[Turn 6: Run, Murkal, Run]Del was patient. Things could change here...
But he didn't want Raven to be hurt if they didn't. There was some part of him-not even being controlled-that didn't want that to happen. Maybe it was hope. Hope she could be...that they could be...once he was free...
Action: Prepare to defend Lady Raven if the deal goes sour. Concentrate on countering all attacks against her or myself.
The drunkard gives a long, shrill scream and sprints up the stairs. [Del: 3] [Raven: 1] vs. [Murkal: 5] He is running fast. Very fast. Dangerously fast, even. Raven's new tentacles seem to get in her way of moving, and you lose sight of the guy after he pulls off the crazy trick with leaping off the bar stand and pulling himself to the second floor.
By the time you ascend the stairs to the second floor, your target has already disappeared in one of the rooms, and you're not sure in which one. [Perception: 5] One of the doors is slightly open. You peek through the crack, and sure enough, the guy is sitting in the branches just outside, unaware of you.
Name: Del Vundi
Color: Light GreenHP: 100/100
Gender: Male
Bio: Del looks to be a medium height male, with bushy brown hair and blue eyes. He seems fairly well travelled-a heavy green cloak and hood covers his fit body, and he carries a roughly mended wooden hilt sword hung on his left hip, and a fiddle on his back. Has all the looks of a vagabond traveler.
Personality-wise, He seems to enjoy debate and wordplay-one could say he has a problem with talking too much, and not noticing his surroundings. Del is also something of a charmer-he always seem to have a flower and a song for a pretty lady.
Suppressed Desire: Love
Skills:Apprentice Earth Mage
Novice Fiddler
Known Spells:StompRock BarrageTraits:+1 Diplomacy
-1 Perception
Inventory:Heavy cloak with a green hood
Open-throated white shirt
Thick leather pants
High boots with wooden buckles
Tri-corner hat
Old sword
Hip-mounted sword sheath
Rucksack
Full waterskin
Runed fiddle and bowCursed Engagement RingOrnate Green Gloves2 Bottles of Reedflow, Summer 489 A.G.D100 gp
Murkal will try and stand up, and then stagger on-wards...Tentacle demon-women are NEVER a good thing.
[Roll Against Mind Control: 6, 4] [Staggering Onwards: 5] You try to keep your cool and slowly but surely walk away from the woman, very careful not to break eye contact... nah, just kidding.
Half-mad from the fear of what tentacle demons usually do to their victims, you turn around and blindly sprint to the first floor. This time, you seem to reach the top of the stairs just fine; hell, by the time you've ascended you have enough momentum to leap onto the bar stand and from it - straight to the second floor. Another mad dash and a short flight from the window, and you're safely sitting in the branches of the same tree you used to get inside.
Fresh air has never tasted so sweet before. You'd hang around some more and catch your breath, but the tree is starting to smolder where the orange stains touch it and you think you need to get going before the tentacle witch finds you. Where will you go now?
Name: Murkal
Color: RedHP: 90/100
Gender: Male
Bio: Murkal has the attire and attitude of a beggar. He wears raggedy clothes, and is more than willing to do a dirty deed for a quick coin.
Suppressed Desire: The ability to control the rules of the universe. He wishes to bend things to his will, do the impossible and tear down any barriers in his way.
Status: Liquid Fire Covering on CoatSkills:Apprentice Air Mage
Novice Soul Mage
Known Spells:Lesser BuoyancySphere of LightTraits:+2 to Enchanting
Golems May Go Rogue
Inventory:Well-made, raggedy clothing
A book labelled "Advanced Golemistry for the Apprentice Wizard."
GlassesAn empty bottleA stuffed nightingaleA bottle of Aqua Vitae0 gp
Did my cat seriously get five extra magnitude levels? AWESOME.
Did you just make him lose his cactusy powers? NOT AWESOME.
My cat now has regeneration? AWESOME.
"The hell was that for?! Put the needles back! The name loses the pun otherwise!"
