mentioned in the earlier post which we all agreed to remove
« Last Edit: September 16, 2012, 02:04:03 pm by Totaku »
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That's one small step for man, one giant leap for Otakukind!

And maker of the mod in progress known as Suika Fortress Now for 0.34.xx!

CaptainArchmage

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #337 on: September 16, 2012, 04:52:19 pm »

Well, it's 6 hours past the deadline, and no sign, or word from him.... I was hoping he at least drop the save or something....

I think I can say that because of the rules, his turn is now null and void. (though if he did managed to get a save from post DF hacking saved, I might accept it...)

With that, though, I'm going to say this...

GoombaGeek, it's now your turn! You're going to have to deal with the calamity that is before you....

You will have till Sunday of this time to complete the work.

http://www.mediafire.com/?jzq73mqb00j2l0g Good luck and God Speed!

Also if it does turn out it's too slow for you. DF hack and remove the stuff mentioned in the earlier post which we all agreed to remove

Whoops sorry, I got confused between AM and PM for some reason, and the FPS and Real Life events held me back. I've got a post DF hacked save available if you want it at: http://dffd.wimbli.com/file.php?id=6932

Here's the reports:

WHAT IS THIS WITCHERY? So apparently Suika Fortress runs faster, even with operational graphics pack, on DF in WINE.

Spring:

As Archmage, I have called down my magics clean the surface up. All the slime has been wiped up, and I'm having it wiped when it gets too thick. I've also had some of the junk on the surface transported to the 'smasher. There's a lever for atomsmashers, but I could not find the atomsmashers so I used the main gate instead.

Well we managed to get in a bunch of migrants. Our population is no longer ridiculously low. Unfortunately, some pieces of corpses got tracked in, so we had a few zombie incidents. The current incarnation of Totaku is a militia commander, and helped clean up the mess. Also, Anthy dehydrated and we had him or her taken to the tombs. Or the garbage stockpile, somewhere where (s)he won't be moving around much. I shut down the hospital, since apparently that means "grab every single piece of cloth and shove it in there." We have more important things to do.

I've also forbidden all the corpses, since the Suikas seem to want to haul them around more than necessary.

Morale has improved, but Totaku is now miserable for some reason or other.

Note: I DF hacked some water around Totaku in order to dislodge her. There was some kind of freaky bug where she was getting all kinds of jobs but never ended up going anywhere, trapped in the entrance hallway. I also confiscated a plump helmet she had (I've fixed the stuff on the squads list). She got moving when I deconstructed the bridge she was standing on, and got something to drink. Nothing was really gained or lost besides the bridge, which was connected up to some lever (no idea which one) and deconstructed by normal means. I have no idea whether this was a bug or what - no burrows or alerts were in place. It had me bothered for a bit that we had an everlasting-in-stasis Suika there.

I'm going to smash up more of the surface junk to get more FPS - we're still around 30-50, which is really slow.

In other news, we're building a new depot which can be airlocked off from the rest of the fortress. This should force traders to make the right decisions when they come to the fort.

Patchoulli is up and about. However, a ghost attack incapacitated one of our mini-suikas. F@ck, I've had an incompetent engrave a slab for the ghost. I need to put in an order for crutches.

Interestingly, Patchoulli hasn't made any mandates yet.

A caravan arrived on the surface, along with a bunch of ambushes. I'm going to sit this one out.

Summer:

The undead wiped out most of the ambushers, however, there are still some camped outside on the non-slimy part.

I'm having a tunnel dug for caravans to use.
« Last Edit: September 16, 2012, 04:58:50 pm by CaptainArchmage »
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Given current events, I've altered my profile pic and I'm sorry it took so long to fix. If you find the old one on any of my accounts elsewhere on the internet, let me know by message (along with the specific site) and I'll fix. Can't link the revised avatar for some reason.

Totaku

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #338 on: September 16, 2012, 05:34:44 pm »

Well, it's 6 hours past the deadline, and no sign, or word from him.... I was hoping he at least drop the save or something....

I think I can say that because of the rules, his turn is now null and void. (though if he did managed to get a save from post DF hacking saved, I might accept it...)

With that, though, I'm going to say this...

GoombaGeek, it's now your turn! You're going to have to deal with the calamity that is before you....

You will have till Sunday of this time to complete the work.

http://www.mediafire.com/?jzq73mqb00j2l0g Good luck and God Speed!

Also if it does turn out it's too slow for you. DF hack and remove the stuff mentioned in the earlier post which we all agreed to remove

Whoops sorry, I got confused between AM and PM for some reason, and the FPS and Real Life events held me back. I've got a post DF hacked save available if you want it at: http://dffd.wimbli.com/file.php?id=6932

Here's the reports:

WHAT IS THIS WITCHERY? So apparently Suika Fortress runs faster, even with operational graphics pack, on DF in WINE.

Spring:

As Archmage, I have called down my magics clean the surface up. All the slime has been wiped up, and I'm having it wiped when it gets too thick. I've also had some of the junk on the surface transported to the 'smasher. There's a lever for atomsmashers, but I could not find the atomsmashers so I used the main gate instead.

