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Author Topic: You are King III: Spring 938 AAL  (Read 131302 times)

Kestrel_6

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Re: You are King III: Autumn 937 AAL
« Reply #1170 on: October 10, 2012, 05:26:44 am »

Karas wondered what to do now. Help Saer Talinth? He did walk out in such a rush. Help the Regent and his other Nobles? Better ask, as all of them just entered to talk

Navigating the castle was easier than he remembered. The great hall awaited. He entered into the feast, and got down on a knee

"Milords, I stand ready to serve. What do you will of me?"
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

Iituem

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Re: You are King III: Autumn 937 AAL
« Reply #1171 on: October 10, 2012, 02:10:13 pm »

Follow the guard cheerfully and ask the guard in an absent sort of way.
"What can you tell me of your master? He is a man of power here that much is very clear but what more can you tell me?"
Muse to myself as I wait for the guard to respond
"Hmm a man of wealth and power, This has a great deal of potential."

The guard offhandedly mentions that Lord Stonewood is keeper of the Pact, and a more terrible and stronger man than he's ever known.  He volunteers little information, but brings you straight toward the palace where his lord is busy in negotiations with Prince Richard.  Word on the street is that the war may well be over.

As you pass through a secluded alleyway, you can't help but feel you are being watched...

"we have to show Aveline this! It clears both the Prince and Regent of the crime! This civil war could end! And so not worry, friend, I am here to assist in any way. We will get some revenge on this Assassin."

Karas carefully grabbed the cloth, and slowly went to Aveline's office

"We have found the method of poisoning. it appears to be a piece of iron coated in it, small enough to go unnoticed. Saer Talinth, sadly, has been infected. We need to tell the Regent, the Prince, every noble! We can stop this stupid civil war!"

Finally, Karas felt as if he was doing good. No more blood spilt by brothers, and this sensation was unusual.

Assassin's identity unknown, have to assume similar abilities. Another assassin with a bow, recruiting and army isn't good either.

Make sure Saer Talinth is watched by me or a Bravo. Trind to find this third Assassin, recruiting an army, to talk.

[Chronological note: Talinth and Karas' investigation happens three weeks before the armistice.  To reconcile chronology, several weeks were spent originally in search of information following the king's sickness rather than the few days implied by rolls, followed up closely by Talinth's fate.  Bloody malleable time in this world.]

Aveline is impressed with the evidence you have secured, but insists that she needs proof of who sent the scarf for the investigation to close fully - right now, there is every reason to suspect it might well have been the Regent or Prince who ordered the attempt.  She hands you the scarf back for now, in case it helps with your own investigation, and promises that when you have proof of the real culprit you will have the full support of the kingdom in eliminating them personally.  She is quite willing to send a Bravo to watch over Talinth, who starts tailing the knight with caution.  [?] Unfortunately, your own investigations turn up little evidence beyond what you already know.  You spend several weeks chasing dead ends and in several cases what you suspect to be deliberately false ends; whoever the assassin in blue was, she is good at hiding her trail.

Weeks later, after the armistice.

[5] It takes you nearly three weeks, but you follow the trails left by the other would-be assassin asking questions and eventually wind up tracking a rumour that he was arrested by one of the Hangman's guards.  You tail them into a narrow alleyway, where the young man is being followed by a soldier with a sword and basic armour.  In testament to the guard's folly, he has not even bothered to disarm the assassin of the strange, oddly shaped bow at his back.  Probably, he thought he could kill the assassin before he could draw and string it (a very reasonable assumption, unlike your crossbow).

The same thought, with one slight variation, occurs to you.  [2 vs 4 vs 1] The assassin pauses for a moment, as if sensing your approach somehow.  The guard, however, doesn't seem to have noticed you at all.

"Fair enough. I will give signals to everyone about the cessation of further hostilities."

The Regent declares the end to all hostilities against forces of Prince Richard and his allies. He declared himself to do the same.
Stormstead keep is chosen as the site for the council and negotiations. Security detail will be handled by Edgard's bodyguard and Bravos, but each noble is allowed to have his bodyguard close to him.