Put the needles back.
Nidle: Fury swipes!
[Derm, Flesh Lv2: 6; 3] A touch of your magic seems to trigger Nidlle's "needles-out" response, and his skin instantly becomes as cactus-y as it was before.
[Niddle, Claw Lv1: 6; 1] vs. [Rat, Lv1 Bite: 4] The rat Niddle's fighting grabs another bite out of him, this time biting off the front paw. [Roll to Chew Needles And Spit Threads: 3] It doesn't seem to mind the stingy consistency of his flesh. It then passes out, but you think that's more due to Mehrik's spell rather than your cat's needly awesomeness.
[Regeneration Lv1: 4] Nidlle's front paw grows back - slightly lighter-colored than it was before, but still functional.
Name: Derm
Color: GreenHP: 120/120
Gender: Male
Bio: A new wizard, he scoffs at the human form and desires to surpass its current limitations. He took to jogging during his apprenticeship. and is a little faster and healthier than his comrades.
Suppressed Desire: Wants to ascend to a higher state of existence. (EX: Become genetically perfect, and probably ageless in the process.)
Skills: Apprentice Flesh Mage
Novice Water Mage
Known Spells:Dog SpiceEmergency DetoxWet CleaningR.M.'s Chromosomal MergingTraits:-2 to fisticuffs
+1 to movement
+20 health.
Inventory: Robes of Swag +5Necklace of Bling +1Rings of Bitch-Slapping +2Hat of SwagA book titled 'Guide to the alteration of chromosomes'. Author: R. M.
Ancestral dagger made of magically sensitive metal
100 gp
Familiar:Name: Nidlle, the Amazing Cat-Cactus Hybrid
HP: 30/40
Needled Skin: +2 to Wound Level against targets the size of a big dog or smaller.
Born Killer: Roll to inflict extra Wound Levels when attacking.
Hedgecat: Has two half-dead, unconscious Giant Rats hanging off the needles on his back.
"I AM THE GOD OF HELLFIRE!"
Use flames from nest eliminate rats, If we win grab the staff.
[Bruce, Fire Lv2: 2] Unfortunately, your attempt to turn the nest into an impromptu flamethrower barely produces a harmless sputter of flame in their general direction. Because of that, you don't feel like yelling about HELLFIRE just yet.
[Roll to Get Ye Staff: 5] You snatch the iron staff from the burning pile of trash. Surprisingly enough, the metal's not blisteringly hot like it should be, but the crystal gives you a painful zap when you try to wipe it against your robes. [Lore: 2+1] Seems like the rod's heat and the crystal's charge are somehow magically connected; however, you're not at all sure how and why someone would do that.
Name: Bruce Grothinime
Color: OrangeHP: 80/100
Gender: Male
Bio: Wears glasses, younger than he looks, lost his love when pushed towards magic though he does love magic too.
Suppressed Desire: his lost true love.
Status: Lv1 Bite Wound
Skills:Apprentice Fire Mage
Novice Air Mage
Known Spells:Fiery LashTraits:-1 to speech
+1 to stealth
-1 with the ladies
+1 to agility rolls
-1 to intuitionish rolls
+1 to intellectish rolls
Inventory:Robes
Glasses
House keys
Unkown address
Frying pan
Unidentified Iron Staff0 gp
"Sorry. It's your crime against nature, I'll leave it that way."
Block the rats circulation by expanding the blood vessels with magic. Take those bodies and stick them on the cat, for later use.
[Spellcrafting, Flesh Lv1: 5] You develop an exceptionally strong spell to , something that can affect several targets at once and could even kill things outright if made powerful enough.
[Mehrik, Flesh Lv1: 6; 5] Unfortunately, you - completely unintendedly - pour just a tiny little bit of an
enormous excess of energy into the spell, and it spirals out of control, nearly killing the rats. They look like they'll die very soon if they don't get some healing.
Rats 2, 4 now Unconscious, with Lv1 Internal Wounds, and stuck onto Nidlle's needles.