Well we managed to get in a bunch of migrants. Our population is no longer ridiculously low. Unfortunately, some pieces of corpses got tracked in, so we had a few zombie incidents. The current incarnation of Totaku is a militia commander, and helped clean up the mess. Also, Anthy dehydrated and we had him or her taken to the tombs. Or the garbage stockpile, somewhere where (s)he won't be moving around much. I shut down the hospital, since apparently that means "grab every single piece of cloth and shove it in there." We have more important things to do.

I've also forbidden all the corpses, since the Suikas seem to want to haul them around more than necessary.

Morale has improved, but Totaku is now miserable for some reason or other.

Note: I DF hacked some water around Totaku in order to dislodge her. There was some kind of freaky bug where she was getting all kinds of jobs but never ended up going anywhere, trapped in the entrance hallway. I also confiscated a plump helmet she had (I've fixed the stuff on the squads list). She got moving when I deconstructed the bridge she was standing on, and got something to drink. Nothing was really gained or lost besides the bridge, which was connected up to some lever (no idea which one) and deconstructed by normal means. I have no idea whether this was a bug or what - no burrows or alerts were in place. It had me bothered for a bit that we had an everlasting-in-stasis Suika there.

I'm going to smash up more of the surface junk to get more FPS - we're still around 30-50, which is really slow.

In other news, we're building a new depot which can be airlocked off from the rest of the fortress. This should force traders to make the right decisions when they come to the fort.

Patchoulli is up and about. However, a ghost attack incapacitated one of our mini-suikas. F@ck, I've had an incompetent engrave a slab for the ghost. I need to put in an order for crutches.

Interestingly, Patchoulli hasn't made any mandates yet.

A caravan arrived on the surface, along with a bunch of ambushes. I'm going to sit this one out.

Summer:

The undead wiped out most of the ambushers, however, there are still some camped outside on the non-slimy part.

I'm having a tunnel dug for caravans to use.


Glad you responded, I guess we can go back to using your save then. Hopefully Goomba Geek can get things done by the Summer of next year, bonus points if he can get it to winter of the following year.
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And maker of the mod in progress known as Suika Fortress Now for 0.34.xx!

CaptainArchmage

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #339 on: September 16, 2012, 07:19:06 pm »

You might want to go about checking the naming of the Suikas since I haven't included the incarnation numbers, and some people haven't been Suika'd.

Be careful with the corpses! Suikas were moving those between stockpiles with dangerous results. All the corpses have been forbidden. Fortunately, teeth don't animate - we have a lot of those lying around.
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Grimlocke

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #340 on: September 17, 2012, 05:40:29 pm »

I can recommend using the Dump command on corpses and corpse bits, it gets a higher priority than refuse stockpiling. Also having only 1 dump zone and refuse stockpile can save some trouble.
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GoombaGeek

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #341 on: September 17, 2012, 06:14:08 pm »





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GoombaGeek

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #342 on: September 17, 2012, 06:34:11 pm »

First it was a cave crocodile.

Then a drawbridge.

This is no way to run a dubiously related clan of stone-crafters.

When did I even get here? I don't remember. Am I dead?

No.

Well, okay. Let's look around. Who's alive?

Twenty-one suikas. That's abysmal. That's terrible. But maybe that's enough.

Our bookkeeper worked some spell to destroy everything on the surface. Apparently it was too hard on his eyes. Ever since then, he's been walking around complaining of a headache. And he was our last overseer.

Some guy says he's the "Soul of the Warp" and should be re-instated as captain. I call him a bloody nuisance. It looks like a large number of our suikas have legendary skills. I guess that's how they survived this place. Well, I'm no stranger to that. Ever since I made that horn, it's like every rock just crafts itself under my hands. Well, we had a little meeting about who should be in charge here.

"Captain Archmage, do you-"
"Ow! Damn! Migraine!"
"What about you, High Zealot?"
"I am the warp."
"Yes, and what do you do?"
"I plumb the abyss no mortals dare tread. I alone comprehend the vast infinities of beyond. I am the warp."
"Come back when you're ready to actually work, buddy. Anyone else have any objections?"
"As a legendary tanner, I feel that-"
"Real work."
"Tanning is real work! What else keeps all these skins from coming alive and smothering us?!"
"Real work."

Outside is a hellhole. A few zombies roam about, eating kedamas. Moaning comes from a deep trench. But inside is all clear, it seems. For now. However, our entry defenses consist of a bizarre arrangement of drawbridges hooked up to a roomful of levers. Well, at least someone was thinking clearly for a second when they worked up the collective effort to make an aqueduct providing us with fresh water. Now then, we have some entrance fortifications to rebuild. We've got a 5x5 square of cage traps. Cage traps?! We have a legendary mechanic and he'll be risking his life to carry off a lock of animated hair in a cage during a siege? Too much effort! This year, we're getting a new pit full of zombies, and my plan is absolutely flawless. No way it can go wrong.

Pictures to come.
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highzealot

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #343 on: September 17, 2012, 06:49:04 pm »

I've been changed into a crazy guy. Tzeentch must be proud of me.
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First things first.  You're all soulless husks of what might have once been decent human beings, drafted into a sort of moral apartheid from your better natures in the pursuit of things made out of cute animals.  I love it.

Darvi

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Re: Suika Fortress: Cross Forum Edition! CrossedHorns: Spring 113
« Reply #344 on: September 18, 2012, 02:59:30 am »

... changed?
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