How the hell did this even get funded?!?
It's a $100 smart phone you plug into your TV. But without the phone features. People don't buy phones to play angry birds.
As a developer, why the hell would I make games for this? It's trying to compete using a console-like business plan: good games = more user base = more good games. But here's the thing: the whole reason the mobile games are taking off is because it isn't tied to that very limiting console business plan! Mobile games are successful because people are buying the phones for their internet and phone capabilities by the hundreds of millions, and thus there is already a massive user base. This has neither the massive user base of the mobile market nor the top-of-the-line game experience (with exclusive titles) of consoles and PCs.
At best, the system will get nothing but ported games simply because the user base isn't there. In the amount of time it would take for a user base to grow to sufficient levels, the terrible hardware specs would be so far out of date as to be comparable to trying to sell a Gameboy Color as a viable gaming platform today. At worst, developers won't even bother porting things or working out deals with the content distribution system, and the system will be left entirely void of use. So far as I can tell, it's just a machine for showing hipster-cred; because when it comes to actual use, it's intentionally crippling itself when compared to other systems.
Another really important thing: they claim to be easy for developers. However, they are requiring some form of free version of the game. Now, I dunno about you, but importing a few libraries to develop on another system is a hell of a lot easier than, say, making an entirely new build of the game for free-to-play. PC has no licence costs. Mobile markets have no licence costs. Even console licence costs would probably be lower than the cost of, say, making an entirely new build of the game for free-to-play. And those would all have larger markets than this hipster-machine.
It also seems to be playing up the 'play at your tv!!!!' thing. Which isn't good; that's absolutely terrible. One of the other reasons mobile gaming is successful is because it can be mobile. Being a highly niche, non-mobile, single-purpose device is NOT an asset in an era of general-purpose, mobile devices with massive pre-existing markets. You can make shit-on-a-brick cheaper than a sandwich, but I would rather eat the price than the shit-on-a-brick.