All rats defeated!Name: Mehrik
Color: BlueHP: 100/100
Gender: Male
Bio: Narrow, brown eyes, one of which is obscured by a bad-ass eyepatch. He doesn't need it, he wears it for intimidation purposes. He prefers tighter clothes that allow freedom of movement. He has a generic dark past, and acts generically witty because of it.
Suppressed Desire: Generic vengeance
Skills:Apprentice Fire Mage(1 Lv3 Success)
Novice Flesh Mage(1 Lv3 Success)
Known Spells:Fiery LashFiendish ConflagrationSandman's PillowTraits:Dedicated: +1 will
Bull-Headed: -1 negotiations
Stealthy: +1 sneaking
Slender: -1 wrestling
Inventory:Shortsword
Robes
Tight trousers
Flesh spellbook
Badass eyepatch
Cleaver
230 gp
Use Water magic to cool down the water! Atleast, attempt to do such. Spontaneous Magic is so much fun!
Sorry for my lack of posting, been busy with RL stuff >.<
[Spellcrafting, Lv1: 3] [Nathair, Lv0 Water: 5] You cause the water to splash out of the cauldron and smother out the fires, and then force some of its heat into the air. The cauldron should be as hot as a freshly-made bath now.
Cauldron Totally Cool, Man.Name: Nathair Siliar
Color: GrayHP: 100/100
Gender: Male
Status: Duck Skin Lv1Bio: Nathair is a young-ish wizard, with dark-coloured hair, with a calm personality. He is the typical picture of a whoring, alcoholic wizard, though his does try to keep control of himself and keep a suave front up. He has always had a fascination with golems and Soul Magic, and thus has made it in his interests to study the two things.
Suppressed Desire: Power, Wealth, Social Standing.
Skills:Apprentice Earth Mage(1 Lv3 Success)
Novice Water Mage
Known Spells:Shape StoneDuck SkinTraits: +1 to social interaction rolls
-1 to movement rolls
+2 to crafting rolls
-2 to grappling rolls
Auditory Comprehension.Inventory:Dark gray robes with green highlights
A toolkit
An empty bottle
Rough stone club20 gp
"You hound! You demon! You shall pay for imprisoning these innocents and setting them alight!"
Ardimis, in his ignorant ways, fireballs the Water Mage. Again.
[Ardimis, Fire Lv2: 6+1-2] You suddenly feel an absolutely agonizing itch in your lower back, but your amazing heroic willpower allows you to finish the spell and throw your fireball with dignity.
It strikes the thrice-damned water mage straight in the face and explodes with the sweetest, most delicious-sounding 'KABOOM!' you've heard in a month, wreathing both him and his witch companion in bright yellow flames.
[Roll Against Wounds: 1] Ouch. Ouchouchouchouchouch! Your being on fire is now starting to be really painful! You think your hair is on fire, too.
Name: Ardimis Maximus
Color: GoldHP: 80/100
Gender: Male
Bio: Ardimis had always wanted to be a hero. The guy who slays the dragon, frees the town, and has his statue erected in the town plaza. The guy who drinks alcohol all night in the town bar, forms a party that morning, and slays ultimate evil by afternoon, while still under a buzz. He wanted to be that guy.
Unfortunately, he's a little...off. He doesn't always think things through. Old lady's cat in the tree? Burn the tree down. Rat problem? Burn the house down. Insect problem? Burn the field down.
Suppressed Desire: Ardimis wants to be the greatest hero of all, to be admired by all the peasant folk in the land. He wants to slay the biggest dragons, meet with the greatest kings, and overall be known throughout the world for his exploits.
Status: On Fire, Lv2, Lv2 Fire Wound
Skills:Apprentice Fire Mage(1 Lv3 Success)
Novice Earth Mage
Known Spells:FireballSparkTraits:+1 to physical rolls when below 50 HP
-1 to interaction with other people
Inventory:
Blue cape
ClothingA bag of charcoal50 gp
Shurale's Touch the fire mage.