[?] Parnoth sends a missive back by fishing boat that he will remain and hold Shipbreaker until a formal peace treaty has been signed and ratified, in case of treachery, but he is lifting the embargo on naval traffic so that supplies can reach Altaregia and Stormstead.  He sends his congratulations on your success, his son-in-law.  He trusts that you will negotiate wisely in his stead.

Talinth stared at his hand for a while before putting his armored gloves back once again, sighing and leaving the room after Karas sped off with the scarf with obvious glee in his voice. No more time to waste; his remaining time before the symptoms hit him full strength would be short, and he didn't want to die before completing his investigation.

He wondered if Karas would keep following him and showing the same behavior with any and each discovery made during the course of his investigations. In fact, he preferred to conduct those with Sahainn as his sole companion, as it was the way he was used to doing things. The assassin probably had good intentions, but he was somewhat...too enthusiastic.

The chain of events, the machinations that caused the King to fall ill, all seem to point the Grey Death is not just a common plague which simply appeared due to the whims of the gods or even nature, but that if it is something manipulated by men, it may as well also have been created by men.

Keep investigating into matters; try to discover the origin of the scarf and search a cure for the Grey Death in the process.

Training action for the season: Polearms/Blunt by himself.


[5] You have a few words with wool merchants, describing the pattern and style of the scarf.  It is of a common make native to a particular valley in the Pact, of a rather rougher Pactish wool; in fact, the scarf still has tiny grains of dirt in the yarn where it has not been properly washed.  The particular shade of dye used is one reserved especially for curses, tokens and iconography of Liodnya and comes from a mine in Arendalis where it is crushed from local semi-precious stones.  As you return from the market, you pass the local temple of Liodnya.  Most of the offerings from the merchants have been placed outside the temple on small altars.  Generally one does not go in lightly.

On the other hand, the Liodnyans might well be the key.

You walk on, determined to hold off until you have investigated further avenues.  This reticence proves to be your undoing, as that very evening you find yourself shivering and your forehead beginning to heat up.  By midnight you are confined to bed and by morning Barran has you under guard in one of the palace garrets, Mary at your side nursing you.

Days pass, your body wracked with pain.  The colour drains from your irises and sweat beads on your horribly pale skin.  The hair on your head goes white at the roots.  The pain continues, and you are only vaguely aware of the outside world; Mary brings you food and water, Barran prays at your side.  Karas comes in on occasion; he seems dispassionate about your sickness.  He talks about his investigations but you don't really hear.  Instead you are plagued by dreams and nightmares; beasts, fire and metal revolve in your consciousness.  One in particular keeps returning to you.

The dark man hammers the metal on the anvil, still red-hot from the forge.  He beats it again and again, shaping what looks to be a club.  He is a silhouette, against which the brilliant night sky stands in stark relief.  The moon rises behind him, and the worg upon its surface looks down with cold blue eyes.  She opens her jaws and howls, an axe falling from her fangs.  Where it strikes the ground, wheat grows.  Beyond the wheat you see a cave with a broken bow above its entrance.

The dark man continues hammering, and the metal in his tongs looks more and more like a human being.  He inspects his work and looks back to a great pile of misshapen, broken pieces behind him.  Upon the great scrap heap of discarded metal, a horned steel cobra lies coiled and waiting for its next prize.  The dark man places the metal back upon the anvil and continues to hammer.

The hammer is not a hammer, but a silver badger curled up upon a shaft.  The dark man continues to strike the metal with the badger, but she simply ignores the trauma as if protected by some invisible shell.  At last the dark man raises his work to the moonlight; a figurine in mail with a hammer at its side, riding on the back of a wolf.  He makes to throw it onto the pile, but the badger uncurls and wraps around it.  The dark man unwraps the badger and instead places the figurine onto the ground and kneels.

The dark man speaks.


You sit bolt upright, gasping for air.  Mary and Barran are staring at you in shock.  Mary recovers first and starts wiping your brow with a wet cloth, but the sweat is dream-sweat not fever-sweat.  You swing your legs off the bed and stand, unsteadily.  You fall gracelessly back onto the bed a moment later from your weakened legs, but the lack of dizziness confirms it; the fever has broken and you have survived the ordeal.

