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Author Topic: Smirk's Kobold Cooker - Almost Automated Fortress Defense  (Read 10182 times)

smirk

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Re: Smirk's Kobold Cooker - Almost Automated Fortress Defense
« Reply #15 on: July 17, 2012, 02:12:37 pm »

Alright! Finally back with some more results. Wall-o-text awaaaaay!

The leader would usually be flushed first, right? Then why not let the leader be flushed down a chute without a stair and provide an alternative way to the bottom chamber - lined with cage traps which will be triggered by goblins trying to reach the leader without all that "Oh my leader is caged I will not continue or flee" jazz. I'll have to try this out sometime - maybe someone else could redesign his system to try this?
^^
This; that ridiculous staircase is gone out of the middle of the pit. What I have now is open access to the bottom of the pit, reachable only through the inside of the fort (Guards' barracks, to be safe), so invaders will still walk through the door traps to try to get down to their leader's smouldering remains. Tested in the latest siege, and they cooperated.

As a possible improvement, pressurizing the reservoir above would would likely make the response time faster, and then just expand the drain/sump to a fortification-map-edge for drainage.

I originally thought so too, but what with the magma revisions Toady did in... 34.07, I think?... it flows really fast on its own anyway. And the reservoir is big enough that I haven't run out during any sieges so far.

That's very cool. I also note that the system could use water instead of magma, and flush enemies off a narrow walkway into a pit.

Definitely; and that way you wouldn't hafta worry about installing grates because 1/7 water doesn't block pathing. I just wanted to take care of bodies/clutter all in one fell swoop =D

Quote
magma recycling

That's why I embark on volcanoes when possible; don't need to worry about levels too much =P  It'd be workable if you wanted to; but as pointed out it won't be perfect so you'll need to refill at some point. As above, you could use water instead and maybe a spike-lined pit. Too much cleanup for me that way, though.


Couple other things I've noticed:
1: Bodies and clothing/armor frequently end up on the grates as enemies either try to retreat or the magma pushes them there. The bodies/clothing usually burn away pretty quickly, but metal things stay. Not too much of a problem, but still more cleanup than I'd like. Thinking I should attach the grates to a lever in the dining hall so I can drop everything into the pit on demand. Also, what with the new code making creatures aware/afraid of heat sources, burning things on the grates will block goblin pathing until they burn away (only a couple seconds).

2: According to the wiki, Trolls and other building destroyers must be orthogonally adjacent to the thing they're trying to destroy. If that is indeed true, I can make the grating access path diagonal and they'll be forced to stand right on it to try and destroy it. Then they're either cooked by passing goblins releasing magma or (If grates are attached to a lever) I can just drop 'em into the pit to fry later. It might not matter too much either way: on my latest siege, the trolls standing adjacent to the grate to destroy it were lit on fire by the magma passing next to them, which would be a wonderful thing if that's standard behavior for the heat transfer system now. Will need more testing.

3: Not sure how I ever missed this before, but apparently Goblin Snatchers do not pick locks. I felt years of betrayal by my own brain the minute I realized that. Solution I rigged up: another short path (slightly longer than the magma path so the nasty Kobold thieves won't use it), one tile wide, filled with wood-training-spear dodge-me traps and lined on either side with one-z pits. The pits have an open exit that comes out between the magma doors and the southern forbidden door, forcing sneaky snatchers to path through the trap in the other direction. Seems to work well so far, although I did have one manage to dodge through to the end without falling, to be taken care of by my war animals/military. But many, many more died in the trap. This dodge-me system seems to work for ambushes, as well. Tempted to let it try and take care of a siege. I'll put up some pictures of it soon.

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Loud Whispers

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Re: Smirk's Kobold Cooker - Almost Automated Fortress Defense
« Reply #16 on: July 17, 2012, 04:01:04 pm »

The pit wouldn't be necessary, except in early designs un-meltable weapons blocked the doors open and led to an unstoppable magmafall.


Right...

I'm wondering if you could achieve this sort of effect by creating a door checkerboard below say... A highly pressurized reservoir.
Well I know what I'm going to be building now. Brilliant.

zombie urist

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Re: Smirk's Kobold Cooker - Almost Automated Fortress Defense
« Reply #17 on: July 17, 2012, 04:08:01 pm »

Will trolls and other building destroyers have any effect on this?
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Helgoland

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Re: Smirk's Kobold Cooker - Almost Automated Fortress Defense
« Reply #18 on: July 17, 2012, 05:57:39 pm »

Alright! Finally back with some more results. Wall-o-text awaaaaay!

The leader would usually be flushed first, right? Then why not let the leader be flushed down a chute without a stair and provide an alternative way to the bottom chamber - lined with cage traps which will be triggered by goblins trying to reach the leader without all that "Oh my leader is caged I will not continue or flee" jazz. I'll have to try this out sometime - maybe someone else could redesign his system to try this?
^^
This; that ridiculous staircase is gone out of the middle of the pit. What I have now is open access to the bottom of the pit, reachable only through the inside of the fort (Guards' barracks, to be safe), so invaders will still walk through the door traps to try to get down to their leader's smouldering remains. Tested in the latest siege, and they cooperated.
No, I meant an access to the bottom from the outside to trap the entire siege!
Just a pet project of mine...
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Kaiserr

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Re: Smirk's Kobold Cooker - Almost Automated Fortress Defense
« Reply #19 on: July 17, 2012, 06:36:11 pm »

Waiting for Corai to come in and rage about the "Kobold Cooker" thing.

