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Author Topic: X-Com: Terror From The Deep - An Orb Let's Play  (Read 21683 times)

SoHowAreYou

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #15 on: July 09, 2012, 12:10:52 pm »

Edited to not spoil how screwed these chyrassalids are going to make your troops.
« Last Edit: July 09, 2012, 12:12:37 pm by SoHowAreYou »
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Nirur Torir

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #16 on: July 09, 2012, 12:20:10 pm »

Can we please not spoil what enemies Orb's going to face?
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MonkeyHead

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #17 on: July 09, 2012, 12:21:40 pm »

COMMANDER, KB-01 COMBAT DROID REPORTING FOR DUTY. I AM PLEASED TO INFORM YOU I HAVE BEEN UPGRADED TO OPERATE WITH FULL FUNCTIONALITY IN AN UNDERWATER ENVIRONMENT.

Character shamelessly ressurected from a previous X-Com LP.

SoHowAreYou

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #18 on: July 09, 2012, 12:31:44 pm »

Meh we at least owe him that but yes lets not spoil anything else because we are only watching this for our own amusement.
« Last Edit: July 09, 2012, 02:15:31 pm by SoHowAreYou »
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USEC_OFFICER

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #19 on: July 09, 2012, 02:41:22 pm »

No matter what you pick after the first battle difficulty is set to the highest that is what I meant by glitchy.

Huh I... honestly I don't think that it's an actual bug. Just an indication of how hard Terror from the Deep is. If it was an actual bug I probably wouldn't have heard it just now.

It survives the blast. How does one survive a harpoon to the gut. Bah. No one else is in range, so I retreat my scout a bit.

The damage shown in the ufopedia is just the average damage. In reality it can go all the way from 0 to... two times or something like that. Except for explosives. Those act a little differently, and will always do at least half damage if they hit.

Also: Dart Guns. They are crap. Really crappy. Any weapon is better than a dart gun. Any. Using a Jet Harpoon one-handed is better than the dart gun. Sure, it'll cost you twice as much TUs to use, but you can actually kill things with it. Running up to enemies and whacking them with the stun rod thermal taser is more effective than the Dart Gun. Not giving your scouts Dart Guns is more effective, since you'll save money that way. That's how crappy the weapon is. Waiting for Gauss Pistols is a more effective strategy.

EDIT: Give me a soldier. Uh, Johnson Chandler. Give him a Gas Cannon and other heavy weapons, once you get them of course.
« Last Edit: July 09, 2012, 02:43:54 pm by USEC_OFFICER »
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Svampapa

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #20 on: July 09, 2012, 03:15:46 pm »

There are also some game ending research bugs in some versions, that you won't really realize you've run into until you are way too far. I suggest you at least look these up.
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Myroc

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #21 on: July 09, 2012, 04:11:59 pm »

No matter what you pick after the first battle difficulty is set to the highest that is what I meant by glitchy.
This is actually false. The difficulty reset bug that was in the first game was fixed for TFTD. It's just that the lowest difficulty for this game is harder than Superhuman for Enemy Unknown.
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SoHowAreYou

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #22 on: July 09, 2012, 05:05:48 pm »

Ah O.K. I guess what I read on the wiki meant that util toned down the difficulty my bad.
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EuchreJack

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #23 on: July 09, 2012, 08:06:13 pm »

Euchre "Jack" Cousteau

JacenHanLovesLegos

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #24 on: July 09, 2012, 09:32:46 pm »

Name an aquanaut Jay Cin. Profession: Door breacher.
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SoHowAreYou

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #25 on: July 09, 2012, 09:55:19 pm »

Boy Jay Cin will die in his fist mission you realize. On second thought that is kind of the point.
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Orb

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #26 on: July 09, 2012, 10:23:35 pm »

I would like a soldier but remember to number him ;D

Like...you want your soldier named 7?

~~~~~~~~

I like dart guns, though. They're very nice for close range encounters, you're less likely to get reaction fired. I'll be getting Gauss weapon soon enough, though.

Also, I'll keep multiple saves around in case I hit a buggy research tech. I'll keep the suggestions you guys have made in mind. Unfortunately, I'd probably bump into a lot of spoilers figuring out what causes all this glitchyness, so I'll have to rely on you guys.

Anyway, Update 2. I was in the mood to do some RP. I'm also not going to bother trying to remember who is a guy or a girl, so when outside tactical combat, everyone is a guy.

[Disclaimer: This update is LONG. I'm guessing it will take at least 10 minutes to read if you're not a fast reader]



« Last Edit: July 09, 2012, 10:26:45 pm by Orb »
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frostshotgg

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #27 on: July 09, 2012, 10:35:20 pm »

Damn you for teching sectoid corpses over alien alloys or medkits! Damn you!
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SoHowAreYou

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #28 on: July 09, 2012, 10:44:35 pm »

I want a line of characters the Samuel (yes that is my name) line, just add a random fierce animal starting with Orca and a number starting with One and that will suffice.
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EuchreJack

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Re: X-Com: Terror From The Deep - An Orb Let's Play
« Reply #29 on: July 09, 2012, 10:54:29 pm »

Yay, I survived because of my late entry!   :P
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