Talinth survives the Grey Death, although the sickness forces him into a fugue state for nearly three weeks.  Although he will recover to full health, his eyes will never regain their colour.  The grey eyes are unnerving, but some will no doubt consider them and his recovery a sign from the gods.

[14512 = 0 skill points.]  You start training your muscles back up again once you have had three solid meals in your stomach.  You find yourself just going over the motions of what you learned in your initial schooling rather than having any fresh revelations, but an unexpected chance does offer itself.  Barran himself is an expert maceman; although he admits to his wrongdoing and worked to care for you these past weeks, it is clear that he is still burdened with pride.

Barran asks you to duel him for his honour and your silence.  Should he win, you will give your word to remain silent of his wrongdoing and preserve his honour (perhaps at the cost of your integrity).  Should he lose, he will give his daughter up to Mary and acknowledge her as his wife in name and practice, in addition to helping you find the training you need.  This would additionally restore the honour of Mary and her daughter.

The duel is only to yield or unconsciousness, but honour and reputation are at stake for all.

Whatever you choose, there is still the question of Liodnya to be answered.  His temple sits like a coiled serpent at the end of the market, waiting for you to come.

Should you visit the temple, Nuke will handle the scene.

"I wonder why my fellowman, Harald, is accusing Richard of using foreign envoys and forces for his own gain without any tangible proof. While it may have been on the spur of the moment, insisting isn't a good sign, especially when being called out on it."

Renart adjusted himself in his seat to focus more on the man.

"Just a thought, other than that I've nothing else to add until I personally ask the Bravos."

Inquire on the King's Status, who else is working for his aid, if I can contact any of them -- hedge knights, mercenaries...the like. From the bravos, of course.

The king is still in a deep and uneasy sleep.  He seems able to perform basic actions such as eating soft food, drinking and relieving himself, but is not in the slightest bit coherent.  Some of the physicians believe he is subject to visitations by the gods, though often he calls for his mistress Ria.  Neither she nor anyone save the physicians and the prophet Jitpau have been permitted to visit the king, all after being thoroughly searched by the Bravos who guard him day and knight.

Aveline, the king's personal bodyguard, informs you that she has an agent the king hired personally for junior treasury work (you once recall Rakon mentioning off-hand in his Royal Advisory capacity that this was the Iron Queen's favoured term for any job she didn't want people to know about) out searching for evidence.  He apparently brought in a blue scarf with a distinctive metal pin or thorn in it, which he believes was used to poison the king.  At this point she has no concrete evidence as to who conducted the poisoning, though; given the suspicions flying in all directions she judged it best not to say lest either the Prince, Regent or some other noble turn out to be behind it.

She also mentions that the Bravo Captain, Barran, an ambitious and capable man in line for a knighthood in the future, was conducting his own investigations.  She has not yet heard any conclusive reports back, save the capture and interrogation of some thieves who had been sneaking into the palace.  She suspects that Barran is keeping the evidence close to his chest for the same reason she was, though; his loyalty to the king is beyond question.

"And you," he tacked on without a moment's pause, attention shifting to the guardsman, "See our lady clothed, and led back to...the tavern, or wherever in Ziamdaka's name I found her."

Review personal assets and the assets of County Oathbreaker.

As you are well aware, the Grey Death struck your uncle, his brother, your cousin and your own father within a week of each other (you shut yourself away in a brothel and covered yourself in dried rose petals to keep the miasma away until the sickness passed), dragging you from fifth in line to the Comteship to first.  The Regency conflict then broke out and you panicked, ordering Alistair to get all of the able-bodied men in the fort trained and ready and (he quotes) "hang the expense".

You are slightly regretting that last turn of phrase.  While you do have three regiments of Disciplined Archers (all busy drilling in Lorvese, where you are presently staying courtesy of Marquis Tengrim).  This has drained your treasury from eight ducats to a mere fifty crowns, and when the new year comes you'll need to pay another 7.5 ducats just on upkeep for your new soldiers.

