Bp920091's log:
1st Granite:
After snapping from the strain when i was last overseer in gateivory, i have been trying to recover my sanity. Since that event, i have also been trying to get my orignal job back. Slipping psychedelic drugs into Domomaster's drink might have been a bit much, since he was left as a gibbering wreck in the corner of the hall, screaming orders as if he was the overseer, but it needed to be done.
I have determined why the goblins are trying to get rid of us. They aren't trying to steal our wealth, they are trying to both rescue their friends and stop the horrors that come from our fort.
Think about it, we have turned a good chunk of the fort into a hideous carnival, with stripped goblins in cages hanging from the walls being laughed at on a regular basis, with innocent dwarves and traders being pitched screaming off the walls of the canyon, into the water below. They are trying to stop us, and i will not let them.
*Cue Evil Laughter*
We will not let the fort die, and since we are being attacked by the forces of darkness, we will become darker than the goblins ever could.
This darkness will not be overt, no massive pits of spikes (although they couldnt hurt), but it will be subtle. Every dwarf will have happy grins on their faces as they continue to commit atrocities, throwing goblin after goblin down a hole into a spiked pit, the screams of the goblins fracturing the already tumultuous minds of the dwarves, until they begin to associate this with happiness.
What could be more terrifying than a force that sees itself as evil going up against a force that screams with glee when their opponents are slowly stabbed to death.
This is Gateivory, WE WILL PREVAIL, At ANY COST
AN: Im going with a failed sanity check from my first exposure, and i appear to have picked up a Mania for Goblin Pain, as well as a Bogyphobia (fear of goblins and demons).
Bp920091's Log:
1st Granite (part 2):
Ive done it, ive successfully convinced the sheep in this fort that im in charge now.
First off, time to stop the ghosts that are running around the fort. While i do like the atmosphere that they provide (meaning that they scare the pants off goblins), they do occasionally cause problems for the average schmuck.
Secondly, im going to have those two dwarves who have been making mechanisms nonstop stop making them. We have over 200 of them now, and we dont need any more.
Thirdly, we're gonna start work on the goblin execution pit, and the design is rather simple.
All we need to do is take a 6 level drop, and have it have a spike trap with 10 spears in it (5 steel, 5 copper should do), and toss in the goblins when we want them dead. This should not only make misama hard to get out, but it means that there is no chance of the goblins climbing on top of their friends to get out.
On the bottom, there will be a floodgate, that will not open until pulled, making it impossible for any random dwarf to get stuck in there (We can pull the garbage off their bodies to recycle, or just leave it there as a garbage pit.
We appear to have found a dead stray cavy boar, but as it didnt belong to anyone, I dont care.
2nd Granite:
Apparently we dont have 5 steel spears, we only have 3, so im using 3 steel spears and 7 copper ones for the goblin grinder.
Additionally, im replacing one of the sides of the grinder with a gem window, so we can see the goblins get smashed, then perforated (It should do wonders to desensitize them).
I have mandated the construction of 60 additional coffins, since we apparently only have FOUR in storage (and a lot of bodies to stick in coffins).
3rd Granite:
It seems that i have won over the hearts and minds of the dwarves here, and an artifact has been constructed in the honor of my taking over the fort. This artifact is an earring named "Saveday" and i presume that it is for me saving the day.
It's worth 22,000 though, not anything major, but it's an indication of things to come!