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Author Topic: X-Com: Terror From The Deep - An Orb Let's Play  (Read 21686 times)

IronyOwl

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #30 on: July 10, 2012, 12:50:19 am »

Go MVP tank!
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Aptus

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #31 on: July 10, 2012, 03:13:01 am »

Hah I had the right idea on how to survive. "Forget" to bring my landshooting gun so I have to run back to the sub and reequip :p
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EuchreJack

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #32 on: July 10, 2012, 03:56:48 am »

Would never have worked in my army: I tend to require my heavy weapons people to carry sidearms.

Nirur Torir

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #33 on: July 10, 2012, 06:18:26 am »

If you captured a live terrorist from that mission, researching it now would be a bad idea. Everything else you have is safe.

Do I get my scout soon?
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Burnt Pies

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #34 on: July 10, 2012, 07:19:51 am »

Miranda Galena, signing up! Preferably armed with either a ton of 'Nades or whatever the Autocannon equivalent is in this.
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612DwarfAvenue

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #35 on: July 10, 2012, 08:39:12 am »

If you're looking for a dude to put on sniper duty, Serithi Artalis would be happy to oblige.
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USEC_OFFICER

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #36 on: July 10, 2012, 12:43:14 pm »


Well that went well...

Get me a new soldier. Name him Joe Chandler. Let him use Gas Cannon like last time. Hopefully he'll last a little longer.
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SoHowAreYou

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #37 on: July 10, 2012, 12:58:24 pm »

I think it speaks to the amount of of optimism that I have that I want my soldiers numbered maybe at the end I will put the number in my sig.
« Last Edit: July 10, 2012, 01:48:08 pm by SoHowAreYou »
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MonkeyHead

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #38 on: July 10, 2012, 01:19:09 pm »

I am sure enough bits can be scavenged from the wreckage of KB-01 to build KB-02...

Hanzoku

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #39 on: July 10, 2012, 04:20:27 pm »

James "Hanzoku" Matsumoto would like to report for duty!
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Azzuro

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #40 on: July 11, 2012, 11:07:11 am »

See, this is why TFTD is horrible. Wait until you get to the cruise ship terror mission, in which you have to search 4 levels of a gigantic map for the last alien for more than an hour (real-time). Oh, and don't go into those tunnels. Aliens hiding in them seem to gain infinite reaction shots - I once sent in 4 guys, all shot. Instead, prime a grenade, throw it to the end (one square before the spiral ends) and run.

Also, sign me up as Azuro. He shall perform the glorious duty of: DOOR BREACHING!
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Orb

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #41 on: July 13, 2012, 01:42:39 am »

Back and ready for action. At the moment of typing this, I've just started playing the update. I plan to make it a short one, it's late and I didn't get much sleep the last few days (video games all night long.  :P)

Spoiler: Comment Responses (click to show/hide)



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Remalle

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #42 on: July 13, 2012, 02:44:25 am »

Ooh.  I'm always excited for an X-COM LP, and I've never played TftD myself, so this'll be interesting.  Dorf Aquanaut me as Cyanbeard please, a grunt, with whatever the equivalent of a laser rifle is, or failing that, heavy plasma (gauss rifle?).  Tactics include auto-shot at close range, auto-shot at medium range, auto-shot at long range, and whenever there's an aquatoid behind cover, auto-shot.
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USEC_OFFICER

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #43 on: July 13, 2012, 09:48:36 am »

Ooh.  I'm always excited for an X-COM LP, and I've never played TftD myself, so this'll be interesting.  Dorf Aquanaut me as Cyanbeard please, a grunt, with whatever the equivalent of a laser rifle is, or failing that, heavy plasma (gauss rifle?).  Tactics include auto-shot at close range, auto-shot at medium range, auto-shot at long range, and whenever there's an aquatoid behind cover, auto-shot.

The gauss rifle is the equivalent of the laser rifle in TFTD. The plasma-equivalent weapons lack an auto-shot so I hope that you aren't too attached. Gauss weapons start to suck terribly in the late game.
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MonkeyHead

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #44 on: July 13, 2012, 09:50:17 am »

Aww, no combat droid this time around. Ahwell, heres hoping (ha, its x-com....) or more massive casualties next time aorund so I can get back in.
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