The simplest option will be to disband them when the time comes, as if the Regent deducts tax before upkeep costs, your men will desert and possibly go bandit.  On the other hand, you might want to wait until you are absolutely sure the war is over before you disband them.

The total income of Oathbreaker is eight ducats a year, purely from land.  The region is a little short on resources, but the local marshes provide ample furs and the plains have always been good grazing land.  If you established new trade routes to the capital you could see fresh income flowing into the fief.

You aren't married, and your sister is your next-of-kin and heir, but at last the Conricht usurper is off your family throne.  The future is yours, if you can survive the winter.

Ril awoke with a start, trying to push himself up, out of the cheap, straw-filled pallet he slept upon, only to collapse back, blood pouring from the number of wounds covering his thin, malnourished form.

He coughed out some blood, giving a pained whimper, that caught in his throat, making him cough up...blood and scabby mucus. Warm blood began to run down his throat, the bandages around his neck staining dark red.

Not like this...not like this....

Two sets of rough-hewn boots hurried their way to the prone young man, a hand wrapping around his throat, stemming the bleeding with fresh, thick bandages of rough-hewn wool a Ril slipped back into unconsciousnesses.



He healed fast, when all was said in done, the stitches keeping his chest cavity from gushing blood could be removed after a month, the ones keeping his throat from drowning him in his own blood were removed a week later...he was on his feet the week after that, repairing his clothes and armor, planning and plotting on revenge on the man who sent him to die. A few days later, he convinced the red-headed brother and sister who took him in to come with him, leave this hellish country behind...

....Your head will decorate my mansion, Regent.

Ril has been MIA for two months, after an ambush killed his men and nearly killed him, leaving him with a few physical scars..

Head back to Stormstead.

You cross the border back to Windheath, [6] bribing and sneaking your way through Arendalis to avoid any more soldiers like the ones that preyed on you and your men.  Word spreads about some rich noble making his escape, though, and by the time you reach the border the news is already ahead of you.  [6+1-1 vs ?] You become aware of horsemen in the countryside as you return, and a quick talk with some peasants reveals what you feared; these men are hunting three 'Arendalian fugitives' crossed over the border.  There is no indication of who they are or who they work for, but you remain hidden even as you cross Drachengraab.

When you reach the bridge to Lorvese, your heart sinks.  A dozen cavaliers are camped at the bridge, very possibly of the same ilk as those hunting for you.  [6] They do not appear to have seen you, but the river is too wide to safely swim.  Your only other options to get to Stormstead will be by boat (probably from Lorvese) or by crossing the Red Spear to get into the northern Stormstead plains.  Or, you can take the long route and go around Spiritusaer, but this still forces you to go through the northern Stormstead plains.


Quote from: Rakon
Spy network check

[6+1] It comes to your attention that several bands of horsemen are roving around in Drachengraab.  Details on their precise location are short, as they are apparently very good at killing scouts.  They do not seem to be claiming allegiance to any given party and are wearing chainmail but no livery.
« Last Edit: October 10, 2012, 02:27:52 pm by Iituem »
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mesor

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Re: You are King III: Autumn 937 AAL
« Reply #1172 on: October 10, 2012, 02:19:15 pm »

Shake my head minutely and continue to follow the guard, Motion with my hands for the observer to stay away then talk to the guard.
"Don't you have a strange feeling like we are being watched? Your not very good at your job are you?
Dodge sideways and slip in behind the guard before he can react then wrap an arm round the guards neck and strangle him until he falls unconscious.
Then turn to where I feel I am being watched from and wave.