[Vira, Lv1 Flesh: 5] Your spell works beautifully, nearly compelling the burning mage to scratch his butt, but instead of doing so he makes a funny face and throws another fireball, a bright yellow one, at Cohen.
The fireball pops open and the flames break out of it with a deafening roar. You, unfortunately, are hit by the explosion every bit as hard as Cohen is.
Now Apprentice Flesh MageName: Vira
Color: PurpleHP: 100/140
Gender: Female
Bio: A young witch leaning more towards outright necromancy. She's ambitious but cautious, good traits to have given Soul Magic's limitless potential for both weal and woe.
Suppressed Desire: Servants
Status: Lv2 Fire Wound
Skills:Apprentice Soul Mage
Apprentice Flesh Mage
Known Spells:Conjure WispPower Phrase: Soul-LinkWillpower BurstShurale's TouchTraits:+40 HP
-2 Grappling
Notorious DrunkardInventory:Witch Dress
Witch Hat
Gnarled Staff
Black Grimoire of Unpleasant Things
Medical Supplies
Soul-Linked Golden BraceletEmpty Clear Glass Vial
100 gp
Oh, this tricky son of a bitch! Carve him u- OH SHIT TENTACLES! Forget the mage, counter-attack the source of the tentacles!
[Flesh Golem, Lv1 Grappling: 4] vs. [Burly, Axe Lv3: 3+2] Another batch of tentacles shoots out of the doorway and wraps itself around the mighty warrior's leg, but Burly chops them off with a swing of his axe. Some blood starts leaking out of the stumps, but not nearly as much as you'd expect.
Name: Burly
Color: RedHP: 90/120
Skills:Competent Axe Fighter (1 Lv4 Success)
Competent Hammer Fighter
Inventory:Leather armorSteel axeSteel war hammerBelt of potions
Heal myself and request extraction ASAP.
[Healing Potion Lv3: 4] Your hand finds the healing potion in your pouch and you drink it as soon as you can. The wound on your leg mends and you feel some of your organs start working again.
Alright, this has gone on for too long. You'll need to get out of there,
fast.
Cohen:
"Morul, we need rescue NOW! The invaders- AAAAAAAAUGH!"A fireball strikes you in the face and cuts you off mid-sentence. It feels like even your glasses are melting from the heat of that explosion; your goatee is definitely a goner.
Morul:
"Ouch. Even I felt that. Already on my way, will pick you up in a minute."Well, thanks, you guess. You'll just try not to die before he does.
Name: Cohen
Color: BlueHP: 50/100
Status: Lv2 Fire Wound
Skills:Expert Water Mage
Apprentice Soul Mage
Novice Air Mage
Known Spells:Water BulletWater SquirtSteam JetInventory:Grey robes
Slightly melted glasses in a rim of blackened bone
Burnt remains of a goatee
A bottle of beerShot glass
Belt of potions4 Soul-Linked golden bracelets
Bright blue wispGolem:Name: Flesh Golem
HP: 70/80
Status: Lv1 Axe Wound
Blind: Incapable of attacking and counterattacking unless already grappling the target.
Tendril Hands: Grappling is a free action. Can counterattack with a +2 to hit.
Emery Tongue: Can perform Lv1 to Lv4 Unarmed attacks, with a -1 to hit and +1 to Wound Level.
Scales and Leather Armor: Can block up to 4 Levels worth of Wounds, 2 Levels each turn.
I believe I owe you guys an apology. Despite all the bumps in here, I wasn't so sure if I was up to the challenge of getting anywhere near the RTD subforum AND getting away from it for long enough to actually study, so I tried not to participate in any RTDs at all.
Then Irony hosted his Doomed Wizards and I found out that, in fact, I had no choice in whether to kick the addiction or not. So... studying-related fear of having no time will (probably) no longer prevent the players from having their turns. Let the games begin! Again!