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Author Topic: Starting Dwarves ( need a good setup for a newbie )  (Read 773 times)

Ord

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Starting Dwarves ( need a good setup for a newbie )
« on: July 13, 2012, 01:48:34 pm »

Alright well i just started playing a while ago and i need a good setup of dwarves and items
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guitarxe

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Re: Starting Dwarves ( need a good setup for a newbie )
« Reply #1 on: July 13, 2012, 02:36:58 pm »

Embark setups largely depend on what you intend to do with your fort. If you are simply just starting anywhere without any plans for the first year, the default embark settings are very adequate.

Now if you have specific plans for the first year or so and would like some advice on what would be most useful to bring, then we can help you more with that :)

Why only the first year or two? After that you would usually have access to a large wave of slave labour migrants and have tapped all the natural resources of your fort, so that your initial dwarves and materials you've brought would no longer matter as much.
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Zealord

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Re: Starting Dwarves ( need a good setup for a newbie )
« Reply #2 on: July 13, 2012, 02:41:58 pm »

If you're using the Lazy Newb Pack, I'd suggest using the premade build they made always works very well for me, although I add poultry so I don't have to catch them when in-game already.
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This is great.

Ord

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Re: Starting Dwarves ( need a good setup for a newbie )
« Reply #3 on: July 13, 2012, 03:23:30 pm »

Embark setups largely depend on what you intend to do with your fort. If you are simply just starting anywhere without any plans for the first year, the default embark settings are very adequate.

Now if you have specific plans for the first year or so and would like some advice on what would be most useful to bring, then we can help you more with that :)

Why only the first year or two? After that you would usually have access to a large wave of slave labour migrants and have tapped all the natural resources of your fort, so that your initial dwarves and materials you've brought would no longer matter as much.
I just plan to try and survive my first attack

If you're using the Lazy Newb Pack, I'd suggest using the premade build they made always works very well for me, although I add poultry so I don't have to catch them when in-game already.
I dont even know how to capture hens and that so... lol
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Zealord

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Re: Starting Dwarves ( need a good setup for a newbie )
« Reply #4 on: July 13, 2012, 04:37:22 pm »

That's not what I meant, I meant I add them using the items menu!
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NecroRebel

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Re: Starting Dwarves ( need a good setup for a newbie )
« Reply #5 on: July 13, 2012, 05:32:25 pm »

Usually the essentials involve:

Food: You typically want 20+ meals worth, with 40 being better. Each dwarf eats 2 times per season or 8 times per year, and you should assume that you'll have 15 dwarves by summer's end and 25 by the first winter. The cheapest food on embark is meat, which for most domestic animals is 2 points per unit.

Drink: You usually want 40+ drinks, with 80 being better. Each dwarf drinks 4 times per season or 16 times per year. Bring several types, probably simply even numbers of all 4 dwarven boozes, to help with happy thoughts.

Tools: Axes can be done without, as you can turn a wood into a training axe after embark for very cheap, but you more-or-less must have either a pick or an anvil and materials for a pick. If you're not planning to make your tools after embarking, you can drop the anvil for extra points and just hope you can get one on the first caravan; you usually can.

Other materials: Taking a few units of cave spider silk thread and cloth in case you get injuries early can be helpful, but isn't essential. Extra wood or stone can help accelerate your development slightly, but isn't essential.

Skills: No skill is necessary on embark. Having one miner per pick lets you dig fast, but that skill develops quickly, so you can do without it. Carpentry and masonry are nice to have early (on different dwarves) so you can make higher-quality furniture faster for happiness. Having a skilled appraiser for your broker is convenient as it lets you see your fortress worth immediately and allows you to gauge the value of trades you offer more easily. Medical skills are somewhat difficult to train, so if you analyze your dwarves and find one that is liable to make a good doctor (compassionate, easily moved to pity, not prone to procrastination, and dedication to their jobs are important traits), making them one can be good, but you'll likely get medical personnel as migrants anyway.



Everyone seems to have their own preferences for what they bring on embark. Try some different mixes and see what works for you. Nothing is really essential - there have even been people who have embarked with no skills and no items and made forts flourish - but above I've outlined the basic guidelines.
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Garath

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Re: Starting Dwarves ( need a good setup for a newbie )
« Reply #6 on: July 13, 2012, 05:40:29 pm »

In my opinion the only skill you really need is a farmer, since a good farmer (planter) is a great asset.

You can drop most items in the list, even the picks and such and bring ores, some stones and such and make them on the spot if you want to save points. In theory, a pick and axe or 2 (or the stuff to make them) and some food and booze to last you about half a year are enough, no other skills or items required, they are just there to make things easier. Minimalistic embarks can be fun.

If you're looking for useful stuff, I often try to get an armor user. Armor using is the slowest stat for militia to train in my experience, so if I got one with skill 5 showing the others, well, it helps
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Azated

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Re: Starting Dwarves ( need a good setup for a newbie )
« Reply #7 on: July 13, 2012, 08:17:01 pm »

Spoiler (click to show/hide)

I've never realised that you can save so many points on embark, especially with food. I'll have to remember this for my next fort. :D

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