(( Can I have a recurve bow instead of a crossbow please? ))
« Last Edit: October 10, 2012, 02:25:25 pm by mesor »
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filiusenox

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Re: You are King III: Autumn 937 AAL
« Reply #1173 on: October 10, 2012, 02:38:54 pm »

Ril grinned to himself, taking up a long branch and carefully sharpening it into a long spear, having his male alley do the same. He slipped off his armor and handed it to the female family member, before turning, heading north, towards War's End, then east, resting in the shepards huts in the foothills of the Red Spear, checking to see if we're followed. The trio buy coats and trousers of thick wool to help against the cold that was slowly creeping in. Also make sure to use the pikes like walking sticks.
« Last Edit: October 10, 2012, 03:16:57 pm by filiusenox »
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Iituem

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Re: You are King III: Autumn 937 AAL
« Reply #1174 on: October 10, 2012, 02:39:14 pm »

Shake my head minutely and continue to follow the guard, Motion with my hands for the observer to stay away then talk to the guard.
"Don't you have a strange feeling like we are being watched? Your not very good at your job are you?
Dodge sideways and slip in behind the guard before he can react then wrap an arm round the guards neck and strangle him until he falls unconscious.
Then turn to where I feel I am being watched from and wave.


(( Can I have a recurve bow instead of a crossbow please? ))

[1] Something about your manner spooks the guard.  He draws his sword.  "What are you-"

[4-1 vs 1+1] You grab the guard bodily by the throat and put him in a chokehold.  [6 vs 6+1-1]  He struggles with you, trying to stab you with the sword, but you keep away from the blade as he weakens.  [3 vs 6] The guard stabs back viciously with the sword, slashing you across the leg.  [6 vs 3] You reach out with one hand and break his fingers - the sword clatters from his hand and he swoons from the pain.  You give him a few more moments of strangulation to be on the safe side, then let the unconscious body fall.  Just to be on the safe side, you make use of the fifteen seconds it takes to string your recurve bow and hold it loosely in one hand as you wave.

That was close, though.  You might consider more bare fist fighting if you seriously want to take on a foe unarmed again.

[5/100 points training in Unarmed.]
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

mesor

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Re: You are King III: Autumn 937 AAL
« Reply #1175 on: October 10, 2012, 02:44:17 pm »

Tear a strip off the guards clothes and wrap it around my wound and then remove the guards armor and sling it over my shoulder
Take the guards scabbard and put it on my waist with he's sword in it then pick up he's shield.
Shout hello to the observer then sling the bow across my back and continue walking to Lord Stonewood's palace, Look for any armorers along the way.



(( I think I'll need to lol but that is gonna take some time unless I find somewhere that I can train it up quickly but for now I have an appointment to keep now the guard has been dealt with.
Wonder If I'll be able to keep my new kit :). ))
« Last Edit: October 10, 2012, 03:18:49 pm by mesor »
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Caellath

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Re: You are King III: Autumn 937 AAL
« Reply #1176 on: October 10, 2012, 02:48:26 pm »

Talinth accepts the duel with Barran, under Mary's blessings.

The blacksmith knight still feels weak and his muscles still need to be restored to full strength, but a man fighting for other person should not hold back nor waver. He shan't hesitate nor show any weakness.

Victory is not an option: it is an obligation for him at the moment.
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"Hey steve." You speak into the air.
>Yes?
"Could you guys also make a hamburger out of this arm when they cut it off? I wanted to eat it just for the sake of tasting it."
>That is horrible and disgusting. It will no doubt set you apart and create fear in your team mates. So of course.

thatkid

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Re: You are King III: Autumn 937 AAL
« Reply #1177 on: October 10, 2012, 04:33:21 pm »

Attend a Meeting with the Marquis
Have the regiments prepare for travel
Send 1 of the 3 ahead to Oathbreaker, with orders to withdraw from any threats and return to Lorvese (ie. Fight, but go on the defense. Attempt a retreat.), or else send a rider back with any pertinent news upon their arrival.


"Hang the expense indeed, Alistair. And did you think I was the expense?" Zacharie lamented, with a shake of his head, gloved fingers carefully securing the buttons of an entirely different tunic from the last- It had only taken a few hours to properly examine the accounts, but he had felt that it would be best to dress up all the same. There was no use meeting with another nobleman whilst in the guise of some highborn peasant, now, was there?

He sighed, and turned away from the window, arching a brow at the elderly man. "Well, how do I look?"
Alistair blinked twice, and then a third time. "Well enough, my lord." He replied, though, in truth, he may have thought that his Count was attempting to court this Marquis rather than simply thank him. Zacharie offered a smart nod, before sliding a hand through his chestnut hair as he strode out of the room, calling, over his shoulder: "Wait here, then, I suppose. Perhaps order the men to begin preparing for travel or...something."

