Pictures will be added in a bit.
Journal of MiceMiceMice, 5th and 14th overseer of Gateivory.
11th Granite: The medical dwarves finally got around to transplanting my brain into a new body today. Ungrateful wretches, it’s almost like they didn’t want to pull out the brain of one of their friends and replace it with mine! Luckily the body I possess, that of a miner, was only a passing acquaintance with two people.
12th Granite: I heard the strangest thing today; absolutely nothing dangerous, terrifying, disastrous, or fort-destroying has happened this last year. This seems a strange difference from when I was last active.
13th Granite: Some idiot decided I should be overseer again! Something about the plump helmets predicting my return…… I am concerned for his well-being.
In other news, there is a potter chained in his room. I have no idea why, and no one will tell me anything. I’ll leave him alone for now.
15th Granite: A dog is drowning in the river underneath the original river. I don’t remember that being there before. In order to improve fortress defense I have ordered a canal dug to seal off one side of the fort.
20th Granite: The mayor decided to go swimming, looking for something or other. I have commanded that no one else try the same.
24th Granite: Our mayor is no longer with us. How sad.
26th Slate: “Some migrants arrived, despite the danger.” What danger? You mean the trolls trapped in little holes in the wall? We now have 63 fine residents.
11th Felsite: An elven caravan from Paciliafecici arrived today. Perhaps they have wild beast to add to our collection.
23rd Felsite: Our broker successfully relieved the elves of a giant mosquito and a giant eagle. They have been added to the anti-invasion war dog cage.
25th Felsite: My new invasion killing machine is now complete. All that remains is to charge it.
6th Hematite: Lokum Lilumsakzul, an armorer was possessed today and claimed a workshop. Hopefully something useful will come of it.
15th Hematite: The armorer made something useful! A miracle. It is called Tangakatol, a silver left chain gauntlet. In other news, there is a dog in my invention. I have no idea how it got there.
27th Hematite: Our mayor decided we can’t export any earrings. No idea what else we would use them for.
6th Malachite: More migrants. More useless migrants.
25th Malachite: A giantess has come. Hopefully our military will make short work of her.
1st Galena: Our military easily killed the giantess without casualties.
12th Galena: Some giant beast has appeared underground. I don’t know what I’m supposed to do with it, hopefully it will go away if we ignore it. A human caravan also arrived today, but for some reason decided to leave.
4th Limestone: I decided to test the new device. Results were acceptable, though I overestimated the power of water pressure.
8th Limestone: It took 4 days for the floodgates to close again. Only one unlucky woodcutter suffered any injury.
10th Limestone: A brave metalcrafter rescued the injured dwarf, who was swept down into the dry riverbed by the force of the water.
2nd Sandstone: An engraver was possessed by Iteb Omvulcar, and proceeded to sit in the zoo throwing a tantrum. Also, Kol Sibrenkanas was taken by a mood today. He claimed a mason’s workshop.
6th Timber: Kol Sibrenkanas finally began a mysterious construction.
10th Timber: A pyllite door. How…useful.
17th Timber: Another caravan bypassed our “inaccessible site.” Weaklings can’t brave a bit of danger to reach the depot.
27th Timber: A kobold thief was spotted today, but ran away before stealing anything.
10th Moonstone: A liaison from the mountainhomes arrived today. I ordered a large number of metal bars for next year.
13th Opal: Someone was possessed again, but immediately calmed down. I finally ordered a memorial for Iteb Omvulcar erected.
21st Obsidian: Another kobold thief. Finally something to break the monotony of life.
1st Granite: At last my year as overseer is at an end. Hopefully the next year will be as uneventful as this last was.
Notes: Not a whole lot happened, other than gathering up stuff into stockpiles. The giant entrance flooder does work, but results in a pretty large decrease in fps (25->9 for me). The river to the north is feeding into the caverns undergrounds, I’m not sure how that happened but it is cause a bit of fps drop.
Save is up:
http://dffd.wimbli.com/file.php?id=7523