OT,this looks pretty cool man.
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tommy521

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Re: Smirk's Kobold Cooker - Almost Automated Fortress Defense
« Reply #20 on: July 18, 2012, 12:32:36 am »

Waiting for Corai to come in and rage about the "Kobold Cooker" thing.

Aren't we all  :P

vjek

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Re: Smirk's Kobold Cooker - Almost Automated Fortress Defense
« Reply #21 on: July 18, 2012, 09:03:43 am »

Last night I built a water version of this with a 30-Z drop, and those bastard goblins are surviving the fall. :( The mechanism works great, I just don't understand how goblins can survive when my own militia "gets blown apart" by the impact, if they fall down there.  Ah well, back to magma.

smirk

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Re: Smirk's Kobold Cooker - Almost Automated Fortress Defense
« Reply #22 on: July 18, 2012, 10:10:41 pm »

Last night I built a water version of this with a 30-Z drop, and those bastard goblins are surviving the fall. :( The mechanism works great, I just don't understand how goblins can survive when my own militia "gets blown apart" by the impact, if they fall down there.  Ah well, back to magma.

Yeah, the revisions to fall damaged nerfed falling traps pretty bad. Putting weapon traps or upright spikes at the bottom would probably help.

The pit wouldn't be necessary, except in early designs un-meltable weapons blocked the doors open and led to an unstoppable magmafall.
Right...

I'm wondering if you could achieve this sort of effect by creating a door checkerboard below say... A highly pressurized reservoir.
Well I know what I'm going to be building now. Brilliant.

Hmm.. I'm assuming you're wanting a design that allows your dwarves to pass through unhindered but cooks invaders? Not sure if that's possible. You could build a hallway like this:
Code: [Select]
W##W
WD#W
W#DW
WD#W
W#DW
W##W
But even if you marked the grates (h)igh traffic and the doors (r)estricted traffic I'm thinking that a lot of dwarves crammed in there to pick up unmeltables would still dodge around each other into the doors. Also, without the open-access pit sieges and ambushes will lose their leader up at the front and just stop dead. Would also need a way to be closed if you're worried about caravans.

No, I meant an access to the bottom from the outside to trap the entire siege!
Just a pet project of mine...

Now that you mention it, my military is in dire need of training dummies...

Waiting for Corai to come in and rage about the "Kobold Cooker" thing.

Aren't we all  :P

I'm thinking he tried to come in and is now sizzling gently at the bottom of a deep pit =D
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When i think of toady i think of a toad hopping arround on a keyboard
also
he should stay out of the light it will dry out his skin
his moist amphibian skin
.

vjek

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Re: Smirk's Kobold Cooker - Almost Automated Fortress Defense
« Reply #23 on: July 19, 2012, 12:16:22 am »

So I built a magma version of this today.

Hallway from the surface is 9 tiles wide. 5 doors, 4 walls, all in a single row (no diagonals).  Magma source from above is pressurized by 9 pumps, to get maximum flow.  Those 9 pumps are fed by 4 pumps drawing directly from a volcano, providing the supply magma.

There is no pit, but there is a magma drain sump.  I built floor grates over stairwells for drainage, and man, does it ever work well.  I let it run for 2 hours earlier this evening, not a single goblin got through alive.  Hundreds were vaporized, leaving only their itty bitty weapons & armor scraps behind.

What happens is they open the door, and 8 tiles or more around the door are filled with varying amounts of draining magma.  If one door is in use, the invaders just choose another.  I've seen all 5 doors in use at the same time.  It produces huge volumes of smoke, which is quite gratifying. :)

I put a retractable bridge in place above the doors, so I can temporarily disable the magma flow if necessary.  It works great, and just one lever and presto! it's a normal hallway again.  Handy for dealing with migrants, caravans, etc.

If anyone is interested in the save file/region, PM me and I'll provide a link.  Great idea, Smirk!

Loud Whispers

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Re: Smirk's Kobold Cooker - Almost Automated Fortress Defense
« Reply #24 on: July 19, 2012, 06:07:57 am »

The pit wouldn't be necessary, except in early designs un-meltable weapons blocked the doors open and led to an unstoppable magmafall.
Right...

I'm wondering if you could achieve this sort of effect by creating a door checkerboard below say... A highly pressurized reservoir.
Well I know what I'm going to be building now. Brilliant.

Hmm.. I'm assuming you're wanting a design that allows your dwarves to pass through unhindered but cooks invaders? Not sure if that's possible. You could build a hallway like this:
...
But even if you marked the grates (h)igh traffic and the doors (r)estricted traffic I'm thinking that a lot of dwarves crammed in there to pick up unmeltables would still dodge around each other into the doors. Also, without the open-access pit sieges and ambushes will lose their leader up at the front and just stop dead. Would also need a way to be closed if you're worried about caravans.

I was thinking more along the lines of door maze. Locked doors = pressured water flood. Any friendly doors will be nice and shut. And hostile doors will be broken or open.
Water cannon.
(Basically, something I wouldn't be putting in my front door. More of a megaproject, where I release goblins and Dwarves into the same maze and see who lives).

Waiting for Corai to come in and rage about the "Kobold Cooker" thing.
Aren't we all  :P
I'm thinking he tried to come in and is now sizzling gently at the bottom of a deep pit =D
:O
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