If no further dialogue would be given, start the Cold Drake Hunt. Renart, including his Personal Guard, Trent's Ranger Regiment and the Lords of the Northwatch will be the only ones participating (as everyone else seems busy. )
You rally your lords, [1] but are somewhat dismayed to find that only a single regiment of knights and yeomen are levied from amongst all of them. Although your men are loyal to you and the king, it appears there are some serious internal divides; Count Lascarg and Count Amen, two of the most influential of your lords, both refused to turn up because they expected the other to be there (you vaguely recall Lascarg's son standing Amen's daughter up at the altar some weeks ago) and the rest of the lords aligned with them in the latest squabble followed suit. Only the few neutral Barons in the conflict actually attended your call.
Still, disciplining your nobles can wait. You can't let those drakes prey on travellers, after all. You head out with the standard regiment, Trent's rangers and your own mounted Guard.
[5] Captain Trent's rangers are all members of the old guard; they know Northwatch like the backs of their own hands. A little investigation soon turns up leads on the likely whereabouts of the cold drakes. [3] There are believed to be about a dozen, [2] nesting somewhere in the fens and only emerging to hunt. This is a bad sign; your prior experience has taught you that cold drakes like to hunt in packs. Worse, the cavalry will have to strike it lucky to find solid enough ground for charges. Are there any strategies you'd like to employ, or will you just go straight into the fens and start hunting?
Pick them off quietly, with bows or with steel if necessary. the, start a fire in an outlying tent, drawing them out to be sniped from a concealed location in the grasses by the rangers. I will sneak in the back then, retrieve my gear, and hide back out. The rangers will be spread out, as to confuse our opponents. If it goes south I'll use my rapier to kill them up close, after using my crossbow once.
[1+2 vs 3] You take aim at the patrolling guard, but it is hard to judge distance in the dark. The arrow whistles past him, and the guard turns around in confusion. [5+2 vs 5+1] Your second arrow gets him in the throat and he falls to the ground gurgling. You close distance and break his neck to be sure. [4+1] The rangers settle into concealed spots in the hollows, waiting for the hunt to begin. You look for a suitable tent, [3] finding an empty one with some burlap sacks in it. You start the fire with a brand from one of the camp's cooking fires, [5] which begins slowly at first, giving you plenty of time to move into another tent to hide. The fire grows, smoking heavily, and soon enough you hear shouts from the festivities. [4] A little over a dozen bandits emerge from the feasting tent, [1, 1, 4] whereupon one of them is shot in the chest as arrows fly past the others.
[2] Some of the men have torches and there is no clear way to sneak without being seen, so you run for it [3+1] clearing the distance before anyone can react. You dive for cover [1+1] and crash straight into one of the [5] recently vacated tables, which falls over and gives you a moment of cover. In a fraction of a second, you appraise the situation.
[4] There are half a dozen bandits still left in the building, in addition to their chief; a hulking brute of a Haegar with an enormous beard and wild blonde hair streaked with white. Ulfric of the Stormvale clan [1] wears thick chainmail, but more alarming is the elegant Ralkarian rapier held with surprising grace in one hand. He twirls it in a complex fashion - your heart sinks when you recognise the flourish. You know it well; your mother tried and failed to teach it to you for years. This man is an expert swordsman; more skilled even than yourself.
"Sirenna!" Ulfric booms. "You've come for me at last, then? Time to finish what your wife started?"
You're pinned behind cover and a dozen [2] armed [5] but blessedly unarmoured men are getting ready to attack you while an enormous Haegar taunts you with a rapier you only ever saw one person wield so successfully before.
How would you like to proceed?
50 crowns are to be spent on the mine supports, as well as 10 crowns to dig the men out. Baron jool is to have his ownership of the mines stripped and rendered into Ursa's control. His fief and title are to divided up by the other nobles for their own taking.
You spend money from your own pocket to restore and rebuild the mines, saving the miners. [4+2] The peasants consider you a hero, cheering their Duchesse for her care for the common man - and there is a certain amount of vicious satisfaction at your treatment of the Baron responsible. [-2 unrest to commons] [1] Baron Jool is outraged and flees his manor with a cadre of his most loyal knights, swearing revenge some day in the future, [2+1] but the other nobles are all too happy to seize his property. [1] Your scouts are unable to track him after he flees into the woods; from there he might camp out as a lowlife or just flee elsewhere. After all, woods do cover half the province. The nobility in general remain unaffected by your actions, but you have a feeling this may come back to you some day.