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Author Topic: X-Com: Terror From The Deep - An Orb Let's Play  (Read 21674 times)

Haspen

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #60 on: July 14, 2012, 01:13:18 pm »

Also, I don't know which version you're playing and if you know about this, but you really, really don't want to research one of the aliens, IIRC, it is
Spoiler (click to show/hide)

Researching him will block important research for the best ship, which in turns blocks you from accessing final stage = unwinnable game.
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Orb

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #61 on: July 14, 2012, 03:09:06 pm »

Oh dear. Maybe I should have played on an easier difficulty.

I'll have probably two updates, 1 today and 1 tomorrow. Though I may put it off and combine them tomorrow.
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[Will:1] You scream. You scream like a little girl in pigtails and a tutu, flailing ineffectually like a starfish on meth.

USEC_OFFICER

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #62 on: July 14, 2012, 03:10:00 pm »

Also, I don't know which version you're playing and if you know about this, but you really, really don't want to research one of the aliens, IIRC, it is
Spoiler (click to show/hide)

Researching him will block important research for the best ship, which in turns blocks you from accessing final stage = unwinnable game.

Well the T. Commander (abbreviations are fine if they don't tell you anything important, right?) don't even exist in the game, which is why researching them is so buggy. Squad Leaders should be fine, along with grunts. Any other combination is bad and should never be researched.

Wouldn't the sonic weapons be more quiet?  All of that extra noise is kinda wasted. Meh.

I figured the weapon was so powerful there was bound to be a small percentage of noise escape. And that percentage is like a shotgun going off. Just a little RP.

Ah, okay then. Just wondering.


Certain early game alien.
Spoiler (click to show/hide)


Spoiler (click to show/hide)

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Aptus

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #63 on: July 14, 2012, 03:18:50 pm »



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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #64 on: July 15, 2012, 03:03:10 pm »




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Sonlirain

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #65 on: July 15, 2012, 04:41:44 pm »




Spoiler: Do not click (click to show/hide)
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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #66 on: July 15, 2012, 04:55:15 pm »




Spoiler: Do not click (click to show/hide)
Spoiler: Semi-spoilerish (click to show/hide)
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Orb

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #67 on: July 15, 2012, 06:29:15 pm »

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #68 on: July 15, 2012, 06:39:34 pm »

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Sonlirain

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #69 on: July 15, 2012, 07:07:41 pm »


Spoiler (click to show/hide)
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IronyOwl

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #70 on: July 15, 2012, 07:24:08 pm »

Spoiler (click to show/hide)
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Geen

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #71 on: July 15, 2012, 08:10:00 pm »

Sign me up, off to die horribly. Give me whatever the hell you want, but I'd like something shooty with a bit of boom-boom.
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612DwarfAvenue

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #72 on: July 15, 2012, 09:50:16 pm »

Spoiler (click to show/hide)
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JacenHanLovesLegos

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #73 on: July 15, 2012, 10:55:30 pm »

Jay Cin's clone arrives. Callsign Jacen. As with Jay, give him the honored job of clearing UFOs. Give him pistol and underwater equivalent of stun rod.
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SoHowAreYou

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #74 on: July 16, 2012, 10:58:09 am »

Eagle 2 reporting
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