Level Guide
*Note: I count level 0 as the top plateau for the main island
5 windmills for water spigot
4 water spigot and axels
1-3 Water spigot tower
0 Above ground farms, upper river, refuse heap, pasture, Dogsplosion Lever, Auxillary bridge access
-1 "Front" Entrance, Main Bridges, Trade Depot, Trap Hallway, Scrubber system, Cage room, Animal Room, Water Flood Containment, Atom Smasher, Remnants of the upper fort, Tomb room #1
-2 Graveyard 2, Mass Furniture Stockpile (not mechanisms, barrels, or pots)
-3 Access shafts for the remainder of the fort (and escape tunnels, filled with trees
-4 revamped farms, Seed Storage (5x seed stores, one seed type a piece), Don’t dig into the wall, someone punctured the aquifer…
-5 More Non Mechanism, pot, and barrel furniture storage, along with the remnants of the bar stockpile (never could guess why it wasn’t moved down to the forges, I presume dwarven stupidity), and a wood stockpile.
-6 Armor, Finished goods, and Gem Stockpiles
-7 32 bedrooms, mostly furnished, all have doors/beds, second level of the dining hall
-8 32 bedrooms, mostly furnished, all have doors/beds, Ground floor of dining hall, with 2 offices, and a prepared food/drink stockpile pair. Note, I have no idea what those levers do. Im not touching them.
-9 32 bedrooms, mostly furnished, all have doors/beds, Kitchen, stills, and food processing area, as well as feeder stockpiles
-10 32 bedrooms, mostly furnished, all have doors/beds, hospital and well, along with a dormitory (for anyone who you havent assigned to pass out in)
-11 Tombs, with the burial site to the north (massive amounts of coffins)
-12 Animal Trophy room, with back access to the fort (from the riverbed, use with caution, could be a major security risk, and the Goblin Grinder entrance (the big hole is the entrance)
-13 riverbed, along with massive furnture stockpile (mechanisms), 2 graveyeards, and noble housing, along with a truly GARGANTUAN amount of rocks, and the passage to the magma forges, as well as our 4 prison cells (only three of which actually have ropes/chains)
-14 Clothier shop, along with bowyers workshop, 2 wood furnaces, and a weapon stockpile
-15 4 mechanic workshops, along with 3 jem cutters workshops and a feeder stockpile, as well as EIGHT carpenters workshops
-16 2 Siege workshops, and the butcher/tanner/soapmaker shops, as well as the kennels
-17 Empty rooms, cavern top
-18 seven masons workshops and the bottom level of the goblin grinder (pull lever to the immediate left to spike, the immediate left to retract/add floodgate
-19-21 remainder of the cavern, and the sealed off access to the dark fortress (someone flooded it, AND built over the top of the entrance)
-22-37 Caverns and Empty Space
-38 Sealed off top access to dark fortress
-42-39 Cavern 2 and top of magma tube, as well as dark fortress
-43 forges and bar stockpiles, lowest sighted level of dark fortress
-44 Magma forge magma stockpile
-56 Magma sea top
-57-60 Magma sea
-61 lowest level of magma sea, semi-molten rock spotted
Also, pics are taking some time to upload, ill get them done as soon as i can.
Save is
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