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Author Topic: Crusader Kings 2: Britannia MP (Minor Mods)  (Read 26998 times)

Johnfalcon99977

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Re: Crusader Kings 2: Britannia MP (Minor Mods)
« Reply #60 on: July 11, 2012, 01:16:48 pm »

And you realize I will have 0 provinces of the Culture I need to begin with? I'm starting to think your actively biased against English culture in this game.
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Digital Hellhound

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Re: Crusader Kings 2: Britannia MP (Minor Mods)
« Reply #61 on: July 11, 2012, 01:17:02 pm »

What exactly did you change in the events file, then? I was stupid enough to replace it without making a backup of the original.
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Johnfalcon99977

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Re: Crusader Kings 2: Britannia MP (Minor Mods)
« Reply #62 on: July 11, 2012, 01:19:49 pm »

Made it so that the Event also triggers for kingdoms under a Norman kingdom in England besides the Kingdom of England.

I'd just like to have a good reason why we actually want such changes.

Your good reason is so that I have a fighting chance as an English ruler and I won't have only 4 English provinces by the end of the game.
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mainiac

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Re: Crusader Kings 2: Britannia MP (Minor Mods)
« Reply #63 on: July 11, 2012, 01:37:22 pm »

And you realize I will have 0 provinces of the Culture I need to begin with? I'm starting to think your actively biased against English culture in this game.

What are you talking about?  You'll start with all of Normandy which is 4 in your culture plus another 1 in your culture group.

Your good reason is so that I have a fighting chance as an English ruler and I won't have only 4 English provinces by the end of the game.

And I'd be happy to do an event to spread english culture in england with the same MTTH to happen as everyone else.  But if you want the rapid conversion then you should have to fulfill the conditions of the original event and actually become king of the isle.
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10ebbor10

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Re: Crusader Kings 2: Britannia MP (Minor Mods)
« Reply #64 on: July 11, 2012, 01:46:28 pm »

And you realize I will have 0 provinces of the Culture I need to begin with? I'm starting to think your actively biased against English culture in this game.

What are you talking about?  You'll start with all of Normandy which is 4 in your culture plus another 1 in your culture group.

Your good reason is so that I have a fighting chance as an English ruler and I won't have only 4 English provinces by the end of the game.

And I'd be happy to do an event to spread english culture in england with the same MTTH to happen as everyone else.  But if you want the rapid conversion then you should have to fulfill the conditions of the original event and actually become king of the isle.
Wasn't the starting map modded so that everyone started on the isles?
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Johnfalcon99977

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Re: Crusader Kings 2: Britannia MP (Minor Mods)
« Reply #65 on: July 11, 2012, 01:54:16 pm »

And you realize I will have 0 provinces of the Culture I need to begin with? I'm starting to think your actively biased against English culture in this game.

What are you talking about?  You'll start with all of Normandy which is 4 in your culture plus another 1 in your culture group.

What are YOU talking about? If you looked at the Player list I'm the duke of LANCASTER, not Normandy. If I was playing Normandy I would be breaking my own rules.

Wasn't the starting map modded so that everyone started on the isles?

Starting map isn't modded at all. The only mods we are using are Broken Kingdoms (Makes all Duchies independent.) and Kingdoms Abound (Create non-canonical Kingdoms..)
« Last Edit: July 11, 2012, 01:56:04 pm by Johnfalcon99977 »
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mainiac

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Re: Crusader Kings 2: Britannia MP (Minor Mods)
« Reply #66 on: July 11, 2012, 01:57:31 pm »

Since when is the duke of Lancaster Norman?
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Johnfalcon99977

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Re: Crusader Kings 2: Britannia MP (Minor Mods)
« Reply #67 on: July 11, 2012, 01:59:28 pm »

Ruler Designer. Durr. I just make my ruler Norman. Hell, I have an entire sheet of pre-set traits I have set up.
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mainiac

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Re: Crusader Kings 2: Britannia MP (Minor Mods)
« Reply #68 on: July 11, 2012, 02:00:29 pm »

Okay... I didn't know that this was ruler designer.  Is this a problem for people without it such as myself?
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Johnfalcon99977

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Re: Crusader Kings 2: Britannia MP (Minor Mods)
« Reply #69 on: July 11, 2012, 02:01:26 pm »

Nah. Ruler Desginer is compatible with people who don't have it.
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mainiac

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Re: Crusader Kings 2: Britannia MP (Minor Mods)
« Reply #70 on: July 11, 2012, 02:09:15 pm »

Okay, if we are starting out with the normans already on the island then I'll cook up decisions for independent norman/english or saxon lords who are at peace to convert the culture of their capital to their capital and make an event for culture conversion.  I can also make an event to have vassals convert in the first two week of the game.
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Johnfalcon99977

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Re: Crusader Kings 2: Britannia MP (Minor Mods)
« Reply #71 on: July 11, 2012, 03:57:19 pm »

Thanks. I'm glad we worked something out.

So I'm thinking Saturday at 3 EST for the time. Does anyone have any conflicts with this?
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Digital Hellhound

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Re: Crusader Kings 2: Britannia MP (Minor Mods)
« Reply #72 on: July 11, 2012, 04:15:26 pm »

You Amuhricans and your bizarre timezones, just use GMT +/- like normal people.

That might be a bit too early for me. I'm willing to drop out if needed, though, because this is getting a bit too complex with custom-scripted events and everything. CK2 hates compatible checksums.
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Heron TSG

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Re: Crusader Kings 2: Britannia MP (Minor Mods)
« Reply #73 on: July 11, 2012, 04:44:20 pm »

I cannot make that time. I think I'll be skipping out on this one, anyway.
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Johnfalcon99977

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Re: Crusader Kings 2: Britannia MP (Minor Mods)
« Reply #74 on: July 11, 2012, 04:51:21 pm »

I'm pretty sure its not that much. We only have one custom script and two mods that don't actually change much at all when it comes to internal game mechanics.

I cannot make that time. I think I'll be skipping out on this one, anyway.
If you can't come then I am perfectly willing to change it. I was just putting out a date to see how people would react.
« Last Edit: July 11, 2012, 04:53:56 pm by Johnfalcon99977 »
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