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Author Topic: Zombies and huskification and things  (Read 6258 times)

Wrex

  • Bay Watcher
  • My vision is augmented
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Re: Zombies and huskification and things
« Reply #15 on: July 21, 2012, 07:04:46 pm »

Any way to force all evil weather to cause husk clouds? The directions above aren;t very specific.
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Mr Wrex, please do not eat my liver.

DrKillPatient

  • Bay Watcher
  • The yak falls infinitely
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Re: Zombies and huskification and things
« Reply #16 on: July 22, 2012, 12:54:53 am »

Set regional interaction type number and evil rain types number to zero in the advanced world generation settings.
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"Frankly, if you're hanging out with people who tell you to use v.begin() instead of &v[0], you need to rethink your social circle."
    Scott Meyers, Effective STL

I've written bash scripts to make using DF easier under Linux!
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