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Author Topic: How do you prevent tantrum spirals?  (Read 6175 times)

Urist_McArathos

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Re: How do you prevent tantrum spirals?
« Reply #15 on: July 12, 2012, 07:33:09 am »

True, but if you're going on that sort of site wouldn't you lower the cap anyway?  I know random factors can push you over the cap a bit, but once you're at/over the cap you stop getting migrants and children.
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weenog

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Re: How do you prevent tantrum spirals?
« Reply #16 on: July 12, 2012, 09:27:00 am »

Some players (or at least one player) don't like adjusting the inits for every single embark.  Just default to something that more or less works and use it for everything.

Besides, they might be doing it deliberately for the difficulty of keeping a lot of dwarves housed, clothed and fed in a harsh environment, and just frustrated that so many of them go unemployed.
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wuphonsreach

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Re: How do you prevent tantrum spirals?
« Reply #17 on: July 12, 2012, 10:43:46 am »

In terms of population cap, you can adjust that before loading your save game and it will apply for that session.

So if I want a slow start, I'll set the pop-cap in the init file to 20 before I embark.  Then, once I'm ready for more, I'll raise it to 40, then 80, then 100.
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Kilroy the Grand

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Re: How do you prevent tantrum spirals?
« Reply #18 on: July 12, 2012, 01:01:26 pm »

Gather up all your children and burrow them in your dining hall. Build a spike trap under them and pull the lever, congratulations! you now have dwarves that don't care about anything!
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vertinox

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Re: How do you prevent tantrum spirals?
« Reply #19 on: July 13, 2012, 10:43:50 pm »

One thing I forgot to mention that besides the legendary dinging hall I build a statue garden and put caged goblins in both the statue garden and the legendary dining hall to give dwarfs happy thoughts from viewing said creatures in cages as well as get their usual happy thoughts about the hall and statues.

Neckbeard

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Re: How do you prevent tantrum spirals?
« Reply #20 on: July 13, 2012, 11:24:59 pm »

A 120-strong army looks a lot less attractive when you're on a desert or glacier and the most useful ore available is galena.  I don't care if you do go straight for magma, you are not equipping that many dwarves for military service in any reasonable amount of time with sparse/no surface wood, no metal you can do anything but weapons withn (and still worthless for non-blunt weapons), and restricted (though certainly not eliminated) in-house leather and bone production.

One could always try going deeper, but that comes with its own problems, which are only worsened by having poorly equipped or no military.

Well I keep hearing about how overpowered silver bolts are actually, so it dosn't sound like it's that hard.  I mean it's still harder than usual because if your only dealing with galena then you're only getting like 25% of the silver you used to get (25% ore drop rate, combined with a 50% chance of getting 2 silver bars as opposed to 100% chance of 4 silver bars from regular silver ore.) from ore's.  But it should be fine to have some of them just be wrestlers in monk uniforms or whatever.

If you can get the caravan to come back twice, you can import tons of caged animals pets and leather (for tons of bones, and leather).



Also hauling staff.
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Urist Imiknorris

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Re: How do you prevent tantrum spirals?
« Reply #21 on: July 13, 2012, 11:48:11 pm »

The prison and the duke's quarters are the same room.
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orius

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Re: How do you prevent tantrum spirals?
« Reply #22 on: July 14, 2012, 10:36:03 pm »

I go with legendary dining rooms (much easier than you'd think; just carve a bigass room and plop down some tables and chairs, no need to decorate if it's big enough);

Seriously.  My old standby was a 16x16 room with 72 tables and chairs for a pop cap of 150, and just being completely dug out with only the first few sets of tables was enough to bump it to legendary.  Fully appointed with all the seating arrangements and engravings just made it ridiculous.  Then of course, I've got tons and tons of meals, many masterwork, for the dwarves to eat, as well as a huge stockpile of booze that has just about every drink in vanilla, and they're in a near constant state of ecstasy.  My new design is a bit bigger at 17x17 with the same number of tables and chairs, but this time with a waterfall in the center which just compounds the happiness.

I have trouble getting the dwarves unhappy.  I've never seen a serious tantrum spriral, even under some of the worst tragedies that occured in my forts.

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Do try to avoid assigning pets, though: pet losses hurt a lot.  I try not to give more than 2 war/hunting dog escorts to any single dwarf.  More than that, and they can snap if their beloved pets are slaughtered in an ambush or in battle.

I don't assign pets if I can help it.  They can't be butchered or caged at need, and they path around the fort eating up fps if they're not pastured.  War beasts to guard dwarves that need to go out of the fort into dangerous terrain are an exception, but the only one.
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