I thought that i should get my first update out, as it has a lot of important information in it. The next few updates should go MUCH faster, as im not planning much, just overseeing.
Journal Of Overseer Bp920091, Year 46
Introduction:
Well, me, a lowly miner, is given the task of overseeing the fort of gateivory. This should be good for a laugh. However, since i attended classes in the mountainhomes about management (keep goblins out of fort 101, elven communications (bring more cloth please) 150, and so on), i do need one more event to complete my education.
Overseeing a fort as a final project. I do enjoy both ivory and gates, so i picked the fort without bothering to check anything else about it. To my surprise, i spent the past few years as a miner, digging in a land that has no ore.
This assignment better make me a doctor, or im gonna go Berserk on that doctoral board.
1st Granite:
First thing is first, the state of our fort. All said, we arent doing that bad. We only have 51 dwarves (6 children, so its only really 45 dwarves). Food stockpiles are pretty good and armok, do we have enough food. The stockpiles that i am seeing here are enough for a years supply for a fort that has over four times out current number.
Our millitary is... Virtually nonexistent. We have 2 dwarves in it. NONE of them have any sort of millitary skills. In fact the Millitia commander is a LEGENDARY STONECRAFTER. Time to disband that militia and actually put in dwarves that are good (or that actually know which end of the spear to stick in a goblin).
After asking around the fort, i discovered that we have TWO dwarves that actually know anything about weapons (swords and spears), i put them into separate squads and told them to get to training (the rest of the fort is gonna be working around the clock)
Secondly, we are going to seal us shut until we have a good setup. A positive thing about us having a river running (2 sets or rivers actually...) through the fort is that a good 75% of the fort has the swimming skill. The downside is that we are not longer going to be able to retrieve the corpses of dwarves that are sitting at the bottom of the lower river. As a previous overseer has done already, the upper river (after the dam) will continue to drain, possibly making it useful for cropland, but the lower section will be completely submerged until we can get the upper river cordoned off.
As for hostiles, we have 2 trolls that are stuck in some random N shaped corridor filled with sharp objects. They are sealed in there, and i have no clue HOW they got in there... oh well, as long as they never leave, i dont care.
2nd Granite:
A Gem cutter made a resin opal toy axe today. It just had a bunch of stuff on it, in no real order, and didnt have anything to do with out past... Great job, continue slacking off...
Additionally, this brings me to another point. START WORKING YOU LAZY DWARVES. Since i cancelled everything except hauling (to get the largest amount of stuff inside before we seal ourselves off, we have a good 15 dwarves that were not assigned to actually haul anything. HA, HA i say, Get to work picking up crap, we are gonna need it!
5th Granite:
OH happy days, we have gotten continual reports about people finding the dead bodies of their friends and family all around the fortress (mostly in the river). Surprisingly, everyone is taking it pretty well... Perhaps they are all just numb to everything by now.
10th Granite:
Did you know, we have TWO hospitals, Even better, they are one floor apart from each other. It is faster to get to from one hospital to the other than it is to get to the dining room, from EITHER ONE!
Additionally, i had a lever connected to a floodgate that was controlling the entrance to the bottom of the fort. As i cant find the correct lever for it anywhere, i had the new one constructed. This lever, once it was pulled, GREATLY expedited the process of getting all of those random dead dwarves and random crap inside the fort.
Also, since the miners have finished digging out the lignite i designated immediately upon arriving, i asked them if they had discovered magma yet. "No, but we sure did dig pretty far down." I asked my fellow miners about the shape of the caverns, and i believe i have found a spot that allows us to tunnel straight down, through a stone column, and at least into the third cavern layer without hitting any open air.
13th Granite:
Thats a lot of bodies in the river. I have had the masons exempt from any hauling, so they can get to work on cranking out at LEAST 50 coffins.
15th Granite:
Thob keeps throwing tantrums in his room, so i have had the door locked. He will either get over it or we will never have to worry about it. In either case, he isnt bothering anyone anymore.
Also, in the interest in saving space, i have rigged a short, 3 story drop right next to our refuse stockpile, it will be a dumping ground for all of that refuse, and it will be accessable from the main hall (in case we dump something we actually need). A positive note is that it is exposed to sunlight, so no miasma!
16th Granite:
Seriously, is this "Dump your sock/shoe on the lever" day, we have no less then FIVE socks on this lever, and the area around it is CLEAN!
Also, Tulon Sakrishlogem, our current mayor forbade the export of Large Gems... As if he didnt know that we had a LOT of things we could trade for instead.
25th Granite:
As if to set an example for proper hygene, the mayor has decided to dump first in the garbage hole