Letters, like non-tactical travel, are instantaneous. Roleplay that an acceptable amount of time has passed, though (it takes a fast horse a week and a half to get from Stormstead to Northwatch if the horse is changed at every stop). Strategic travel, e.g. getting a message there in time to stop an execution or cutting off an army's march at a bridge, depends on GMs and may need rolling.
Working on a carto-style map anyway, we should probably define distances at some point.
Back, doing rolls. Will need either Shoot or Nuke to do whether Esmerelda accept's Fust's proposal*. Up to you whether you do it purely by roll, by reason, or a mix of the two.
*Normally Nuke only does clergy rolls, but I think Shoot's still sick so I'd like him to do it because the King can't, if he feels neutral enough.
Edit: If you get this before I do the roll, can adwarf please clarify: Did you want Darnell to run back on his own, with Ardella, or with Ardella and Talinth?
Edit 2: Micelus: Are you just after the fluff armour, or paying the 0.85d for heavy armour?
Edit 3: For Nuke's consideration, how do we feel about the following for religion? Effectively it makes the Inquisition more of internal policing for orthodoxy rather than full-out fire and the sword purges.
The Status of the Inquisition
The only permanent officers of the Inquisition are the High Inquisitors, of which there is one for each recognised Adranic kingdom. They are appointed individually by the Adranic Council, who serve as something of a central body for determining religious orthodoxy (though their powers are looser than a fully centralised religious heirarchy). High Inquisitors keep watch for potential heresies and investigate them, usually using their powers or influence to encourage secular authorities to curb religious unorthodoxy. Quite often this can be as simple as pressuring a heretical priest to go live in a very distant monastery if they want to keep their head and livelihood. If they need a more direct response, they may appoint Inquisitors from among the clergy to act as their agents.
The office of Inquisitor is usually a temporary one, appointed by one of the High Inquisitors for no more than three months. By custom, High Inquisitors may not extend a single appointment for more than a season without approval from the Adranic Council or appoint more than a handful of Inquisitors at once. Inquisitors are however responsible for rooting out perceived heresies and trying those responsible. They generally have as much power as local secular authorities will allow them to have (in theory the High Inquisitor gives them as many freedoms as he sees fit, but in practice Inquisitors who act too above the law tend to fall foul of it) and this only tends to extend for as long as heresy is being investigated or rooted out. Secular authorities do not like Inquisitions carrying on for longer than they need to and tend to hasten them to their end as quickly as possible.
Full blown Purges are extremely rare, and each time one has happened throughout Adranic history it has required direct approval by the Adranic Council. During a Purge, the High Inquisitor may appoint as many Inquisitors as he needs and call upon local secular authorities to wipe out a perceived threat to orthodoxy. This lasts until the threat is gone or the Council calls for its cessation.