Not fifteen minutes later Zacharie had obtained knowledge regarding the Marquis Drachengrab's present location, as well as a favorable blush, from a passing servant.

"Marquis Tengram," he called, boots smartly tapping the floor as he strode in to whatever chamber the Marquis might have been found this afternoon, a rakish grin crossing his handsome features, "I must thank you again for providing me with shelter. Is there any news regarding this war? I have heard that the fighting has died down, but if anyone knows for certain I am confident that anyone might be you."
« Last Edit: October 10, 2012, 04:45:22 pm by thatkid »
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Iituem

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Re: You are King III: Autumn 937 AAL
« Reply #1178 on: October 10, 2012, 08:30:26 pm »

Head north to the Red Spear and camp out in the foothills, bribing a shepherd to keep me safe for several weeks.

[3] The Red Spear foothills are already starting to suffer snow and sleet, but there are still a few hardy goatherds and shepherds tending their flocks.  You find an old couple willing to put the three of you up in exchange for your silver.  [?] Over the first couple of weeks you keep quiet and hidden when other shepherds occasionally come to visit and talk.  [4] One night, you are woken by the front door creaking open from your sleeping place in the barn.  Sheep snore around you, but you wake your companions silently and listen out.  The heavy clink of chainmail, and a horse's whinny from outside.  [5 vs 1] You and your companions slip out of the barn while the cavalier is busy talking terms with the old shepherd couple; [2] there is only one horse outside, and it is tethered securely to the hut's fence.

[5] You untether the horse, lead it a good distance away and then give it a sharp smack with the flat of your sword blade before ducking away to hide.  [4+2 vs 5] You hide in a rosemary bush belonging to the shepherd's wife and watch as the mail-clad soldier bursts out of the house, sword in hand, shouting angrily and chasing after his horse.  [1] You wait until he has made some distance and head out into the hills, but curse when you hear galloping behind you; the warrior regained possession of his horse faster than you had expected.  [4+1] You run directly down the hill with your companions, mouthing a prayer to Bohromu as the horseman gains more and more distance.  At the last moment you spot some bushes on the hill and dive into them.  The horseman tries to turn to get you, the horse loses its footing.  Horse and rider both careen down the hill in an undignified heap.  When you check the bodies a few minutes later the rider's neck is snapped and the horse will never walk again.

[3] You continue struggling down the foothills, but the snows are only getting worse.  Frostbite has not yet set in, but you will need to make a choice whether to risk pushing on to the lowlands or trying to hide out further in the hills.

Talinth accepts the duel with Barran, under Mary's blessings.

The blacksmith knight still feels weak and his muscles still need to be restored to full strength, but a man fighting for other person should not hold back nor waver. He shan't hesitate nor show any weakness.

Victory is not an option: it is an obligation for him at the moment.

You have the option to strip down for the fight, but to prevent unnecessary injury you insist that both you and Barran fight in armour.

Barran clears one of the courtyards in the palace for the duel, switching out his decidedly well-made warhammer for a standard issue hammer comparable to your own.  The ground is gritty, but has enough grip that slipping will not be a concern.  You both declare the terms of the duel and salute one another honourably, then get down to business.  Barran shifts from side to side and you instinctively mirror him, circling.

[5+1 vs 6, disarm] You wait for him to make the first strike and thwart to the left, blocking the hammerstroke with the shaft of your own.  You turn the head in a classic disarmament maneouvre, but he crosses back and unhooks the head of the weapon in a style unfamiliar to yourself, readying for the next exchange.  [3+1 vs 1] Barran strikes again and you try to perform the same trick but this time he double-passes straight inside your reach and elbows you hard in the face with the metal elbow-plate of his armour.  Blood gushes freely from your nose and you stumble back, momentarily stunned by the pain.  [2/3hp Talinth.]

Barran seems fairly wary, but then again he knows you're trained and might not try a third attempt... [2+1 vs 3] So it does surprise him when you go for his gauntlet in an effort to disarm him by just breaking his hand.  He slips out of the way and makes an ineffectual swing at your torso in retaliation.

[4+1 vs 1, 2 vs 5] You pass into Barran's reach, but not before his hammer smashes against your gauntleted thumb.  The digit does not break, but you lose your grip on your weapon.  The gambit pays off, though, as you grab him by the chest and reap his leg from behind with your own.  [3+1 vs 4] You leap back away from him, grabbing your weapon off the ground.  Barran rolls and regains his footing.  [Balance and weapon restored.]

You spit an oath at him.   "If your idea of honor is fighting someone who is recovering from a deadly disease and who is less skilled than you, then I'm glad my people doesn't follow your idea of honor."

[4, Charisma] Barran genuinely seems shocked for a moment by your intimation - giving you an opening.  [4 vs 5] You smack his forearm heavily with a backarm strike from your hammer and his own weapon skitters to the side!  [Barran disarmed!]  [4 v 2-2, 5 v 4] You bring your hammer hard into his thigh and then hook the weapon behind his leg, using it to reap him onto the floor.  [2/3hp Barran, disarmed & floored.]  [1 vs 6-4] You go in for the finishing blow and Barran kicks up and hard, taking you in the nuts.  As you stagger back he struggles back to his feet, though his weapon is still beyond his reach.  [1/3 hp Talinth.]

[4 vs 3-2, 6 vs 6] You smack him hard across the collar with your mace, driving him back.  You think his collarbone may have snapped beneath the gorget.  You get into position and try to reap him again, but he counters by stepping back and rebalancing himself.  [1/3hp Barran]

Talinth groans without taking his attention from the fight. "Mary, if I fail, forgive me."

[1] Barran forces his leg beneath yours, and shifts his weight.  Nothing could stop you falling now, and the ground strikes hard against the chain on your back.  You struggle, trying to keep a grip on your hammer against the pain.  Barran picks up his hammer again, stands over you and raises it.  The crushing blow comes down like a thunderstrike.

[...vs 2-2] Barran collapses back, blood flowing from his groin where your hammer crushed it.

You drag yourself to your feet, ready to make the finishing stroke, when you realise the Bravo has already passed out from the pain.  A few moments later, the screaming pain from your genitals and nose forces you do the same.

You awake later, with Mary nursing three figures; a slumbering Barran, a not-so-slumbering you and a mercifuly slumbering infant child in her arms.  [3+1] Mary is apparently a decent physician; she has set your nose with a splint and it should heal without a break.  Your gonads have been left wrapped in a wet cloth, presumably to cool them.

Mary buries her head against your shoulder, crying.  "Thank you," she whispers.  "Thank you."

You later learn that although Barran's collarbone was indeed broken in the fight it will heal; the main damage will be to his manhood.  The physician who examines him thinks it unlikely he will ever have more children.  Rather than making him even more sour to the prospect of his new marriage, Barran is strengthened by the knowledge.  He tells you that he is determined to raise his daughter to the fullest of his ability, and to support Mary in every way - which is good, because his honour forces him to do that anyway.

True to his word Barran publicly acknowledges his daughter and marriage, restoring the honour of wife and child.  You later learn that his family disown him for the act and he loses his position as captain of the Bravos to Aveline, though he remains a Bravo.  He seems less perturbed by this than he could.  Long before this happens, he presents you with a cloth-wrapped bundle.

"This belonged to my father, and to his father," explains Barran.  "They say neither one ever lost a duel with it.  I might not have fought with it, at Mary's insistence, but I am no longer worthy to bear it.  Take it, Saer Talinth, and do more good."

You unwrap the package to find a fine piece of metalwork; a warhammer of antique design, made of slightly violet-tinted steel and kept firm by generations of polish and care.  The craftsmanship is excellent, of a standard greater than your own.  You swing it lightly through the air and find the balance better than many swords.  As you replace your old, battered hammer with it in your sheath you notice a design in silver engraved deep into one side of the head; a badger.

Barran explains to you that there is no Master of blunt weaponry under which to train.  The last Master, Saer Valdir de Arborvent (a cadet branch knight of the de Arborvents) died fifteen years ago to a poisoned knife in a tavern brawl and with him disappeared Ziamdaka's Patience and Ziamdaka's Endurance, the hammer and breastplate by which he had won so many duels and survived so many battles in the War of Hounds.

Valdir trained four apprentices before his descent into alcoholism and depression (and eventual death), one of whom was Barran's own father.  Barran had been taught much by his father, but had learned the rest through trials of combat and by getting what tuition he could from one of the apprentices who had remained in contact with his family.  Barran suggests that if you want to relearn what Valdir discovered for himself, you could do worse than trying to reclaim his knowledge from his apprentices or their scions, all Experts in their own right.

But before you do that, he teaches you what he knows as well - in particular the trick he used to counter your disarms.  Barran tells you that the next Expert Maceman was a prizefighter called Garrick Stout who would now be well into his fifties.  He used to fight in the taverns in Stormstead for his keep, but would often travel around for his money.  To the best of his knowledge Stout accepted a position some years ago as a personal bodyguard to Charles IX of Arendalis, similar to Aveline's position with regards to Albert.  Barran regrets to say that he never knew any of the rest of the apprentices; his father refused to talk about them in light of some undisclosed fallout between them.

After a couple of days of rest, you are ready to journey on and finish your investigations.

Talinth gains 25 skill points toward Blunt Combat [25/100, 0/100] from fairly beating Barran.
Talinth gains 25 skill points in training toward Blunt Combat, the sum total of Barran's knowledge.  [25/100, 25/100]
Talinth has gained a masterwork warhammer!
Talinth has gained the epithet 'The Honourable'.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

filiusenox

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Re: You are King III: Autumn 937 AAL
« Reply #1179 on: October 10, 2012, 09:06:17 pm »

With a frown, Ril ordered Lock to make Tess look away, drawing out a blade and ramming it into the horse's spine, putting it out of it's misery. He and lock then drug the two bodies into some bushes, Ril pulling the weapons from the corpse and handing them to his two companions, he turned, looking southward, scowling a little, before snatching up his pike-staff and heading that way without a word, his two companions following.

"On-...ward."

Press down into the low lands after putting the horse down and hiding the bodies, giving the rider's weapons to Tess and Lock(his two companions). Head to Stormstead. Use the wooden pikes if there's a fight and send the others on forward if the riders' attention is focused on himself.
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"No, I'm being obstinate for the sake of I hate you."

Kestrel_6

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Re: You are King III: Autumn 937 AAL
« Reply #1180 on: October 10, 2012, 11:09:26 pm »

"So, you are this Assassin that is starting up an army. May I ask a few questions?"

Walk with this other Assassin
« Last Edit: October 10, 2012, 11:23:52 pm by Kestrel_6 »
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

mesor

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Re: You are King III: Autumn 937 AAL
« Reply #1181 on: October 10, 2012, 11:10:58 pm »

"By all means what would you like to know?"
« Last Edit: October 10, 2012, 11:28:29 pm by mesor »
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Kestrel_6

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Re: You are King III: Autumn 937 AAL
« Reply #1182 on: October 10, 2012, 11:34:25 pm »

"A friend of mine was nearly killed by an Assassin. A bloody good shot too. She is suspected of poisoning the King with the Grey Death. Know anything about her?"
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Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"

mesor

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Re: You are King III: Autumn 937 AAL
« Reply #1183 on: October 10, 2012, 11:36:05 pm »

I'm sorry I have no idea I've been in this city my entire life. I'll leave you a message if I can find anything on her where can I contact you?
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Kestrel_6

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Re: You are King III: Autumn 937 AAL
« Reply #1184 on: October 10, 2012, 11:43:00 pm »

"Send it to Aveline, Captain of the Bravos. What do you intend to do with these Assassins?"
Logged
Kestrel, ITS A TRAP! It's luring you into false security! DON'T FALL FOR IT!!
Tomb of Horrors can pretty much be summarized by "ackbar.jpg"
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